source: trunk/source/processes/electromagnetic/polarisation/src/G4StokesVector.cc@ 1317

Last change on this file since 1317 was 1228, checked in by garnier, 16 years ago

update geant4.9.3 tag

File size: 6.7 KB
Line 
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26// $Id: G4StokesVector.cc,v 1.4 2009/11/12 12:57:15 schaelic Exp $
27// GEANT4 tag $Name: geant4-09-03 $
28//
29// GEANT4 Class file
30//
31//
32// File name: G4StokesVector
33//
34// Author: Andreas Schaelicke
35//
36// Creation date: 01.05.2005
37//
38// Modifications:
39//
40// Class Description:
41//
42// Provides Stokesvector representation employed in polarized
43// processes.
44//
45#include "G4StokesVector.hh"
46#include "G4PolarizationHelper.hh"
47#include "Randomize.hh"
48
49const G4StokesVector G4StokesVector::ZERO=G4ThreeVector(0.,0.,0.);
50const G4StokesVector G4StokesVector::P1=G4ThreeVector(1.,0.,0.);
51const G4StokesVector G4StokesVector::P2=G4ThreeVector(0.,1.,0.);
52const G4StokesVector G4StokesVector::P3=G4ThreeVector(0.,0.,1.);
53const G4StokesVector G4StokesVector::M1=G4ThreeVector(-1.,0.,0.);
54const G4StokesVector G4StokesVector::M2=G4ThreeVector(0.,-1.,0.);
55const G4StokesVector G4StokesVector::M3=G4ThreeVector(0.,0.,-1.);
56
57G4StokesVector::G4StokesVector()
58 : G4ThreeVector(),isPhoton(false)
59{
60}
61
62G4StokesVector::G4StokesVector(const G4ThreeVector & v)
63 : G4ThreeVector(v),isPhoton(false)
64{
65}
66
67G4StokesVector::~G4StokesVector()
68{
69}
70
71void G4StokesVector::RotateAz(G4ThreeVector nInteractionFrame,
72 G4ThreeVector particleDirection)
73{
74 G4ThreeVector yParticleFrame =
75 G4PolarizationHelper::GetParticleFrameY(particleDirection);
76
77
78 G4double cosphi=yParticleFrame*nInteractionFrame;
79 if (cosphi>(1.+1.e-8) || cosphi<(-1.-1.e-8)) {
80 G4cout<<" warning G4StokesVector::RotateAz cosphi>1 or cosphi<-1\n"
81 <<" cosphi="<<cosphi<<"\n"
82 <<" zAxis="<<particleDirection<<" ("<<particleDirection.mag()<<")\n"
83 <<" yAxis="<<yParticleFrame<<" ("<<yParticleFrame.mag()<<")\n"
84 <<" nAxis="<<nInteractionFrame<<" ("
85 <<nInteractionFrame.mag()<<")"<<G4endl;
86 }
87 if (cosphi>1.) cosphi=1.;
88 else if (cosphi<-1.) cosphi=-1.;
89
90// G4cout<<" cosphi="<<cosphi<<"\n"
91// <<" zAxis="<<particleDirection<<" ("<<particleDirection.mag()<<")\n"
92// <<" yAxis="<<yParticleFrame<<" ("<<yParticleFrame.mag()<<","<<(yParticleFrame*particleDirection)<<")\n"
93// <<" nAxis="<<nInteractionFrame<<" ("
94// <<nInteractionFrame.mag()<<")"<<G4endl;
95
96 // G4double hel=sgn(cross(yParticleFrame*nInteractionFrame)*zInteractionFrame);
97 // Why not particleDirection instead of zInteractionFrame ???!!!
98 // -> is the same, since SYSIN is called with p1, and p2 as first parameter!
99 G4double hel=(yParticleFrame.cross(nInteractionFrame)*particleDirection)>0?1.:-1.;
100
101 G4double sinphi=hel*std::sqrt(1.-cosphi*cosphi);
102 // G4cout<<" sin2 + cos2 -1 = "<<(sinphi*sinphi+cosphi*cosphi-1)<<"\n";
103
104 RotateAz(cosphi,sinphi);
105}
106
107
108void G4StokesVector::InvRotateAz(G4ThreeVector nInteractionFrame,
109 G4ThreeVector particleDirection)
110{
111 // note if incomming particle is on z-axis,
112 // we might encounter some nummerical problems, since
113 // nInteratonFrame and yParticleFrame are actually (almost) the same momentum
114 // and the normalization is only good to 10^-12 !
115
116 G4ThreeVector yParticleFrame =
117 G4PolarizationHelper::GetParticleFrameY(particleDirection);
118 G4double cosphi=yParticleFrame*nInteractionFrame;
119
120 if (cosphi>1.+1.e-8 || cosphi<-1.-1.e-8) {
121 G4cout<<" warning G4StokesVector::RotateAz cosphi>1 or cosphi<-1\n";
122 }
123 if (cosphi>1) cosphi=1.;
124 else if (cosphi<-1)cosphi=-1.;
125
126 // check sign once more!
127 G4double hel=(yParticleFrame.cross(nInteractionFrame)*particleDirection)>0?1.:-1.;
128 G4double sinphi=hel*std::sqrt(std::fabs(1.-cosphi*cosphi));
129 RotateAz(cosphi,-sinphi);
130}
131
132void G4StokesVector::RotateAz(G4double cosphi, G4double sinphi)
133{
134 if (!isPhoton) {
135 G4double xsi1= cosphi*p1() + sinphi*p2();
136 G4double xsi2= -sinphi*p1() + cosphi*p2();
137 setX(xsi1);
138 setY(xsi2);
139 return;
140 }
141
142 G4double sin2phi=2.*cosphi*sinphi;
143 G4double cos2phi=cosphi*cosphi-sinphi*sinphi;
144
145 G4double xsi1= cos2phi*p1() + sin2phi*p2();
146 G4double xsi2= -sin2phi*p1() + cos2phi*p2();
147 setX(xsi1);
148 setY(xsi2);
149}
150
151G4double G4StokesVector::GetBeta()
152{
153 G4double beta=getPhi();
154 if (isPhoton)
155 return 0.5*beta;
156 return beta;
157}
158
159void G4StokesVector::DiceUniform()
160{
161 G4double costheta=2.*G4UniformRand()-1.;
162 G4double sintheta=std::sqrt(1.-costheta*costheta);
163 G4double phi =2.*pi*G4UniformRand();
164 setX(std::sin(phi)*sintheta);
165 setY(std::cos(phi)*sintheta);
166 setZ(costheta);
167}
168
169void G4StokesVector::DiceP1()
170{
171 if (G4UniformRand()>0.5) setX(1.);
172 else setX(-1.);
173 setY(0.);
174 setZ(0.);
175}
176
177void G4StokesVector::DiceP2()
178{
179 setX(0.);
180 if (G4UniformRand()>0.5) setY(1.);
181 else setY(-1.);
182 setZ(0.);
183}
184
185void G4StokesVector::DiceP3()
186{
187 setX(0.);
188 setY(0.);
189 if (G4UniformRand()>0.5) setZ(1.);
190 else setZ(-1.);
191}
192
193void G4StokesVector::FlipP3()
194{
195 setZ(-z());
196}
197
198G4ThreeVector G4StokesVector::PolError(const G4StokesVector & sum2, long n)
199{
200 // delta x = sqrt[ ( <x^2> - <x>^2 )/(n-1) ]
201 G4StokesVector mean=(1./n)*(*this);
202 return G4StokesVector((1./(n-1.)*((1./n)*sum2 - mean.PolSqr()))).PolSqrt();
203}
204
205G4ThreeVector G4StokesVector::PolDiv(const G4StokesVector & b)
206 {return G4ThreeVector(b.x()!=0. ? x()/b.x() : 11111.,
207 b.y()!=0. ? y()/b.y() : 11111.,
208 b.z()!=0. ? z()/b.z() : 11111.);}
Note: See TracBrowser for help on using the repository browser.