source: trunk/source/processes/electromagnetic/lowenergy/src/G4FinalStateExcitationBorn.cc @ 924

Last change on this file since 924 was 819, checked in by garnier, 16 years ago

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1//
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25//
26//
27// $Id: G4FinalStateExcitationBorn.cc,v 1.2 2007/11/09 20:11:04 pia Exp $
28// GEANT4 tag $Name:  $
29//
30// Contact Author: Maria Grazia Pia (Maria.Grazia.Pia@cern.ch)
31//
32// Reference: TNS Geant4-DNA paper
33// Reference for implementation model: NIM. 155, pp. 145-156, 1978
34
35// History:
36// -----------
37// Date         Name              Modification
38// 28 Apr 2007  M.G. Pia          Created in compliance with design described in TNS paper
39//
40// -------------------------------------------------------------------
41
42// Class description:
43// Reference: TNS Geant4-DNA paper
44// S. Chauvie et al., Geant4 physics processes for microdosimetry simulation:
45// design foundation and implementation of the first set of models,
46// IEEE Trans. Nucl. Sci., vol. 54, no. 6, Dec. 2007.
47// Further documentation available from http://www.ge.infn.it/geant4/dna
48
49// -------------------------------------------------------------------
50
51
52#include "G4FinalStateExcitationBorn.hh"
53#include "G4Track.hh"
54#include "G4Step.hh"
55#include "G4DynamicParticle.hh"
56#include "Randomize.hh"
57
58#include "G4ParticleTypes.hh"
59#include "G4ParticleDefinition.hh"
60#include "G4Electron.hh"
61#include "G4SystemOfUnits.hh"
62#include "G4ParticleMomentum.hh"
63
64G4FinalStateExcitationBorn::G4FinalStateExcitationBorn()
65{
66  name = "FinalStateExcitationBorn";
67  lowEnergyLimit = 7.4 * eV;
68  highEnergyLimit = 10 * MeV;
69}
70
71
72G4FinalStateExcitationBorn::~G4FinalStateExcitationBorn()
73{ 
74  // empty
75  // G4DynamicParticle objects produced are owned by client
76}
77 
78
79const G4FinalStateProduct& G4FinalStateExcitationBorn::GenerateFinalState(const G4Track& track, const G4Step& /* step */)
80{
81  // Clear previous secondaries, energy deposit and particle kill status
82  product.Clear();
83
84  const G4DynamicParticle* particle = track.GetDynamicParticle();
85
86  // Kinetic energy of primary particle
87  G4double k = particle->GetKineticEnergy();
88
89  // Select excitation level on the basis of partial excitation cross section
90  G4int level = cross.RandomSelect(k);
91  // Excitation energy corresponding to the selected level
92  G4double excitationEnergy = waterStructure.ExcitationEnergy(level);
93  G4double newEnergy = k - excitationEnergy;
94 
95  if (newEnergy > lowEnergyLimit)
96    {
97      // Deposit excitation energy locally, modify primary energy accordingly
98      // Particle direction is unchanged
99      product.ModifyPrimaryParticle(particle->GetMomentumDirection(),newEnergy);
100      product.AddEnergyDeposit(excitationEnergy);
101    }
102  else
103    {
104      // Primary particle is killed
105      product.KillPrimaryParticle();
106    }
107
108  return product;
109}
110
111
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