// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id: G4eeToPGammaModel.cc,v 1.2 2009/02/20 16:38:33 vnivanch Exp $ // GEANT4 tag $Name: geant4-09-03 $ // // ------------------------------------------------------------------- // // GEANT4 Class header file // // // File name: G4eeToPGammaModel // // Author: Vladimir Ivanchenko // // Creation date: 25.10.2003 // // Modifications: // // // ------------------------------------------------------------------- // //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... #include "G4eeToPGammaModel.hh" #include "Randomize.hh" #include "G4PionZero.hh" #include "G4Eta.hh" #include "G4Gamma.hh" #include "G4DynamicParticle.hh" #include "G4PhysicsVector.hh" #include "G4PhysicsLinearVector.hh" #include "G4eeCrossSections.hh" //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... using namespace std; G4eeToPGammaModel::G4eeToPGammaModel(G4eeCrossSections* cr, const G4String& npart): cross(cr) { pi0 = G4PionZero::PionZero(); if(npart == "pi0") { massR = 782.62*MeV; particle = pi0; } else { massR = 1019.46*MeV; particle = G4Eta::Eta(); } massP = particle->GetPDGMass(); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... G4eeToPGammaModel::~G4eeToPGammaModel() {} //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... G4double G4eeToPGammaModel::ThresholdEnergy() const { return LowEnergy(); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... G4double G4eeToPGammaModel::PeakEnergy() const { return massR; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... G4double G4eeToPGammaModel::ComputeCrossSection(G4double e) const { G4double ee = std::min(HighEnergy(),e); G4double xs; if(particle == pi0) xs = cross->CrossSectionPi0G(ee); else xs = cross->CrossSectionEtaG(ee); return xs; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... G4PhysicsVector* G4eeToPGammaModel::PhysicsVector(G4double emin, G4double emax) const { G4double tmin = std::max(emin, ThresholdEnergy()); G4double tmax = std::max(tmin, emax); G4int nbins = (G4int)((tmax - tmin)/(5.*MeV)); G4PhysicsVector* v = new G4PhysicsLinearVector(emin,emax,nbins); v->SetSpline(true); return v; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... void G4eeToPGammaModel::SampleSecondaries(std::vector* newp, G4double e, const G4ThreeVector& direction) { G4double egam = 0.5*e*(1.0 - massP*massP/(massR*massR)); G4double tkin = e - egam - massP; if(tkin < 0.0) tkin = 0.0; G4double cost; do { cost = 2.0*G4UniformRand() - 1.0; } while( 2.0*G4UniformRand() > 1.0 + cost*cost ); G4double sint = sqrt(1.0 - cost*cost); G4double phi = twopi * G4UniformRand(); G4ThreeVector dir(sint*cos(phi),sint*sin(phi), cost); dir.rotateUz(direction); // create G4DynamicParticle objects G4DynamicParticle* p1 = new G4DynamicParticle(particle,dir,tkin); G4DynamicParticle* p2 = new G4DynamicParticle(G4Gamma::Gamma(),-dir,egam); newp->push_back(p1); newp->push_back(p2); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....