source: trunk/source/processes/electromagnetic/xrays/include/G4Scintillation.hh@ 872

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[819]1//
2// ********************************************************************
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19// * technical work of the GEANT4 collaboration. *
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24// ********************************************************************
25//
26//
27// $Id: G4Scintillation.hh,v 1.13 2006/06/29 19:55:39 gunter Exp $
28// GEANT4 tag $Name: geant4-09-01-patch-02 $
29//
30//
31////////////////////////////////////////////////////////////////////////
32// Scintillation Light Class Definition
33////////////////////////////////////////////////////////////////////////
34//
35// File: G4Scintillation.hh
36// Description: Discrete Process - Generation of Scintillation Photons
37// Version: 1.0
38// Created: 1998-11-07
39// Author: Peter Gumplinger
40// Updated: 2005-07-28 add G4ProcessType to constructor
41// 2002-11-21 change to user G4Poisson for small MeanNumPotons
42// 2002-11-07 allow for fast and slow scintillation
43// 2002-11-05 make use of constant material properties
44// 2002-05-16 changed to inherit from VRestDiscreteProcess
45// 2002-05-09 changed IsApplicable method
46// 1999-10-29 add method and class descriptors
47//
48// mail: gum@triumf.ca
49//
50////////////////////////////////////////////////////////////////////////
51
52#ifndef G4Scintillation_h
53#define G4Scintillation_h 1
54
55/////////////
56// Includes
57/////////////
58
59#include "globals.hh"
60#include "templates.hh"
61#include "Randomize.hh"
62#include "G4Poisson.hh"
63#include "G4ThreeVector.hh"
64#include "G4ParticleMomentum.hh"
65#include "G4Step.hh"
66#include "G4VRestDiscreteProcess.hh"
67#include "G4OpticalPhoton.hh"
68#include "G4DynamicParticle.hh"
69#include "G4Material.hh"
70#include "G4PhysicsTable.hh"
71#include "G4MaterialPropertiesTable.hh"
72#include "G4PhysicsOrderedFreeVector.hh"
73
74// Class Description:
75// RestDiscrete Process - Generation of Scintillation Photons.
76// Class inherits publicly from G4VRestDiscreteProcess.
77// Class Description - End:
78
79/////////////////////
80// Class Definition
81/////////////////////
82
83class G4Scintillation : public G4VRestDiscreteProcess
84{
85
86private:
87
88 //////////////
89 // Operators
90 //////////////
91
92 // G4Scintillation& operator=(const G4Scintillation &right);
93
94public: // Without description
95
96 ////////////////////////////////
97 // Constructors and Destructor
98 ////////////////////////////////
99
100 G4Scintillation(const G4String& processName = "Scintillation",
101 G4ProcessType type = fElectromagnetic);
102
103 // G4Scintillation(const G4Scintillation &right);
104
105 ~G4Scintillation();
106
107 ////////////
108 // Methods
109 ////////////
110
111public: // With description
112
113 // G4Scintillation Process has both PostStepDoIt (for energy
114 // deposition of particles in flight) and AtRestDoIt (for energy
115 // given to the medium by particles at rest)
116
117 G4bool IsApplicable(const G4ParticleDefinition& aParticleType);
118 // Returns true -> 'is applicable', for any particle type except
119 // for an 'opticalphoton'
120
121 G4double GetMeanFreePath(const G4Track& aTrack,
122 G4double ,
123 G4ForceCondition* );
124 // Returns infinity; i. e. the process does not limit the step,
125 // but sets the 'StronglyForced' condition for the DoIt to be
126 // invoked at every step.
127
128 G4double GetMeanLifeTime(const G4Track& aTrack,
129 G4ForceCondition* );
130 // Returns infinity; i. e. the process does not limit the time,
131 // but sets the 'StronglyForced' condition for the DoIt to be
132 // invoked at every step.
133
134 G4VParticleChange* PostStepDoIt(const G4Track& aTrack,
135 const G4Step& aStep);
136 G4VParticleChange* AtRestDoIt (const G4Track& aTrack,
137 const G4Step& aStep);
138
139 // These are the methods implementing the scintillation process.
140
141 void SetTrackSecondariesFirst(const G4bool state);
142 // If set, the primary particle tracking is interrupted and any
143 // produced scintillation photons are tracked next. When all
144 // have been tracked, the tracking of the primary resumes.
145
146 G4bool GetTrackSecondariesFirst() const;
147 // Returns the boolean flag for tracking secondaries first.
148
149 void SetScintillationYieldFactor(const G4double yieldfactor);
150 // Called to set the scintillation photon yield factor, needed when
151 // the yield is different for different types of particles. This
152 // scales the yield obtained from the G4MaterialPropertiesTable.
153
154 G4double GetScintillationYieldFactor() const;
155 // Returns the photon yield factor.
156
157 void SetScintillationExcitationRatio(const G4double excitationratio);
158 // Called to set the scintillation exciation ratio, needed when
159 // the scintillation level excitation is different for different
160 // types of particles. This overwrites the YieldRatio obtained
161 // from the G4MaterialPropertiesTable.
162
163 G4double GetScintillationExcitationRatio() const;
164 // Returns the scintillation level excitation ratio.
165
166 G4PhysicsTable* GetFastIntegralTable() const;
167 // Returns the address of the fast scintillation integral table.
168
169 G4PhysicsTable* GetSlowIntegralTable() const;
170 // Returns the address of the slow scintillation integral table.
171
172 void DumpPhysicsTable() const;
173 // Prints the fast and slow scintillation integral tables.
174
175private:
176
177 void BuildThePhysicsTable();
178 // It builds either the fast or slow scintillation integral table;
179 // or both.
180
181 ///////////////////////
182 // Class Data Members
183 ///////////////////////
184
185protected:
186
187 G4PhysicsTable* theSlowIntegralTable;
188 G4PhysicsTable* theFastIntegralTable;
189
190private:
191
192 G4bool fTrackSecondariesFirst;
193
194 G4double YieldFactor;
195
196 G4double ExcitationRatio;
197
198};
199
200////////////////////
201// Inline methods
202////////////////////
203
204inline
205G4bool G4Scintillation::IsApplicable(const G4ParticleDefinition& aParticleType)
206{
207 if (aParticleType.GetParticleName() == "opticalphoton"){
208 return false;
209 } else {
210 return true;
211 }
212}
213
214inline
215void G4Scintillation::SetTrackSecondariesFirst(const G4bool state)
216{
217 fTrackSecondariesFirst = state;
218}
219
220inline
221G4bool G4Scintillation::GetTrackSecondariesFirst() const
222{
223 return fTrackSecondariesFirst;
224}
225
226inline
227void G4Scintillation::SetScintillationYieldFactor(const G4double yieldfactor)
228{
229 YieldFactor = yieldfactor;
230}
231
232inline
233G4double G4Scintillation::GetScintillationYieldFactor() const
234{
235 return YieldFactor;
236}
237
238inline
239void G4Scintillation::SetScintillationExcitationRatio(const G4double excitationratio)
240{
241 ExcitationRatio = excitationratio;
242}
243
244inline
245G4double G4Scintillation::GetScintillationExcitationRatio() const
246{
247 return ExcitationRatio;
248}
249
250inline
251G4PhysicsTable* G4Scintillation::GetSlowIntegralTable() const
252{
253 return theSlowIntegralTable;
254}
255
256inline
257G4PhysicsTable* G4Scintillation::GetFastIntegralTable() const
258{
259 return theFastIntegralTable;
260}
261
262inline
263void G4Scintillation::DumpPhysicsTable() const
264{
265 if (theFastIntegralTable) {
266 G4int PhysicsTableSize = theFastIntegralTable->entries();
267 G4PhysicsOrderedFreeVector *v;
268
269 for (G4int i = 0 ; i < PhysicsTableSize ; i++ )
270 {
271 v = (G4PhysicsOrderedFreeVector*)(*theFastIntegralTable)[i];
272 v->DumpValues();
273 }
274 }
275
276 if (theSlowIntegralTable) {
277 G4int PhysicsTableSize = theSlowIntegralTable->entries();
278 G4PhysicsOrderedFreeVector *v;
279
280 for (G4int i = 0 ; i < PhysicsTableSize ; i++ )
281 {
282 v = (G4PhysicsOrderedFreeVector*)(*theSlowIntegralTable)[i];
283 v->DumpValues();
284 }
285 }
286}
287
288#endif /* G4Scintillation_h */
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