source: trunk/source/processes/electromagnetic/utils/src/G4EmElementSelector.cc@ 1109

Last change on this file since 1109 was 1055, checked in by garnier, 17 years ago

maj sur la beta de geant 4.9.3

File size: 5.7 KB
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
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14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
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17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
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24// ********************************************************************
25//
26// $Id: G4EmElementSelector.cc,v 1.10 2009/05/26 16:59:35 vnivanch Exp $
27// GEANT4 tag $Name: geant4-09-03-beta-cand-01 $
28//
29// -------------------------------------------------------------------
30//
31// GEANT4 Class file
32//
33//
34// File name: G4EmElementSelector
35//
36// Author: Vladimir Ivanchenko
37//
38// Creation date: 29.05.2008
39//
40// Modifications:
41//
42// Class Description:
43//
44// Generic helper class for the random selection of an element
45
46// -------------------------------------------------------------------
47//
48
49#include "G4EmElementSelector.hh"
50#include "G4VEmModel.hh"
51
52//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
53//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
54
55G4EmElementSelector::G4EmElementSelector(G4VEmModel* mod,
56 const G4Material* mat,
57 G4int bins,
58 G4double emin,
59 G4double emax,
60 G4bool /*spline*/):
61 model(mod), material(mat), nbins(bins), cutEnergy(-1.0),
62 lowEnergy(emin), highEnergy(emax)
63{
64 G4int n = material->GetNumberOfElements();
65 nElmMinusOne = n - 1;
66 theElementVector = material->GetElementVector();
67 element = (*theElementVector)[0];
68 if(nElmMinusOne > 0) {
69 xSections.reserve(n);
70 for(G4int i=0; i<n; i++) {
71 G4PhysicsLogVector* v = new G4PhysicsLogVector(lowEnergy,highEnergy,nbins);
72 //v->SetSpline(spline);
73 xSections.push_back(v);
74 }
75 }
76 //G4cout << "G4EmElementSelector for " << mat->GetName() << " n= " << n << G4endl;
77}
78
79//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
80
81G4EmElementSelector::~G4EmElementSelector()
82{
83 if(nElmMinusOne > 0) {
84 for(G4int i=0; i<=nElmMinusOne; i++) {
85 delete xSections[i];
86 }
87 }
88}
89
90//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
91
92void G4EmElementSelector::Initialise(const G4ParticleDefinition* part,
93 G4double cut)
94{
95 //G4cout << "G4EmElementSelector initialise for " << material->GetName() << G4endl;
96 if(0 == nElmMinusOne || cut == cutEnergy) return;
97
98 cutEnergy = cut;
99 //G4cout << "cut(keV)= " << cut/keV << G4endl;
100 G4double cross;
101
102 const G4double* theAtomNumDensityVector = material->GetVecNbOfAtomsPerVolume();
103
104 G4int i;
105
106 // loop over bins
107 for(G4int j=0; j<nbins; j++) {
108 G4double e = (xSections[0])->GetLowEdgeEnergy(j);
109 model->SetupForMaterial(part, material, e);
110 cross = 0.0;
111 //G4cout << "j= " << j << " e(MeV)= " << e/MeV << G4endl;
112 for (i=0; i<=nElmMinusOne; i++) {
113 cross += theAtomNumDensityVector[i]*
114 model->ComputeCrossSectionPerAtom(part, (*theElementVector)[i], e,
115 cutEnergy, e);
116 xSections[i]->PutValue(j, cross);
117 }
118 }
119
120 // xSections start from null, so use probabilities from the next bin
121 if(DBL_MIN >= (*xSections[nElmMinusOne])[0]) {
122 for (i=0; i<=nElmMinusOne; i++) {
123 xSections[i]->PutValue(0, (*xSections[i])[1]);
124 }
125 }
126 // xSections ends with null, so use probabilities from the previous bin
127 if(DBL_MIN >= (*xSections[nElmMinusOne])[nbins-1]) {
128 for (i=0; i<=nElmMinusOne; i++) {
129 xSections[i]->PutValue(nbins-1, (*xSections[i])[nbins-2]);
130 }
131 }
132 // perform normalization
133 for(G4int j=0; j<nbins; j++) {
134 cross = (*xSections[nElmMinusOne])[j];
135 // only for positive X-section
136 if(cross > DBL_MIN) {
137 for (i=0; i<nElmMinusOne; i++) {
138 xSections[i]->PutValue(j, (*xSections[i])[j]/cross);
139 }
140 }
141 }
142}
143
144//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
145
146void G4EmElementSelector::Dump(const G4ParticleDefinition* part)
147{
148 G4cout << "======== G4EmElementSelector for the " << model->GetName();
149 if(part) G4cout << " and " << part->GetParticleName();
150 G4cout << " for " << material->GetName() << " ========" << G4endl;
151 if(0 < nElmMinusOne) {
152 for(G4int i=0; i<nElmMinusOne; i++) {
153 G4cout << " " << (*theElementVector)[i]->GetName() << " : " << G4endl;
154 G4cout << *(xSections[i]) << G4endl;
155 }
156 }
157 G4cout << "Last Element in element vector "
158 << (*theElementVector)[nElmMinusOne]->GetName()
159 << G4endl;
160}
161
162//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
163
164
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