// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // //--------------------------------------------------------------------------- // //--------------------------------------------------------------------------- // // ClassName: hTestVisManager // // // Authors: 08.04.01 V.Ivanchenko take from John Allison Examples // // Modified: // //---------------------------------------------------------------------------- // //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... #ifdef G4VIS_USE #include "hTestVisManager.hh" // Supported drivers... #ifdef G4VIS_USE_DAWN #include "G4FukuiRenderer.hh" #endif #ifdef G4VIS_USE_DAWNFILE #include "G4DAWNFILE.hh" #endif #ifdef G4VIS_USE_OPACS #include "G4Wo.hh" #include "G4Xo.hh" #endif #ifdef G4VIS_USE_OPENGLX #include "G4OpenGLImmediateX.hh" #include "G4OpenGLStoredX.hh" #endif #ifdef G4VIS_USE_OPENGLWIN32 #include "G4OpenGLImmediateWin32.hh" #include "G4OpenGLStoredWin32.hh" #endif #ifdef G4VIS_USE_OPENGLXM #include "G4OpenGLImmediateXm.hh" #include "G4OpenGLStoredXm.hh" #endif #ifdef G4VIS_USE_OIX #include "G4OpenInventorX.hh" #endif #ifdef G4VIS_USE_OIWIN32 #include "G4OpenInventorWin32.hh" #endif #ifdef G4VIS_USE_RAYX #include "G4RayX.hh" #endif #ifdef G4VIS_USE_VRML #include "G4VRML1.hh" // #include "G4VRML2.hh" #endif #ifdef G4VIS_USE_VRMLFILE #include "G4VRML1File.hh" //#include "G4VRML2File.hh" #endif //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... hTestVisManager::hTestVisManager () {} //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... void hTestVisManager::RegisterGraphicsSystems () { #ifdef G4VIS_USE_DAWN RegisterGraphicsSystem (new G4FukuiRenderer); #endif #ifdef G4VIS_USE_DAWNFILE RegisterGraphicsSystem (new G4DAWNFILE); #endif #ifdef G4VIS_USE_OPACS RegisterGraphicsSystem (new G4Wo); RegisterGraphicsSystem (new G4Xo); #endif #ifdef G4VIS_USE_OPENGLX RegisterGraphicsSystem (new G4OpenGLImmediateX); RegisterGraphicsSystem (new G4OpenGLStoredX); #endif #ifdef G4VIS_USE_OPENGLWIN32 RegisterGraphicsSystem (new G4OpenGLImmediateWin32); RegisterGraphicsSystem (new G4OpenGLStoredWin32); #endif #ifdef G4VIS_USE_OPENGLXM RegisterGraphicsSystem (new G4OpenGLImmediateXm); RegisterGraphicsSystem (new G4OpenGLStoredXm); #endif #ifdef G4VIS_USE_OIX RegisterGraphicsSystem (new G4OpenInventorX); #endif #ifdef G4VIS_USE_OIWIN32 RegisterGraphicsSystem (new G4OpenInventorWin32); #endif #ifdef G4VIS_USE_RAYX RegisterGraphicsSystem (new G4RayX); #endif #ifdef G4VIS_USE_VRML RegisterGraphicsSystem (new G4VRML1); // RegisterGraphicsSystem (new G4VRML2); #endif #ifdef G4VIS_USE_VRMLFILE RegisterGraphicsSystem (new G4VRML1File); // RegisterGraphicsSystem (new G4VRML2File); #endif if (fVerbose > 0) { G4cout << "\nYou have successfully chosen to use the following graphics systems." << G4endl; PrintAvailableGraphicsSystems (); } } #endif //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....