source: trunk/source/processes/electromagnetic/polarisation/src/G4PolarizationHelper.cc @ 1337

Last change on this file since 1337 was 1337, checked in by garnier, 14 years ago

tag geant4.9.4 beta 1 + modifs locales

File size: 5.7 KB
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26// $Id: G4PolarizationHelper.cc,v 1.5 2009/11/12 12:57:15 schaelic Exp $
27// GEANT4 tag $Name: geant4-09-04-beta-01 $
28//
29// GEANT4 Class file
30//
31//
32// File name:     G4PolarizationHelper
33//
34// Author:        Andreas Schaelicke
35//
36// Creation date: 12.08.2006
37//
38// Modifications:
39//
40// Class Description:
41//
42// Provides some basic polarization transformation routines.
43//
44#include "G4PolarizationHelper.hh"
45#include "G4StokesVector.hh"
46
47
48G4ThreeVector G4PolarizationHelper::GetFrame(const G4ThreeVector & mom1, const G4ThreeVector & mom2)
49{
50  G4ThreeVector normal = mom1.cross(mom2);
51  return 1./normal.mag()*normal;
52}
53
54G4ThreeVector G4PolarizationHelper::GetParticleFrameY(const G4ThreeVector &uZ)
55{
56  // compare also G4ThreeVector::rotateUz()
57
58  if (uZ.x()==0. && uZ.y()==0.) {
59    return G4ThreeVector(0.,1.,0.);
60  }
61
62  G4double invPerp = 1./std::sqrt(sqr(uZ.x())+sqr(uZ.y()));
63  return G4ThreeVector(-uZ.y()*invPerp,uZ.x()*invPerp,0);
64}
65
66G4ThreeVector G4PolarizationHelper::GetParticleFrameX(const G4ThreeVector &uZ)
67{
68  // compare also G4ThreeVector::rotateUz()
69
70  if (uZ.x()==0. && uZ.y()==0.) {
71    if (uZ.z()>=0.) return G4ThreeVector(1.,0.,0.);
72    return G4ThreeVector(-1.,0.,0.);
73  }
74
75  G4double perp    = std::sqrt(sqr(uZ.x())+sqr(uZ.y()));
76  G4double invPerp = uZ.z()/perp;
77  return G4ThreeVector(uZ.x()*invPerp,uZ.y()*invPerp,-perp);
78}
79
80G4ThreeVector G4PolarizationHelper::GetRandomFrame(const G4ThreeVector & mom1)
81{
82  G4double phi     =2.*pi*G4UniformRand();
83  G4ThreeVector normal = std::cos(phi)*GetParticleFrameX(mom1) 
84    + std::sin(phi)*G4PolarizationHelper::GetParticleFrameY(mom1);
85  return normal;
86}
87
88
89G4ThreeVector G4PolarizationHelper::GetSpinInPRF(const G4ThreeVector &uZ, const G4ThreeVector & spin)
90{
91  // compare also G4ThreeVector::rotateUz()
92
93  if (uZ.x()==0. && uZ.y()==0.) {
94    if (uZ.z()>=0.) return spin;
95    return G4ThreeVector(-spin.x(),spin.y(),-spin.z());
96  }
97
98  G4double perp    = std::sqrt(sqr(uZ.x())+sqr(uZ.y()));
99  G4double invPerp = 1./perp;
100
101  G4ThreeVector uX(uZ.x()*uZ.z()*invPerp,uZ.y()*uZ.z()*invPerp,-perp);
102  G4ThreeVector uY(-uZ.y()*invPerp,uZ.x()*invPerp,0); 
103 
104  return G4ThreeVector(spin*uX,spin*uY,spin*uZ);
105}
106
107void G4PolarizationHelper::TestPolarizationTransformations()
108{
109  G4double theta=0.;
110  G4cout<<"========================================\n\n";
111  for (G4int i=0; i<=10; ++i) {
112    theta=pi*i/10.;
113    G4ThreeVector zAxis = G4ThreeVector(std::sin(theta),0.,std::cos(theta));
114    if (i==5) zAxis = G4ThreeVector(1.,0.,0.);
115    if (i==10) zAxis = G4ThreeVector(0.,0.,-1.);
116    G4ThreeVector yAxis = GetParticleFrameY(zAxis);
117
118    G4cout<<zAxis<<" "<<zAxis.mag()<<"\n";
119    G4cout<<yAxis<<" "<<yAxis.mag()<<"\n";
120    G4ThreeVector xAxis = yAxis.cross(zAxis);
121    G4cout<<xAxis<<" "<<xAxis.mag()<<"\n\n";
122  }
123
124  G4cout<<"========================================\n\n";
125
126  for (G4int i=0; i<=10; ++i) {
127    theta=pi*i/10.;
128    G4ThreeVector zAxis = G4ThreeVector(0.,std::sin(theta),std::cos(theta));
129    if (i==5) zAxis = G4ThreeVector(0.,1.,0.);
130    if (i==10) zAxis = G4ThreeVector(0.,0.,-1.);
131    G4ThreeVector yAxis = GetParticleFrameY(zAxis);
132
133    G4cout<<zAxis<<" "<<zAxis.mag()<<"\n";
134    G4cout<<yAxis<<" "<<yAxis.mag()<<"\n";
135    G4ThreeVector xAxis = yAxis.cross(zAxis);
136    G4cout<<xAxis<<" "<<xAxis.mag()<<"\n\n";
137
138    G4cout<<"spat : "<<xAxis*yAxis.cross(zAxis)<<"\n\n";
139  }
140  G4cout<<"========================================\n\n";
141}
142
143void G4PolarizationHelper::TestInteractionFrame()
144{
145  // check transformation procedure for polarisation transfer
146  // calculation in scattering processes
147  //  a) transfer target polarisation in beam particle reference frame (PRF)
148  //  b) calc correct asymmetry w.r.t. scattering plane
149  //  c) determine incomming polarisation in interaction frame (IF)
150  //  d) transfer outgoing polarisation from IF to PRF
151  G4cout<<"========================================\n\n";
152
153  G4double theta=0.;
154
155  G4ThreeVector dir0=G4ThreeVector(0.,0.,1.);
156  G4ThreeVector dir2=G4ThreeVector(std::sin(theta),0.,std::cos(theta));
157 
158  G4StokesVector pol0=G4ThreeVector(0.,0.,1.);
159  G4StokesVector pol1=G4ThreeVector(0.,0.,1.); 
160
161  pol1.rotateUz(dir0);
162
163  G4cout<<"========================================\n\n";
164
165
166}
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