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Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id: G4VEmModel.cc,v 1.37 2010/10/14 16:27:35 vnivanch Exp $ // GEANT4 tag $Name: emutils-V09-03-23 $ // // ------------------------------------------------------------------- // // GEANT4 Class file // // // File name: G4VEmModel // // Author: Vladimir Ivanchenko // // Creation date: 25.07.2005 // // Modifications: // 25.10.2005 Set default highLimit=100.TeV (V.Ivanchenko) // 06.02.2006 add method ComputeMeanFreePath() (mma) // 16.02.2009 Move implementations of virtual methods to source (VI) // // // Class Description: // // Abstract interface to energy loss models // ------------------------------------------------------------------- // #include "G4VEmModel.hh" #include "G4LossTableManager.hh" #include "G4ProductionCutsTable.hh" #include "G4ParticleChangeForLoss.hh" #include "G4ParticleChangeForGamma.hh" //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... G4VEmModel::G4VEmModel(const G4String& nam): flucModel(0),anglModel(0), name(nam), lowLimit(0.1*keV), highLimit(100.0*TeV), eMinActive(0.0),eMaxActive(DBL_MAX), polarAngleLimit(0.0),secondaryThreshold(DBL_MAX),theLPMflag(false), pParticleChange(0),/*nuclearStopping(false),*/ currentCouple(0),currentElement(0), nsec(5),flagDeexcitation(false) { xsec.resize(nsec); nSelectors = 0; G4LossTableManager::Instance()->Register(this); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... G4VEmModel::~G4VEmModel() { G4LossTableManager::Instance()->DeRegister(this); G4int n = elmSelectors.size(); if(n > 0) { for(G4int i=0; i(pParticleChange); } else { p = new G4ParticleChangeForLoss(); pParticleChange = p; } return p; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... G4ParticleChangeForGamma* G4VEmModel::GetParticleChangeForGamma() { G4ParticleChangeForGamma* p = 0; if (pParticleChange) { p = static_cast(pParticleChange); } else { p = new G4ParticleChangeForGamma(); pParticleChange = p; } return p; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void G4VEmModel::InitialiseElementSelectors(const G4ParticleDefinition* p, const G4DataVector& cuts) { // initialise before run flagDeexcitation = false; G4LossTableManager* man = G4LossTableManager::Instance(); G4bool spline = man->SplineFlag(); // two times less bins because probability functon is normalized // so correspondingly is more smooth G4int nbins = (man->GetNumberOfBinsPerDecade()/3)* G4int(std::log10(highLimit/lowLimit) + 0.5); if(nbins < 5) { nbins = 5; } G4ProductionCutsTable* theCoupleTable= G4ProductionCutsTable::GetProductionCutsTable(); G4int numOfCouples = theCoupleTable->GetTableSize(); // prepare vector if(numOfCouples > nSelectors) { elmSelectors.reserve(numOfCouples); for(G4int i=nSelectors; iGetMaterialCutsCouple(i); const G4Material* material = currentCouple->GetMaterial(); G4int idx = currentCouple->GetIndex(); // selector already exist check if should be deleted G4bool create = true; if(elmSelectors[i]) { if(material == elmSelectors[i]->GetMaterial()) { create = false; } else { delete elmSelectors[i]; } } if(create) { elmSelectors[i] = new G4EmElementSelector(this,material,nbins, lowLimit,highLimit,spline); } elmSelectors[i]->Initialise(p, cuts[idx]); //elmSelectors[i]->Dump(p); } } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... G4double G4VEmModel::ComputeDEDXPerVolume(const G4Material*, const G4ParticleDefinition*, G4double,G4double) { return 0.0; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... G4double G4VEmModel::CrossSectionPerVolume(const G4Material* material, const G4ParticleDefinition* p, G4double ekin, G4double emin, G4double emax) { SetupForMaterial(p, material, ekin); G4double cross = 0.0; const G4ElementVector* theElementVector = material->GetElementVector(); const G4double* theAtomNumDensityVector = material->GetVecNbOfAtomsPerVolume(); G4int nelm = material->GetNumberOfElements(); if(nelm > nsec) { xsec.resize(nelm); nsec = nelm; } for (G4int i=0; iGetElementVector(); G4int n = material->GetNumberOfElements() - 1; currentElement = (*theElementVector)[n]; if (n > 0) { G4double x = G4UniformRand()* G4VEmModel::CrossSectionPerVolume(material,pd,kinEnergy,tcut,tmax); for(G4int i=0; iGetPDGCharge()/CLHEP::eplus; return q*q; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... G4double G4VEmModel::GetParticleCharge(const G4ParticleDefinition* p, const G4Material*, G4double) { return p->GetPDGCharge(); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void G4VEmModel::CorrectionsAlongStep(const G4MaterialCutsCouple*, const G4DynamicParticle*, G4double&,G4double&,G4double) {} //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void G4VEmModel::SampleDeexcitationAlongStep(const G4Material*, const G4Track&, G4double& ) {} //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... G4double G4VEmModel::MaxSecondaryEnergy(const G4ParticleDefinition*, G4double kineticEnergy) { return kineticEnergy; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void G4VEmModel::SetupForMaterial(const G4ParticleDefinition*, const G4Material*, G4double) {} //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void G4VEmModel::SetParticleChange(G4VParticleChange* p, G4VEmFluctuationModel* f) { if(p && pParticleChange != p) { pParticleChange = p; } flucModel = f; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......