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25//
26//
27// $Id: G4Scintillation.hh,v 1.21 2010/10/28 23:29:21 gum Exp $
28// GEANT4 tag $Name: xrays-V09-03-05 $
29//
30//
31////////////////////////////////////////////////////////////////////////
32// Scintillation Light Class Definition
33////////////////////////////////////////////////////////////////////////
34//
35// File: G4Scintillation.hh
36// Description: Discrete Process - Generation of Scintillation Photons
37// Version: 1.0
38// Created: 1998-11-07
39// Author: Peter Gumplinger
40// Updated: 2010-10-20 Allow the scintillation yield to be a function
41// of energy deposited by particle type
42// Thanks to Zach Hartwig (Department of Nuclear
43// Science and Engineeering - MIT)
44// 2005-07-28 add G4ProcessType to constructor
45// 2002-11-21 change to user G4Poisson for small MeanNumPotons
46// 2002-11-07 allow for fast and slow scintillation
47// 2002-11-05 make use of constant material properties
48// 2002-05-16 changed to inherit from VRestDiscreteProcess
49// 2002-05-09 changed IsApplicable method
50// 1999-10-29 add method and class descriptors
51//
52// mail: gum@triumf.ca
53//
54////////////////////////////////////////////////////////////////////////
55
56#ifndef G4Scintillation_h
57#define G4Scintillation_h 1
58
59/////////////
60// Includes
61/////////////
62
63#include "globals.hh"
64#include "templates.hh"
65#include "Randomize.hh"
66#include "G4Poisson.hh"
67#include "G4ThreeVector.hh"
68#include "G4ParticleMomentum.hh"
69#include "G4Step.hh"
70#include "G4VRestDiscreteProcess.hh"
71#include "G4OpticalPhoton.hh"
72#include "G4DynamicParticle.hh"
73#include "G4Material.hh"
74#include "G4PhysicsTable.hh"
75#include "G4MaterialPropertiesTable.hh"
76#include "G4PhysicsOrderedFreeVector.hh"
77
78#include "G4EmSaturation.hh"
79
80// Class Description:
81// RestDiscrete Process - Generation of Scintillation Photons.
82// Class inherits publicly from G4VRestDiscreteProcess.
83// Class Description - End:
84
85/////////////////////
86// Class Definition
87/////////////////////
88
89class G4Scintillation : public G4VRestDiscreteProcess
90{
91
92private:
93
94 //////////////
95 // Operators
96 //////////////
97
98 // G4Scintillation& operator=(const G4Scintillation &right);
99
100public: // Without description
101
102 ////////////////////////////////
103 // Constructors and Destructor
104 ////////////////////////////////
105
106 G4Scintillation(const G4String& processName = "Scintillation",
107 G4ProcessType type = fElectromagnetic);
108
109 // G4Scintillation(const G4Scintillation &right);
110
111 ~G4Scintillation();
112
113 ////////////
114 // Methods
115 ////////////
116
117public: // With description
118
119 // G4Scintillation Process has both PostStepDoIt (for energy
120 // deposition of particles in flight) and AtRestDoIt (for energy
121 // given to the medium by particles at rest)
122
123 G4bool IsApplicable(const G4ParticleDefinition& aParticleType);
124 // Returns true -> 'is applicable', for any particle type except
125 // for an 'opticalphoton' and for short-lived particles
126
127 G4double GetMeanFreePath(const G4Track& aTrack,
128 G4double ,
129 G4ForceCondition* );
130 // Returns infinity; i. e. the process does not limit the step,
131 // but sets the 'StronglyForced' condition for the DoIt to be
132 // invoked at every step.
133
134 G4double GetMeanLifeTime(const G4Track& aTrack,
135 G4ForceCondition* );
136 // Returns infinity; i. e. the process does not limit the time,
137 // but sets the 'StronglyForced' condition for the DoIt to be
138 // invoked at every step.
139
140 G4VParticleChange* PostStepDoIt(const G4Track& aTrack,
141 const G4Step& aStep);
142 G4VParticleChange* AtRestDoIt (const G4Track& aTrack,
143 const G4Step& aStep);
144
145 // These are the methods implementing the scintillation process.
146
147 void SetTrackSecondariesFirst(const G4bool state);
148 // If set, the primary particle tracking is interrupted and any
149 // produced scintillation photons are tracked next. When all
150 // have been tracked, the tracking of the primary resumes.
151
152 void SetFiniteRiseTime(const G4bool state);
153 // If set, the G4Scintillation process expects the user to have
154 // set the constant material property FAST/SLOWSCINTILLATIONRISETIME.
155
156 G4bool GetTrackSecondariesFirst() const;
157 // Returns the boolean flag for tracking secondaries first.
158
159 G4bool GetFiniteRiseTime() const;
160 // Returns the boolean flag for a finite scintillation rise time.
161
162 void SetScintillationYieldFactor(const G4double yieldfactor);
163 // Called to set the scintillation photon yield factor, needed when
164 // the yield is different for different types of particles. This
165 // scales the yield obtained from the G4MaterialPropertiesTable.
166
167 G4double GetScintillationYieldFactor() const;
168 // Returns the photon yield factor.
169
170 void SetScintillationExcitationRatio(const G4double excitationratio);
171 // Called to set the scintillation exciation ratio, needed when
172 // the scintillation level excitation is different for different
173 // types of particles. This overwrites the YieldRatio obtained
174 // from the G4MaterialPropertiesTable.
175
176 G4double GetScintillationExcitationRatio() const;
177 // Returns the scintillation level excitation ratio.
178
179 G4PhysicsTable* GetFastIntegralTable() const;
180 // Returns the address of the fast scintillation integral table.
181
182 G4PhysicsTable* GetSlowIntegralTable() const;
183 // Returns the address of the slow scintillation integral table.
184
185 void AddSaturation(G4EmSaturation* sat) { emSaturation = sat; }
186 // Adds Birks Saturation to the process.
187
188 void RemoveSaturation() { emSaturation = NULL; }
189 // Removes the Birks Saturation from the process.
190
191 G4EmSaturation* GetSaturation() const { return emSaturation; }
192 // Returns the Birks Saturation.
193
194 void SetScintillationByParticleType(const G4bool );
195 // Called by the user to set the scintillation yield as a function
196 // of energy deposited by particle type
197
198 G4bool GetScintillationByParticleType() const
199 { return scintillationByParticleType; }
200 // Return the boolean that determines the method of scintillation
201 // production
202
203 void DumpPhysicsTable() const;
204 // Prints the fast and slow scintillation integral tables.
205
206protected:
207
208 void BuildThePhysicsTable();
209 // It builds either the fast or slow scintillation integral table;
210 // or both.
211
212 ///////////////////////
213 // Class Data Members
214 ///////////////////////
215
216
217 G4PhysicsTable* theSlowIntegralTable;
218 G4PhysicsTable* theFastIntegralTable;
219
220
221
222 G4bool fTrackSecondariesFirst;
223 G4bool fFiniteRiseTime;
224
225 G4double YieldFactor;
226
227 G4double ExcitationRatio;
228
229 G4bool scintillationByParticleType;
230
231private:
232
233 G4double single_exp(G4double t, G4double tau2);
234 G4double bi_exp(G4double t, G4double tau1, G4double tau2);
235
236 // emission time distribution when there is a finite rise time
237 G4double sample_time(G4double tau1, G4double tau2);
238
239 G4EmSaturation* emSaturation;
240
241};
242
243////////////////////
244// Inline methods
245////////////////////
246
247inline
248G4bool G4Scintillation::IsApplicable(const G4ParticleDefinition& aParticleType)
249{
250 if (aParticleType.GetParticleName() == "opticalphoton") return false;
251 if (aParticleType.IsShortLived()) return false;
252
253 return true;
254}
255
256inline
257void G4Scintillation::SetTrackSecondariesFirst(const G4bool state)
258{
259 fTrackSecondariesFirst = state;
260}
261
262inline
263void G4Scintillation::SetFiniteRiseTime(const G4bool state)
264{
265 fFiniteRiseTime = state;
266}
267
268inline
269G4bool G4Scintillation::GetTrackSecondariesFirst() const
270{
271 return fTrackSecondariesFirst;
272}
273
274inline
275G4bool G4Scintillation::GetFiniteRiseTime() const
276{
277 return fFiniteRiseTime;
278}
279
280inline
281void G4Scintillation::SetScintillationYieldFactor(const G4double yieldfactor)
282{
283 YieldFactor = yieldfactor;
284}
285
286inline
287G4double G4Scintillation::GetScintillationYieldFactor() const
288{
289 return YieldFactor;
290}
291
292inline
293void G4Scintillation::SetScintillationExcitationRatio(const G4double excitationratio)
294{
295 ExcitationRatio = excitationratio;
296}
297
298inline
299G4double G4Scintillation::GetScintillationExcitationRatio() const
300{
301 return ExcitationRatio;
302}
303
304inline
305G4PhysicsTable* G4Scintillation::GetSlowIntegralTable() const
306{
307 return theSlowIntegralTable;
308}
309
310inline
311G4PhysicsTable* G4Scintillation::GetFastIntegralTable() const
312{
313 return theFastIntegralTable;
314}
315
316inline
317void G4Scintillation::DumpPhysicsTable() const
318{
319 if (theFastIntegralTable) {
320 G4int PhysicsTableSize = theFastIntegralTable->entries();
321 G4PhysicsOrderedFreeVector *v;
322
323 for (G4int i = 0 ; i < PhysicsTableSize ; i++ )
324 {
325 v = (G4PhysicsOrderedFreeVector*)(*theFastIntegralTable)[i];
326 v->DumpValues();
327 }
328 }
329
330 if (theSlowIntegralTable) {
331 G4int PhysicsTableSize = theSlowIntegralTable->entries();
332 G4PhysicsOrderedFreeVector *v;
333
334 for (G4int i = 0 ; i < PhysicsTableSize ; i++ )
335 {
336 v = (G4PhysicsOrderedFreeVector*)(*theSlowIntegralTable)[i];
337 v->DumpValues();
338 }
339 }
340}
341
342inline
343G4double G4Scintillation::single_exp(G4double t, G4double tau2)
344{
345 return std::exp(-1.0*t/tau2)/tau2;
346}
347
348inline
349G4double G4Scintillation::bi_exp(G4double t, G4double tau1, G4double tau2)
350{
351 return std::exp(-1.0*t/tau2)*(1-std::exp(-1.0*t/tau1))/tau2/tau2*(tau1+tau2);
352}
353
354#endif /* G4Scintillation_h */
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