source: trunk/source/processes/electromagnetic/lowenergy/src/G4FinalStateExcitationBorn.cc @ 1007

Last change on this file since 1007 was 1007, checked in by garnier, 15 years ago

update to geant4.9.2

File size: 2.8 KB
Line 
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26// $Id: G4FinalStateExcitationBorn.cc,v 1.3 2008/07/14 20:47:34 sincerti Exp $
27// GEANT4 tag $Name: geant4-09-02 $
28
29#include "G4FinalStateExcitationBorn.hh"
30
31//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
32
33G4FinalStateExcitationBorn::G4FinalStateExcitationBorn()
34{
35  lowEnergyLimit = 500 * keV;
36  highEnergyLimit = 10 * MeV;
37}
38
39//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
40
41G4FinalStateExcitationBorn::~G4FinalStateExcitationBorn()
42{}
43
44//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
45
46const G4FinalStateProduct& G4FinalStateExcitationBorn::GenerateFinalState(const G4Track& track, const G4Step& /* step */)
47{
48  product.Clear();
49
50  const G4DynamicParticle* particle = track.GetDynamicParticle();
51
52  G4double k = particle->GetKineticEnergy();
53
54  G4int level = cross.RandomSelect(k);
55  G4double excitationEnergy = waterStructure.ExcitationEnergy(level);
56  G4double newEnergy = k - excitationEnergy;
57 
58  if (newEnergy > 0)
59  {
60    product.ModifyPrimaryParticle(particle->GetMomentumDirection(),newEnergy);
61    product.AddEnergyDeposit(excitationEnergy);
62  }
63
64  return product;
65}
66
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