// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: Tst01ParticleGun.cc,v 1.6 2008/10/24 15:24:16 kurasige Exp $ // GEANT4 tag $Name: geant4-09-02-ref-02 $ // // G4ParticleGun #include "Tst01ParticleGun.hh" #include "Tst01ParticleGunMessenger.hh" #include "G4Event.hh" Tst01ParticleGun::Tst01ParticleGun() :G4ParticleGun() { SetInitialValues(); } Tst01ParticleGun::Tst01ParticleGun(G4int ) :G4ParticleGun(1) { SetInitialValues(); } Tst01ParticleGun::Tst01ParticleGun(G4ParticleDefinition * particleDef, G4int ) :G4ParticleGun(particleDef, 1) { SetInitialValues(); } Tst01ParticleGun::~Tst01ParticleGun() { while (!decay_products.empty()){ G4PrimaryParticle* particle = (G4PrimaryParticle*)(decay_products.back()); decay_products.pop_back(); delete particle; } } Tst01ParticleGun::Tst01ParticleGun(const Tst01ParticleGun &right) : G4ParticleGun() { *this = right; } const Tst01ParticleGun & Tst01ParticleGun::operator=(const Tst01ParticleGun &right) { if ( this == &right) return *this; NumberOfParticlesToBeGenerated = right.NumberOfParticlesToBeGenerated; particle_definition = right.particle_definition; particle_momentum_direction = right.particle_momentum_direction; particle_energy = right.particle_energy; particle_charge = right.particle_charge; particle_polarization = right.particle_polarization; particle_decay_time = right.particle_decay_time; decay_products.clear(); return *this; } void Tst01ParticleGun::GeneratePrimaryVertex(G4Event* evt) { if(particle_definition==NULL) return; // create a new vertex G4PrimaryVertex* vertex = new G4PrimaryVertex(particle_position,particle_time); // create new primaries and set them to the vertex G4double mass = particle_definition->GetPDGMass(); G4double energy = particle_energy + mass; G4double pmom = std::sqrt(energy*energy-mass*mass); G4double px = pmom*particle_momentum_direction.x(); G4double py = pmom*particle_momentum_direction.y(); G4double pz = pmom*particle_momentum_direction.z(); G4PrimaryParticle* particle = new G4PrimaryParticle(particle_definition,px,py,pz); particle->SetMass( mass ); particle->SetCharge( particle_charge ); particle->SetPolarization(particle_polarization.x(), particle_polarization.y(), particle_polarization.z()); if (particle_decay_time>=0.) particle->SetProperTime(particle_decay_time); while (!decay_products.empty()){ G4PrimaryParticle* daughter = (G4PrimaryParticle*)(decay_products.back()); decay_products.pop_back(); particle->SetDaughter(daughter); } vertex->SetPrimary( particle ); evt->AddPrimaryVertex( vertex ); } void Tst01ParticleGun::SetInitialValues() { NumberOfParticlesToBeGenerated = 1; particle_definition = NULL; G4ThreeVector zero; particle_momentum_direction = (G4ParticleMomentum)zero; particle_energy = 0.0; particle_position = zero; particle_time = 0.0; particle_polarization = zero; particle_charge = 0.0; particle_decay_time = -1.0; theMessenger = new Tst01ParticleGunMessenger(this); }