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Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4Scintillation.hh,v 1.13 2006/06/29 19:55:39 gunter Exp $ // GEANT4 tag $Name: geant4-09-01-patch-02 $ // // //////////////////////////////////////////////////////////////////////// // Scintillation Light Class Definition //////////////////////////////////////////////////////////////////////// // // File: G4Scintillation.hh // Description: Discrete Process - Generation of Scintillation Photons // Version: 1.0 // Created: 1998-11-07 // Author: Peter Gumplinger // Updated: 2005-07-28 add G4ProcessType to constructor // 2002-11-21 change to user G4Poisson for small MeanNumPotons // 2002-11-07 allow for fast and slow scintillation // 2002-11-05 make use of constant material properties // 2002-05-16 changed to inherit from VRestDiscreteProcess // 2002-05-09 changed IsApplicable method // 1999-10-29 add method and class descriptors // // mail: gum@triumf.ca // //////////////////////////////////////////////////////////////////////// #ifndef G4Scintillation_h #define G4Scintillation_h 1 ///////////// // Includes ///////////// #include "globals.hh" #include "templates.hh" #include "Randomize.hh" #include "G4Poisson.hh" #include "G4ThreeVector.hh" #include "G4ParticleMomentum.hh" #include "G4Step.hh" #include "G4VRestDiscreteProcess.hh" #include "G4OpticalPhoton.hh" #include "G4DynamicParticle.hh" #include "G4Material.hh" #include "G4PhysicsTable.hh" #include "G4MaterialPropertiesTable.hh" #include "G4PhysicsOrderedFreeVector.hh" // Class Description: // RestDiscrete Process - Generation of Scintillation Photons. // Class inherits publicly from G4VRestDiscreteProcess. // Class Description - End: ///////////////////// // Class Definition ///////////////////// class G4Scintillation : public G4VRestDiscreteProcess { private: ////////////// // Operators ////////////// // G4Scintillation& operator=(const G4Scintillation &right); public: // Without description //////////////////////////////// // Constructors and Destructor //////////////////////////////// G4Scintillation(const G4String& processName = "Scintillation", G4ProcessType type = fElectromagnetic); // G4Scintillation(const G4Scintillation &right); ~G4Scintillation(); //////////// // Methods //////////// public: // With description // G4Scintillation Process has both PostStepDoIt (for energy // deposition of particles in flight) and AtRestDoIt (for energy // given to the medium by particles at rest) G4bool IsApplicable(const G4ParticleDefinition& aParticleType); // Returns true -> 'is applicable', for any particle type except // for an 'opticalphoton' G4double GetMeanFreePath(const G4Track& aTrack, G4double , G4ForceCondition* ); // Returns infinity; i. e. the process does not limit the step, // but sets the 'StronglyForced' condition for the DoIt to be // invoked at every step. G4double GetMeanLifeTime(const G4Track& aTrack, G4ForceCondition* ); // Returns infinity; i. e. the process does not limit the time, // but sets the 'StronglyForced' condition for the DoIt to be // invoked at every step. G4VParticleChange* PostStepDoIt(const G4Track& aTrack, const G4Step& aStep); G4VParticleChange* AtRestDoIt (const G4Track& aTrack, const G4Step& aStep); // These are the methods implementing the scintillation process. void SetTrackSecondariesFirst(const G4bool state); // If set, the primary particle tracking is interrupted and any // produced scintillation photons are tracked next. When all // have been tracked, the tracking of the primary resumes. G4bool GetTrackSecondariesFirst() const; // Returns the boolean flag for tracking secondaries first. void SetScintillationYieldFactor(const G4double yieldfactor); // Called to set the scintillation photon yield factor, needed when // the yield is different for different types of particles. This // scales the yield obtained from the G4MaterialPropertiesTable. G4double GetScintillationYieldFactor() const; // Returns the photon yield factor. void SetScintillationExcitationRatio(const G4double excitationratio); // Called to set the scintillation exciation ratio, needed when // the scintillation level excitation is different for different // types of particles. This overwrites the YieldRatio obtained // from the G4MaterialPropertiesTable. G4double GetScintillationExcitationRatio() const; // Returns the scintillation level excitation ratio. G4PhysicsTable* GetFastIntegralTable() const; // Returns the address of the fast scintillation integral table. G4PhysicsTable* GetSlowIntegralTable() const; // Returns the address of the slow scintillation integral table. void DumpPhysicsTable() const; // Prints the fast and slow scintillation integral tables. private: void BuildThePhysicsTable(); // It builds either the fast or slow scintillation integral table; // or both. /////////////////////// // Class Data Members /////////////////////// protected: G4PhysicsTable* theSlowIntegralTable; G4PhysicsTable* theFastIntegralTable; private: G4bool fTrackSecondariesFirst; G4double YieldFactor; G4double ExcitationRatio; }; //////////////////// // Inline methods //////////////////// inline G4bool G4Scintillation::IsApplicable(const G4ParticleDefinition& aParticleType) { if (aParticleType.GetParticleName() == "opticalphoton"){ return false; } else { return true; } } inline void G4Scintillation::SetTrackSecondariesFirst(const G4bool state) { fTrackSecondariesFirst = state; } inline G4bool G4Scintillation::GetTrackSecondariesFirst() const { return fTrackSecondariesFirst; } inline void G4Scintillation::SetScintillationYieldFactor(const G4double yieldfactor) { YieldFactor = yieldfactor; } inline G4double G4Scintillation::GetScintillationYieldFactor() const { return YieldFactor; } inline void G4Scintillation::SetScintillationExcitationRatio(const G4double excitationratio) { ExcitationRatio = excitationratio; } inline G4double G4Scintillation::GetScintillationExcitationRatio() const { return ExcitationRatio; } inline G4PhysicsTable* G4Scintillation::GetSlowIntegralTable() const { return theSlowIntegralTable; } inline G4PhysicsTable* G4Scintillation::GetFastIntegralTable() const { return theFastIntegralTable; } inline void G4Scintillation::DumpPhysicsTable() const { if (theFastIntegralTable) { G4int PhysicsTableSize = theFastIntegralTable->entries(); G4PhysicsOrderedFreeVector *v; for (G4int i = 0 ; i < PhysicsTableSize ; i++ ) { v = (G4PhysicsOrderedFreeVector*)(*theFastIntegralTable)[i]; v->DumpValues(); } } if (theSlowIntegralTable) { G4int PhysicsTableSize = theSlowIntegralTable->entries(); G4PhysicsOrderedFreeVector *v; for (G4int i = 0 ; i < PhysicsTableSize ; i++ ) { v = (G4PhysicsOrderedFreeVector*)(*theSlowIntegralTable)[i]; v->DumpValues(); } } } #endif /* G4Scintillation_h */