// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id: G4eeTo3PiModel.cc,v 1.2 2009/02/20 16:38:33 vnivanch Exp $ // GEANT4 tag $Name: geant4-09-02-ref-02 $ // // ------------------------------------------------------------------- // // GEANT4 Class header file // // // File name: G4eeTo3PiModel // // Author: Vladimir Ivanchenko // // Creation date: 25.10.2003 // // Modifications: // // // ------------------------------------------------------------------- // //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... #include "G4eeTo3PiModel.hh" #include "Randomize.hh" #include "G4PionPlus.hh" #include "G4PionMinus.hh" #include "G4PionZero.hh" #include "G4DynamicParticle.hh" #include "G4PhysicsVector.hh" #include "G4PhysicsLinearVector.hh" #include "G4eeCrossSections.hh" #include "G4RandomDirection.hh" #include //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... using namespace std; G4eeTo3PiModel::G4eeTo3PiModel(G4eeCrossSections* cr): cross(cr) { massPi = G4PionPlus::PionPlus()->GetPDGMass(); massPi0 = G4PionZero::PionZero()->GetPDGMass(); massOm = 782.62*MeV; massPhi = 1019.46*MeV; gcash = 0.0; gmax = 1.0; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... G4eeTo3PiModel::~G4eeTo3PiModel() { G4cout << "### G4eeTo3PiModel::~G4eeTo3PiModel: gmax= " << gmax << " gcash= " << gcash << G4endl; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... G4double G4eeTo3PiModel::ThresholdEnergy() const { return std::max(LowEnergy(),2.0*massPi + massPi0); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... G4double G4eeTo3PiModel::PeakEnergy() const { G4double e = massOm; if(HighEnergy() > massPhi) e = massPhi; return e; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... G4double G4eeTo3PiModel::ComputeCrossSection(G4double e) const { G4double ee = std::min(HighEnergy(),e); return cross->CrossSection3pi(ee); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... G4PhysicsVector* G4eeTo3PiModel::PhysicsVector(G4double emin, G4double emax) const { G4double tmin = std::max(emin, ThresholdEnergy()); G4double tmax = std::max(tmin, emax); G4int nbins = (G4int)((tmax - tmin)/(1.*MeV)); G4PhysicsVector* v = new G4PhysicsLinearVector(emin,emax,nbins); v->SetSpline(true); return v; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... void G4eeTo3PiModel::SampleSecondaries(std::vector* newp, G4double e, const G4ThreeVector& direction) { if(e < ThresholdEnergy()) return; G4double x0 = massPi0/e; G4double x1 = massPi/e; G4LorentzVector w0, w1, w2; G4ThreeVector dir0, dir1, mom, mom1, mom2; G4double e0, p0, e2, p, g, m01, m02, m12; // max pi0 energy G4double edel = 0.5*e*(1.0 + x0*x0 - 4.0*x1*x1) - massPi0; do { // pi0 sample e0 = edel*G4UniformRand() + massPi0; p0 = sqrt(e0 - massPi0*massPi0); dir0 = G4RandomDirection(); w0 = G4LorentzVector(p0*dir0.x(),p0*dir0.y(),p0*dir0.z(),e0); // pi+pi- pair w1 = G4LorentzVector(-p0*dir0.x(),-p0*dir0.y(),-p0*dir0.z(),e-e0); G4ThreeVector bst = w1.boostVector(); e2 = 0.25*w1.m2(); // pi+ p = sqrt(e2 - massPi*massPi); dir1 = G4RandomDirection(); w2 = G4LorentzVector(p*dir1.x(),p*dir1.y(),p*dir1.z(),sqrt(e2)); w2.boost(bst); mom2 = w2.vect(); // pi- w1 -= w2; mom1 = w2.vect(); m01 = w0*w1; m02 = w0*w2; m12 = w1*w2; mom = mom1*mom2; g = mom.mag2()*norm( 1.0/cross->DpRho(m01) + 1.0/cross->DpRho(m02) + 1.0/cross->DpRho(m12) ); if(g > gmax) { G4cout << "G4eeTo3PiModel::SampleSecondaries WARNING matrix element g= " << g << " > " << gmax << " (majoranta)" << G4endl; } if(g > gcash) gcash = g; } while( gmax*G4UniformRand() > g ); w0.rotateUz(direction); w1.rotateUz(direction); w2.rotateUz(direction); // create G4DynamicParticle objects G4DynamicParticle* dp0 = new G4DynamicParticle(G4PionZero::PionZero(), w0); G4DynamicParticle* dp1 = new G4DynamicParticle(G4PionPlus::PionPlus(), w1); G4DynamicParticle* dp2 = new G4DynamicParticle(G4PionMinus::PionMinus(), w2); newp->push_back(dp0); newp->push_back(dp1); newp->push_back(dp2); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....