source: trunk/source/processes/electromagnetic/polarisation/src/G4PolarizationHelper.cc@ 1005

Last change on this file since 1005 was 961, checked in by garnier, 17 years ago

update processes

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1//
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4// * *
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18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
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25//
26// $Id: G4PolarizationHelper.cc,v 1.4 2007/11/01 17:30:25 schaelic Exp $
27// GEANT4 tag $Name: geant4-09-02-ref-02 $
28//
29// GEANT4 Class file
30//
31//
32// File name: G4PolarizationHelper
33//
34// Author: Andreas Schaelicke
35//
36// Creation date: 12.08.2006
37//
38// Modifications:
39//
40// Class Description:
41//
42// Provides some basic polarization transformation routines.
43//
44#include "G4PolarizationHelper.hh"
45#include "G4StokesVector.hh"
46
47
48G4ThreeVector G4PolarizationHelper::GetFrame(const G4ThreeVector & mom1, const G4ThreeVector & mom2)
49{
50 G4ThreeVector normal = mom1.cross(mom2);
51 return 1./normal.mag()*normal;
52}
53
54G4ThreeVector G4PolarizationHelper::GetParticleFrameY(const G4ThreeVector &uZ)
55{
56 // compare also G4ThreeVector::rotateUz()
57
58 if (uZ.x()==0. && uZ.y()==0.) {
59 return G4ThreeVector(0.,1.,0.);
60 }
61
62 G4double invPerp = 1./std::sqrt(sqr(uZ.x())+sqr(uZ.y()));
63 return G4ThreeVector(-uZ.y()*invPerp,uZ.x()*invPerp,0);
64}
65
66G4ThreeVector G4PolarizationHelper::GetParticleFrameX(const G4ThreeVector &uZ)
67{
68 // compare also G4ThreeVector::rotateUz()
69
70 if (uZ.x()==0. && uZ.y()==0.) {
71 if (uZ.z()>=0.) return G4ThreeVector(1.,0.,0.);
72 return G4ThreeVector(-1.,0.,0.);
73 }
74
75 G4double perp = std::sqrt(sqr(uZ.x())+sqr(uZ.y()));
76 G4double invPerp = uZ.z()/perp;
77 return G4ThreeVector(uZ.x()*invPerp,uZ.y()*invPerp,-perp);
78}
79
80G4ThreeVector G4PolarizationHelper::GetRandomFrame(const G4ThreeVector & mom1)
81{
82 G4double phi =2.*pi*G4UniformRand();
83 G4ThreeVector normal = std::cos(phi)*GetParticleFrameX(mom1)
84 + std::sin(phi)*G4PolarizationHelper::GetParticleFrameY(mom1);
85 return normal;
86}
87
88
89G4ThreeVector G4PolarizationHelper::GetSpinInPRF(const G4ThreeVector &uZ, const G4ThreeVector & spin)
90{
91 // compare also G4ThreeVector::rotateUz()
92
93 if (uZ.x()==0. && uZ.y()==0.) {
94 if (uZ.z()>=0.) return spin;
95 return G4ThreeVector(-spin.x(),spin.y(),-spin.z());
96 }
97
98 G4double perp = std::sqrt(sqr(uZ.x())+sqr(uZ.y()));
99 G4double invPerp = uZ.z()/perp;
100
101 G4ThreeVector uX(uZ.x()*invPerp,uZ.y()*invPerp,-perp);
102 G4ThreeVector uY(-uZ.y()*invPerp,uZ.x()*invPerp,0);
103
104 return G4ThreeVector(spin*uX,spin*uY,spin*uZ);
105}
106
107void G4PolarizationHelper::TestPolarizationTransformations()
108{
109 G4double theta=0.;
110 G4cout<<"========================================\n\n";
111 for (G4int i=0; i<=10; ++i) {
112 theta=pi*i/10.;
113 G4ThreeVector zAxis = G4ThreeVector(std::sin(theta),0.,std::cos(theta));
114 if (i==5) zAxis = G4ThreeVector(1.,0.,0.);
115 if (i==10) zAxis = G4ThreeVector(0.,0.,-1.);
116 G4ThreeVector yAxis = GetParticleFrameY(zAxis);
117
118 G4cout<<zAxis<<" "<<zAxis.mag()<<"\n";
119 G4cout<<yAxis<<" "<<yAxis.mag()<<"\n";
120 G4ThreeVector xAxis = yAxis.cross(zAxis);
121 G4cout<<xAxis<<" "<<xAxis.mag()<<"\n\n";
122 }
123
124 G4cout<<"========================================\n\n";
125
126 for (G4int i=0; i<=10; ++i) {
127 theta=pi*i/10.;
128 G4ThreeVector zAxis = G4ThreeVector(0.,std::sin(theta),std::cos(theta));
129 if (i==5) zAxis = G4ThreeVector(0.,1.,0.);
130 if (i==10) zAxis = G4ThreeVector(0.,0.,-1.);
131 G4ThreeVector yAxis = GetParticleFrameY(zAxis);
132
133 G4cout<<zAxis<<" "<<zAxis.mag()<<"\n";
134 G4cout<<yAxis<<" "<<yAxis.mag()<<"\n";
135 G4ThreeVector xAxis = yAxis.cross(zAxis);
136 G4cout<<xAxis<<" "<<xAxis.mag()<<"\n\n";
137 }
138 G4cout<<"========================================\n\n";
139}
140
141void G4PolarizationHelper::TestInteractionFrame()
142{
143 // check transformation procedure for polarisation transfer
144 // calculation in scattering processes
145 // a) transfer target polarisation in beam particle reference frame (PRF)
146 // b) calc correct asymmetry w.r.t. scattering plane
147 // c) determine incomming polarisation in interaction frame (IF)
148 // d) transfer outgoing polarisation from IF to PRF
149 G4cout<<"========================================\n\n";
150
151 G4double theta=0.;
152
153 G4ThreeVector dir0=G4ThreeVector(0.,0.,1.);
154 G4ThreeVector dir2=G4ThreeVector(std::sin(theta),0.,std::cos(theta));
155
156 G4StokesVector pol0=G4ThreeVector(0.,0.,1.);
157 G4StokesVector pol1=G4ThreeVector(0.,0.,1.);
158
159 pol1.rotateUz(dir0);
160
161 G4cout<<"========================================\n\n";
162
163
164}
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