source: trunk/source/processes/electromagnetic/xrays/include/G4Scintillation.hh@ 1317

Last change on this file since 1317 was 1315, checked in by garnier, 15 years ago

update geant4-09-04-beta-cand-01 interfaces-V09-03-09 vis-V09-03-08

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
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14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4Scintillation.hh,v 1.17 2010/05/27 20:48:35 gum Exp $
28// GEANT4 tag $Name: geant4-09-04-beta-cand-01 $
29//
30//
31////////////////////////////////////////////////////////////////////////
32// Scintillation Light Class Definition
33////////////////////////////////////////////////////////////////////////
34//
35// File: G4Scintillation.hh
36// Description: Discrete Process - Generation of Scintillation Photons
37// Version: 1.0
38// Created: 1998-11-07
39// Author: Peter Gumplinger
40// Updated: 2005-07-28 add G4ProcessType to constructor
41// 2002-11-21 change to user G4Poisson for small MeanNumPotons
42// 2002-11-07 allow for fast and slow scintillation
43// 2002-11-05 make use of constant material properties
44// 2002-05-16 changed to inherit from VRestDiscreteProcess
45// 2002-05-09 changed IsApplicable method
46// 1999-10-29 add method and class descriptors
47//
48// mail: gum@triumf.ca
49//
50////////////////////////////////////////////////////////////////////////
51
52#ifndef G4Scintillation_h
53#define G4Scintillation_h 1
54
55/////////////
56// Includes
57/////////////
58
59#include "globals.hh"
60#include "templates.hh"
61#include "Randomize.hh"
62#include "G4Poisson.hh"
63#include "G4ThreeVector.hh"
64#include "G4ParticleMomentum.hh"
65#include "G4Step.hh"
66#include "G4VRestDiscreteProcess.hh"
67#include "G4OpticalPhoton.hh"
68#include "G4DynamicParticle.hh"
69#include "G4Material.hh"
70#include "G4PhysicsTable.hh"
71#include "G4MaterialPropertiesTable.hh"
72#include "G4PhysicsOrderedFreeVector.hh"
73
74#include "G4EmSaturation.hh"
75
76// Class Description:
77// RestDiscrete Process - Generation of Scintillation Photons.
78// Class inherits publicly from G4VRestDiscreteProcess.
79// Class Description - End:
80
81/////////////////////
82// Class Definition
83/////////////////////
84
85class G4Scintillation : public G4VRestDiscreteProcess
86{
87
88private:
89
90 //////////////
91 // Operators
92 //////////////
93
94 // G4Scintillation& operator=(const G4Scintillation &right);
95
96public: // Without description
97
98 ////////////////////////////////
99 // Constructors and Destructor
100 ////////////////////////////////
101
102 G4Scintillation(const G4String& processName = "Scintillation",
103 G4ProcessType type = fElectromagnetic);
104
105 // G4Scintillation(const G4Scintillation &right);
106
107 ~G4Scintillation();
108
109 ////////////
110 // Methods
111 ////////////
112
113public: // With description
114
115 // G4Scintillation Process has both PostStepDoIt (for energy
116 // deposition of particles in flight) and AtRestDoIt (for energy
117 // given to the medium by particles at rest)
118
119 G4bool IsApplicable(const G4ParticleDefinition& aParticleType);
120 // Returns true -> 'is applicable', for any particle type except
121 // for an 'opticalphoton' and for short-lived particles
122
123 G4double GetMeanFreePath(const G4Track& aTrack,
124 G4double ,
125 G4ForceCondition* );
126 // Returns infinity; i. e. the process does not limit the step,
127 // but sets the 'StronglyForced' condition for the DoIt to be
128 // invoked at every step.
129
130 G4double GetMeanLifeTime(const G4Track& aTrack,
131 G4ForceCondition* );
132 // Returns infinity; i. e. the process does not limit the time,
133 // but sets the 'StronglyForced' condition for the DoIt to be
134 // invoked at every step.
135
136 G4VParticleChange* PostStepDoIt(const G4Track& aTrack,
137 const G4Step& aStep);
138 G4VParticleChange* AtRestDoIt (const G4Track& aTrack,
139 const G4Step& aStep);
140
141 // These are the methods implementing the scintillation process.
142
143 void SetTrackSecondariesFirst(const G4bool state);
144 // If set, the primary particle tracking is interrupted and any
145 // produced scintillation photons are tracked next. When all
146 // have been tracked, the tracking of the primary resumes.
147
148 void SetFiniteRiseTime(const G4bool state);
149 // If set, the G4Scintillation process expects the user to have
150 // set the constant material property FAST/SLOWSCINTILLATIONRISETIME.
151
152 G4bool GetTrackSecondariesFirst() const;
153 // Returns the boolean flag for tracking secondaries first.
154
155 G4bool GetFiniteRiseTime() const;
156 // Returns the boolean flag for a finite scintillation rise time.
157
158 void SetScintillationYieldFactor(const G4double yieldfactor);
159 // Called to set the scintillation photon yield factor, needed when
160 // the yield is different for different types of particles. This
161 // scales the yield obtained from the G4MaterialPropertiesTable.
162
163 G4double GetScintillationYieldFactor() const;
164 // Returns the photon yield factor.
165
166 void SetScintillationExcitationRatio(const G4double excitationratio);
167 // Called to set the scintillation exciation ratio, needed when
168 // the scintillation level excitation is different for different
169 // types of particles. This overwrites the YieldRatio obtained
170 // from the G4MaterialPropertiesTable.
171
172 G4double GetScintillationExcitationRatio() const;
173 // Returns the scintillation level excitation ratio.
174
175 G4PhysicsTable* GetFastIntegralTable() const;
176 // Returns the address of the fast scintillation integral table.
177
178 G4PhysicsTable* GetSlowIntegralTable() const;
179 // Returns the address of the slow scintillation integral table.
180
181 void AddSaturation(G4EmSaturation* sat) { emSaturation = sat; }
182 // Adds Birks Saturation to the process.
183
184 G4EmSaturation* GetSaturation() const { return emSaturation; }
185 // Returns the Birks Saturation.
186
187 void DumpPhysicsTable() const;
188 // Prints the fast and slow scintillation integral tables.
189
190protected:
191
192 void BuildThePhysicsTable();
193 // It builds either the fast or slow scintillation integral table;
194 // or both.
195
196 ///////////////////////
197 // Class Data Members
198 ///////////////////////
199
200
201 G4PhysicsTable* theSlowIntegralTable;
202 G4PhysicsTable* theFastIntegralTable;
203
204
205
206 G4bool fTrackSecondariesFirst;
207 G4bool fFiniteRiseTime;
208
209 G4double YieldFactor;
210
211 G4double ExcitationRatio;
212
213private:
214
215 G4double single_exp(G4double t, G4double tau2);
216 G4double bi_exp(G4double t, G4double tau1, G4double tau2);
217
218 // emission time distribution when there is a finite rise time
219 G4double sample_time(G4double tau1, G4double tau2);
220
221 G4EmSaturation* emSaturation;
222
223};
224
225////////////////////
226// Inline methods
227////////////////////
228
229inline
230G4bool G4Scintillation::IsApplicable(const G4ParticleDefinition& aParticleType)
231{
232 if (aParticleType.GetParticleName() == "opticalphoton") return false;
233 if (aParticleType.IsShortLived()) return false;
234
235 return true;
236}
237
238inline
239void G4Scintillation::SetTrackSecondariesFirst(const G4bool state)
240{
241 fTrackSecondariesFirst = state;
242}
243
244inline
245void G4Scintillation::SetFiniteRiseTime(const G4bool state)
246{
247 fFiniteRiseTime = state;
248}
249
250inline
251G4bool G4Scintillation::GetTrackSecondariesFirst() const
252{
253 return fTrackSecondariesFirst;
254}
255
256inline
257G4bool G4Scintillation::GetFiniteRiseTime() const
258{
259 return fFiniteRiseTime;
260}
261
262inline
263void G4Scintillation::SetScintillationYieldFactor(const G4double yieldfactor)
264{
265 YieldFactor = yieldfactor;
266}
267
268inline
269G4double G4Scintillation::GetScintillationYieldFactor() const
270{
271 return YieldFactor;
272}
273
274inline
275void G4Scintillation::SetScintillationExcitationRatio(const G4double excitationratio)
276{
277 ExcitationRatio = excitationratio;
278}
279
280inline
281G4double G4Scintillation::GetScintillationExcitationRatio() const
282{
283 return ExcitationRatio;
284}
285
286inline
287G4PhysicsTable* G4Scintillation::GetSlowIntegralTable() const
288{
289 return theSlowIntegralTable;
290}
291
292inline
293G4PhysicsTable* G4Scintillation::GetFastIntegralTable() const
294{
295 return theFastIntegralTable;
296}
297
298inline
299void G4Scintillation::DumpPhysicsTable() const
300{
301 if (theFastIntegralTable) {
302 G4int PhysicsTableSize = theFastIntegralTable->entries();
303 G4PhysicsOrderedFreeVector *v;
304
305 for (G4int i = 0 ; i < PhysicsTableSize ; i++ )
306 {
307 v = (G4PhysicsOrderedFreeVector*)(*theFastIntegralTable)[i];
308 v->DumpValues();
309 }
310 }
311
312 if (theSlowIntegralTable) {
313 G4int PhysicsTableSize = theSlowIntegralTable->entries();
314 G4PhysicsOrderedFreeVector *v;
315
316 for (G4int i = 0 ; i < PhysicsTableSize ; i++ )
317 {
318 v = (G4PhysicsOrderedFreeVector*)(*theSlowIntegralTable)[i];
319 v->DumpValues();
320 }
321 }
322}
323
324inline
325G4double G4Scintillation::single_exp(G4double t, G4double tau2)
326{
327 return exp(-1.0*t/tau2)/tau2;
328}
329
330inline
331G4double G4Scintillation::bi_exp(G4double t, G4double tau1, G4double tau2)
332{
333 return exp(-1.0*t/tau2)*(1-exp(-1.0*t/tau1))/tau2/tau2*(tau1+tau2);
334}
335
336#endif /* G4Scintillation_h */
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