source: trunk/source/processes/electromagnetic/polarisation/src/G4StokesVector.cc @ 1244

Last change on this file since 1244 was 1228, checked in by garnier, 15 years ago

update geant4.9.3 tag

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26// $Id: G4StokesVector.cc,v 1.4 2009/11/12 12:57:15 schaelic Exp $
27// GEANT4 tag $Name: geant4-09-03 $
28//
29// GEANT4 Class file
30//
31//
32// File name:     G4StokesVector
33//
34// Author:        Andreas Schaelicke
35//
36// Creation date: 01.05.2005
37//
38// Modifications:
39//
40// Class Description:
41//
42// Provides Stokesvector representation employed in polarized
43// processes.
44//
45#include "G4StokesVector.hh"
46#include "G4PolarizationHelper.hh"
47#include "Randomize.hh"
48
49const G4StokesVector G4StokesVector::ZERO=G4ThreeVector(0.,0.,0.);
50const G4StokesVector G4StokesVector::P1=G4ThreeVector(1.,0.,0.);
51const G4StokesVector G4StokesVector::P2=G4ThreeVector(0.,1.,0.);
52const G4StokesVector G4StokesVector::P3=G4ThreeVector(0.,0.,1.);
53const G4StokesVector G4StokesVector::M1=G4ThreeVector(-1.,0.,0.);
54const G4StokesVector G4StokesVector::M2=G4ThreeVector(0.,-1.,0.);
55const G4StokesVector G4StokesVector::M3=G4ThreeVector(0.,0.,-1.);
56
57G4StokesVector::G4StokesVector()
58  : G4ThreeVector(),isPhoton(false)
59{
60}
61
62G4StokesVector::G4StokesVector(const G4ThreeVector & v)
63  : G4ThreeVector(v),isPhoton(false)
64{
65}
66
67G4StokesVector::~G4StokesVector()
68{
69}
70
71void G4StokesVector::RotateAz(G4ThreeVector nInteractionFrame, 
72                              G4ThreeVector particleDirection) 
73{
74  G4ThreeVector  yParticleFrame = 
75    G4PolarizationHelper::GetParticleFrameY(particleDirection);
76
77
78  G4double cosphi=yParticleFrame*nInteractionFrame;
79  if (cosphi>(1.+1.e-8) || cosphi<(-1.-1.e-8)) {
80    G4cout<<" warning G4StokesVector::RotateAz  cosphi>1 or cosphi<-1\n"
81          <<" cosphi="<<cosphi<<"\n"
82          <<" zAxis="<<particleDirection<<" ("<<particleDirection.mag()<<")\n"
83          <<" yAxis="<<yParticleFrame<<" ("<<yParticleFrame.mag()<<")\n"
84          <<" nAxis="<<nInteractionFrame<<" ("
85          <<nInteractionFrame.mag()<<")"<<G4endl;
86  }
87  if (cosphi>1.) cosphi=1.;
88  else if (cosphi<-1.) cosphi=-1.;
89
90//     G4cout<<" cosphi="<<cosphi<<"\n"
91//        <<" zAxis="<<particleDirection<<" ("<<particleDirection.mag()<<")\n"
92//        <<" yAxis="<<yParticleFrame<<" ("<<yParticleFrame.mag()<<","<<(yParticleFrame*particleDirection)<<")\n"
93//        <<" nAxis="<<nInteractionFrame<<" ("
94//        <<nInteractionFrame.mag()<<")"<<G4endl;
95
96  //  G4double hel=sgn(cross(yParticleFrame*nInteractionFrame)*zInteractionFrame);
97  // Why not particleDirection instead of zInteractionFrame ???!!!
98  // -> is the same, since SYSIN is called with p1, and p2 as first parameter!
99  G4double hel=(yParticleFrame.cross(nInteractionFrame)*particleDirection)>0?1.:-1.;
100
101  G4double sinphi=hel*std::sqrt(1.-cosphi*cosphi);
102  //  G4cout<<" sin2 + cos2 -1 = "<<(sinphi*sinphi+cosphi*cosphi-1)<<"\n";
103
104  RotateAz(cosphi,sinphi);
105}
106
107
108void G4StokesVector::InvRotateAz(G4ThreeVector nInteractionFrame, 
109                                 G4ThreeVector particleDirection)
110{
111  // note if incomming particle is on z-axis,
112  // we might encounter some nummerical problems, since
113  // nInteratonFrame and yParticleFrame are actually (almost) the same momentum
114  // and the normalization is only good to 10^-12 !
115
116  G4ThreeVector  yParticleFrame = 
117    G4PolarizationHelper::GetParticleFrameY(particleDirection);
118  G4double cosphi=yParticleFrame*nInteractionFrame;
119
120  if (cosphi>1.+1.e-8 || cosphi<-1.-1.e-8) {
121        G4cout<<" warning G4StokesVector::RotateAz  cosphi>1 or cosphi<-1\n";
122  }
123  if (cosphi>1) cosphi=1.;
124  else if (cosphi<-1)cosphi=-1.;
125
126  // check sign once more!
127  G4double hel=(yParticleFrame.cross(nInteractionFrame)*particleDirection)>0?1.:-1.;
128  G4double sinphi=hel*std::sqrt(std::fabs(1.-cosphi*cosphi));
129  RotateAz(cosphi,-sinphi);
130}
131
132void G4StokesVector::RotateAz(G4double cosphi, G4double sinphi) 
133{
134  if (!isPhoton) {
135    G4double xsi1=  cosphi*p1() + sinphi*p2();
136    G4double xsi2= -sinphi*p1() + cosphi*p2();
137    setX(xsi1);
138    setY(xsi2);
139    return;
140  }
141
142  G4double sin2phi=2.*cosphi*sinphi;
143  G4double cos2phi=cosphi*cosphi-sinphi*sinphi;
144
145  G4double xsi1=  cos2phi*p1() + sin2phi*p2();
146  G4double xsi2= -sin2phi*p1() + cos2phi*p2();
147  setX(xsi1);
148  setY(xsi2);
149}
150
151G4double G4StokesVector::GetBeta() 
152{
153  G4double beta=getPhi();
154  if (isPhoton)
155    return 0.5*beta;
156  return beta;
157}
158
159void G4StokesVector::DiceUniform() 
160{
161  G4double costheta=2.*G4UniformRand()-1.;
162  G4double sintheta=std::sqrt(1.-costheta*costheta);
163  G4double phi     =2.*pi*G4UniformRand();
164  setX(std::sin(phi)*sintheta);
165  setY(std::cos(phi)*sintheta);
166  setZ(costheta);
167}
168
169void G4StokesVector::DiceP1() 
170{
171  if (G4UniformRand()>0.5) setX(1.);
172  else setX(-1.);
173  setY(0.);
174  setZ(0.);
175}
176
177void G4StokesVector::DiceP2() 
178{
179  setX(0.);
180  if (G4UniformRand()>0.5) setY(1.);
181  else setY(-1.);
182  setZ(0.);
183}
184
185void G4StokesVector::DiceP3() 
186{
187  setX(0.);
188  setY(0.);
189  if (G4UniformRand()>0.5) setZ(1.);
190  else setZ(-1.);
191}
192
193void G4StokesVector::FlipP3() 
194{
195  setZ(-z());
196}
197
198G4ThreeVector G4StokesVector::PolError(const G4StokesVector & sum2, long n)
199{
200  // delta x = sqrt[ ( <x^2> - <x>^2 )/(n-1) ]
201  G4StokesVector mean=(1./n)*(*this);
202  return G4StokesVector((1./(n-1.)*((1./n)*sum2 - mean.PolSqr()))).PolSqrt();
203}
204
205G4ThreeVector G4StokesVector::PolDiv(const G4StokesVector & b)
206  {return G4ThreeVector(b.x()!=0. ? x()/b.x() : 11111.,
207                        b.y()!=0. ? y()/b.y() : 11111., 
208                        b.z()!=0. ? z()/b.z() : 11111.);}
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