// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id: G4PolarizationHelper.cc,v 1.4 2007/11/01 17:30:25 schaelic Exp $ // GEANT4 tag $Name: geant4-09-02 $ // // GEANT4 Class file // // // File name: G4PolarizationHelper // // Author: Andreas Schaelicke // // Creation date: 12.08.2006 // // Modifications: // // Class Description: // // Provides some basic polarization transformation routines. // #include "G4PolarizationHelper.hh" #include "G4StokesVector.hh" G4ThreeVector G4PolarizationHelper::GetFrame(const G4ThreeVector & mom1, const G4ThreeVector & mom2) { G4ThreeVector normal = mom1.cross(mom2); return 1./normal.mag()*normal; } G4ThreeVector G4PolarizationHelper::GetParticleFrameY(const G4ThreeVector &uZ) { // compare also G4ThreeVector::rotateUz() if (uZ.x()==0. && uZ.y()==0.) { return G4ThreeVector(0.,1.,0.); } G4double invPerp = 1./std::sqrt(sqr(uZ.x())+sqr(uZ.y())); return G4ThreeVector(-uZ.y()*invPerp,uZ.x()*invPerp,0); } G4ThreeVector G4PolarizationHelper::GetParticleFrameX(const G4ThreeVector &uZ) { // compare also G4ThreeVector::rotateUz() if (uZ.x()==0. && uZ.y()==0.) { if (uZ.z()>=0.) return G4ThreeVector(1.,0.,0.); return G4ThreeVector(-1.,0.,0.); } G4double perp = std::sqrt(sqr(uZ.x())+sqr(uZ.y())); G4double invPerp = uZ.z()/perp; return G4ThreeVector(uZ.x()*invPerp,uZ.y()*invPerp,-perp); } G4ThreeVector G4PolarizationHelper::GetRandomFrame(const G4ThreeVector & mom1) { G4double phi =2.*pi*G4UniformRand(); G4ThreeVector normal = std::cos(phi)*GetParticleFrameX(mom1) + std::sin(phi)*G4PolarizationHelper::GetParticleFrameY(mom1); return normal; } G4ThreeVector G4PolarizationHelper::GetSpinInPRF(const G4ThreeVector &uZ, const G4ThreeVector & spin) { // compare also G4ThreeVector::rotateUz() if (uZ.x()==0. && uZ.y()==0.) { if (uZ.z()>=0.) return spin; return G4ThreeVector(-spin.x(),spin.y(),-spin.z()); } G4double perp = std::sqrt(sqr(uZ.x())+sqr(uZ.y())); G4double invPerp = uZ.z()/perp; G4ThreeVector uX(uZ.x()*invPerp,uZ.y()*invPerp,-perp); G4ThreeVector uY(-uZ.y()*invPerp,uZ.x()*invPerp,0); return G4ThreeVector(spin*uX,spin*uY,spin*uZ); } void G4PolarizationHelper::TestPolarizationTransformations() { G4double theta=0.; G4cout<<"========================================\n\n"; for (G4int i=0; i<=10; ++i) { theta=pi*i/10.; G4ThreeVector zAxis = G4ThreeVector(std::sin(theta),0.,std::cos(theta)); if (i==5) zAxis = G4ThreeVector(1.,0.,0.); if (i==10) zAxis = G4ThreeVector(0.,0.,-1.); G4ThreeVector yAxis = GetParticleFrameY(zAxis); G4cout<