| [819] | 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| [961] | 27 | // $Id: G4Scintillation.cc,v 1.30 2008/10/22 01:19:11 gum Exp $
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| [1007] | 28 | // GEANT4 tag $Name: geant4-09-02 $
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| [819] | 29 | //
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| 30 | ////////////////////////////////////////////////////////////////////////
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| 31 | // Scintillation Light Class Implementation
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| 32 | ////////////////////////////////////////////////////////////////////////
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| 33 | //
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| 34 | // File: G4Scintillation.cc
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| 35 | // Description: RestDiscrete Process - Generation of Scintillation Photons
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| 36 | // Version: 1.0
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| 37 | // Created: 1998-11-07
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| 38 | // Author: Peter Gumplinger
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| 39 | // Updated: 2005-08-17 by Peter Gumplinger
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| 40 | // > change variable name MeanNumPhotons -> MeanNumberOfPhotons
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| 41 | // 2005-07-28 by Peter Gumplinger
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| 42 | // > add G4ProcessType to constructor
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| 43 | // 2004-08-05 by Peter Gumplinger
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| 44 | // > changed StronglyForced back to Forced in GetMeanLifeTime
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| 45 | // 2002-11-21 by Peter Gumplinger
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| 46 | // > change to use G4Poisson for small MeanNumberOfPhotons
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| 47 | // 2002-11-07 by Peter Gumplinger
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| 48 | // > now allow for fast and slow scintillation component
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| 49 | // 2002-11-05 by Peter Gumplinger
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| 50 | // > now use scintillation constants from G4Material
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| 51 | // 2002-05-09 by Peter Gumplinger
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| 52 | // > use only the PostStepPoint location for the origin of
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| 53 | // scintillation photons when energy is lost to the medium
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| 54 | // by a neutral particle
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| 55 | // 2000-09-18 by Peter Gumplinger
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| 56 | // > change: aSecondaryPosition=x0+rand*aStep.GetDeltaPosition();
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| 57 | // aSecondaryTrack->SetTouchable(0);
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| 58 | // 2001-09-17, migration of Materials to pure STL (mma)
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| 59 | // 2003-06-03, V.Ivanchenko fix compilation warnings
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| 60 | //
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| 61 | // mail: gum@triumf.ca
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| 62 | //
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| 63 | ////////////////////////////////////////////////////////////////////////
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| 64 |
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| 65 | #include "G4ios.hh"
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| [961] | 66 | #include "G4EmProcessSubType.hh"
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| 67 |
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| [819] | 68 | #include "G4Scintillation.hh"
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| 69 |
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| 70 | using namespace std;
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| 71 |
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| 72 | /////////////////////////
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| 73 | // Class Implementation
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| 74 | /////////////////////////
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| 75 |
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| 76 | //////////////
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| 77 | // Operators
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| 78 | //////////////
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| 79 |
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| 80 | // G4Scintillation::operator=(const G4Scintillation &right)
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| 81 | // {
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| 82 | // }
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| 83 |
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| 84 | /////////////////
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| 85 | // Constructors
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| 86 | /////////////////
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| 87 |
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| 88 | G4Scintillation::G4Scintillation(const G4String& processName,
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| 89 | G4ProcessType type)
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| 90 | : G4VRestDiscreteProcess(processName, type)
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| 91 | {
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| [961] | 92 | SetProcessSubType(fScintillation);
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| 93 |
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| [819] | 94 | fTrackSecondariesFirst = false;
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| 95 |
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| 96 | YieldFactor = 1.0;
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| 97 | ExcitationRatio = 1.0;
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| 98 |
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| 99 | theFastIntegralTable = NULL;
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| 100 | theSlowIntegralTable = NULL;
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| 101 |
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| 102 | if (verboseLevel>0) {
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| 103 | G4cout << GetProcessName() << " is created " << G4endl;
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| 104 | }
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| 105 |
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| 106 | BuildThePhysicsTable();
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| [961] | 107 |
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| 108 | emSaturation = NULL;
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| [819] | 109 | }
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| 110 |
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| 111 | ////////////////
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| 112 | // Destructors
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| 113 | ////////////////
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| 114 |
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| 115 | G4Scintillation::~G4Scintillation()
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| 116 | {
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| 117 | if (theFastIntegralTable != NULL) {
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| 118 | theFastIntegralTable->clearAndDestroy();
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| 119 | delete theFastIntegralTable;
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| 120 | }
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| 121 | if (theSlowIntegralTable != NULL) {
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| 122 | theSlowIntegralTable->clearAndDestroy();
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| 123 | delete theSlowIntegralTable;
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| 124 | }
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| 125 | }
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| 126 |
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| 127 | ////////////
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| 128 | // Methods
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| 129 | ////////////
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| 130 |
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| 131 | // AtRestDoIt
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| 132 | // ----------
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| 133 | //
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| 134 | G4VParticleChange*
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| 135 | G4Scintillation::AtRestDoIt(const G4Track& aTrack, const G4Step& aStep)
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| 136 |
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| 137 | // This routine simply calls the equivalent PostStepDoIt since all the
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| 138 | // necessary information resides in aStep.GetTotalEnergyDeposit()
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| 139 |
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| 140 | {
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| 141 | return G4Scintillation::PostStepDoIt(aTrack, aStep);
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| 142 | }
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| 143 |
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| 144 | // PostStepDoIt
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| 145 | // -------------
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| 146 | //
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| 147 | G4VParticleChange*
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| 148 | G4Scintillation::PostStepDoIt(const G4Track& aTrack, const G4Step& aStep)
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| 149 |
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| 150 | // This routine is called for each tracking step of a charged particle
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| 151 | // in a scintillator. A Poisson/Gauss-distributed number of photons is
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| 152 | // generated according to the scintillation yield formula, distributed
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| 153 | // evenly along the track segment and uniformly into 4pi.
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| 154 |
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| 155 | {
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| 156 | aParticleChange.Initialize(aTrack);
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| 157 |
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| 158 | const G4DynamicParticle* aParticle = aTrack.GetDynamicParticle();
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| 159 | const G4Material* aMaterial = aTrack.GetMaterial();
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| 160 |
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| 161 | G4StepPoint* pPreStepPoint = aStep.GetPreStepPoint();
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| 162 | G4StepPoint* pPostStepPoint = aStep.GetPostStepPoint();
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| 163 |
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| 164 | G4ThreeVector x0 = pPreStepPoint->GetPosition();
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| 165 | G4ThreeVector p0 = aStep.GetDeltaPosition().unit();
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| 166 | G4double t0 = pPreStepPoint->GetGlobalTime();
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| 167 |
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| 168 | G4double TotalEnergyDeposit = aStep.GetTotalEnergyDeposit();
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| 169 |
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| 170 | G4MaterialPropertiesTable* aMaterialPropertiesTable =
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| 171 | aMaterial->GetMaterialPropertiesTable();
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| 172 | if (!aMaterialPropertiesTable)
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| 173 | return G4VRestDiscreteProcess::PostStepDoIt(aTrack, aStep);
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| 174 |
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| 175 | const G4MaterialPropertyVector* Fast_Intensity =
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| 176 | aMaterialPropertiesTable->GetProperty("FASTCOMPONENT");
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| 177 | const G4MaterialPropertyVector* Slow_Intensity =
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| 178 | aMaterialPropertiesTable->GetProperty("SLOWCOMPONENT");
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| 179 |
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| 180 | if (!Fast_Intensity && !Slow_Intensity )
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| 181 | return G4VRestDiscreteProcess::PostStepDoIt(aTrack, aStep);
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| 182 |
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| 183 | G4int nscnt = 1;
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| 184 | if (Fast_Intensity && Slow_Intensity) nscnt = 2;
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| 185 |
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| 186 | G4double ScintillationYield = aMaterialPropertiesTable->
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| 187 | GetConstProperty("SCINTILLATIONYIELD");
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| [961] | 188 | ScintillationYield *= YieldFactor;
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| 189 |
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| [819] | 190 | G4double ResolutionScale = aMaterialPropertiesTable->
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| 191 | GetConstProperty("RESOLUTIONSCALE");
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| 192 |
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| [961] | 193 | // Birks law saturation:
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| [819] | 194 |
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| [961] | 195 | G4double constBirks = 0.0;
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| [819] | 196 |
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| [961] | 197 | constBirks = aMaterial->GetIonisation()->GetBirksConstant();
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| 198 |
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| 199 | G4double MeanNumberOfPhotons;
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| 200 |
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| 201 | if (emSaturation) {
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| 202 | MeanNumberOfPhotons = ScintillationYield*
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| 203 | (emSaturation->VisibleEnergyDeposition(&aStep));
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| 204 | } else {
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| 205 | MeanNumberOfPhotons = ScintillationYield*TotalEnergyDeposit;
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| 206 | }
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| 207 |
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| [819] | 208 | G4int NumPhotons;
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| [961] | 209 |
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| 210 | if (MeanNumberOfPhotons > 10.)
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| 211 | {
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| [819] | 212 | G4double sigma = ResolutionScale * sqrt(MeanNumberOfPhotons);
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| 213 | NumPhotons = G4int(G4RandGauss::shoot(MeanNumberOfPhotons,sigma)+0.5);
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| 214 | }
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| [961] | 215 | else
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| 216 | {
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| [819] | 217 | NumPhotons = G4int(G4Poisson(MeanNumberOfPhotons));
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| 218 | }
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| 219 |
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| [961] | 220 | if (NumPhotons <= 0)
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| 221 | {
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| [819] | 222 | // return unchanged particle and no secondaries
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| 223 |
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| 224 | aParticleChange.SetNumberOfSecondaries(0);
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| 225 |
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| 226 | return G4VRestDiscreteProcess::PostStepDoIt(aTrack, aStep);
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| 227 | }
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| 228 |
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| 229 | ////////////////////////////////////////////////////////////////
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| 230 |
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| 231 | aParticleChange.SetNumberOfSecondaries(NumPhotons);
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| 232 |
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| 233 | if (fTrackSecondariesFirst) {
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| 234 | if (aTrack.GetTrackStatus() == fAlive )
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| 235 | aParticleChange.ProposeTrackStatus(fSuspend);
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| 236 | }
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| 237 |
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| 238 | ////////////////////////////////////////////////////////////////
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| 239 |
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| 240 | G4int materialIndex = aMaterial->GetIndex();
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| 241 |
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| 242 | // Retrieve the Scintillation Integral for this material
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| 243 | // new G4PhysicsOrderedFreeVector allocated to hold CII's
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| 244 |
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| 245 | G4int Num = NumPhotons;
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| 246 |
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| 247 | for (G4int scnt = 1; scnt <= nscnt; scnt++) {
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| 248 |
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| 249 | G4double ScintillationTime = 0.*ns;
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| 250 | G4PhysicsOrderedFreeVector* ScintillationIntegral = NULL;
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| 251 |
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| 252 | if (scnt == 1) {
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| 253 | if (nscnt == 1) {
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| 254 | if(Fast_Intensity){
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| 255 | ScintillationTime = aMaterialPropertiesTable->
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| 256 | GetConstProperty("FASTTIMECONSTANT");
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| 257 | ScintillationIntegral =
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| 258 | (G4PhysicsOrderedFreeVector*)((*theFastIntegralTable)(materialIndex));
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| 259 | }
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| 260 | if(Slow_Intensity){
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| 261 | ScintillationTime = aMaterialPropertiesTable->
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| 262 | GetConstProperty("SLOWTIMECONSTANT");
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| 263 | ScintillationIntegral =
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| 264 | (G4PhysicsOrderedFreeVector*)((*theSlowIntegralTable)(materialIndex));
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| 265 | }
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| 266 | }
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| 267 | else {
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| 268 | G4double YieldRatio = aMaterialPropertiesTable->
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| 269 | GetConstProperty("YIELDRATIO");
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| 270 | if ( ExcitationRatio == 1.0 ) {
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| 271 | Num = G4int (min(YieldRatio,1.0) * NumPhotons);
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| 272 | }
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| 273 | else {
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| 274 | Num = G4int (min(ExcitationRatio,1.0) * NumPhotons);
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| 275 | }
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| 276 | ScintillationTime = aMaterialPropertiesTable->
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| 277 | GetConstProperty("FASTTIMECONSTANT");
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| 278 | ScintillationIntegral =
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| 279 | (G4PhysicsOrderedFreeVector*)((*theFastIntegralTable)(materialIndex));
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| 280 | }
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| 281 | }
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| 282 | else {
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| 283 | Num = NumPhotons - Num;
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| 284 | ScintillationTime = aMaterialPropertiesTable->
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| 285 | GetConstProperty("SLOWTIMECONSTANT");
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| 286 | ScintillationIntegral =
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| 287 | (G4PhysicsOrderedFreeVector*)((*theSlowIntegralTable)(materialIndex));
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| 288 | }
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| 289 |
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| 290 | if (!ScintillationIntegral) continue;
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| 291 |
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| 292 | // Max Scintillation Integral
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| 293 |
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| 294 | G4double CIImax = ScintillationIntegral->GetMaxValue();
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| 295 |
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| 296 | for (G4int i = 0; i < Num; i++) {
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| 297 |
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| [961] | 298 | // Determine photon energy
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| [819] | 299 |
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| 300 | G4double CIIvalue = G4UniformRand()*CIImax;
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| [961] | 301 | G4double sampledEnergy =
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| [819] | 302 | ScintillationIntegral->GetEnergy(CIIvalue);
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| 303 |
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| 304 | if (verboseLevel>1) {
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| [961] | 305 | G4cout << "sampledEnergy = " << sampledEnergy << G4endl;
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| [819] | 306 | G4cout << "CIIvalue = " << CIIvalue << G4endl;
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| 307 | }
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| 308 |
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| 309 | // Generate random photon direction
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| 310 |
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| 311 | G4double cost = 1. - 2.*G4UniformRand();
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| 312 | G4double sint = sqrt((1.-cost)*(1.+cost));
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| 313 |
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| 314 | G4double phi = twopi*G4UniformRand();
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| 315 | G4double sinp = sin(phi);
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| 316 | G4double cosp = cos(phi);
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| 317 |
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| 318 | G4double px = sint*cosp;
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| 319 | G4double py = sint*sinp;
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| 320 | G4double pz = cost;
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| 321 |
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| 322 | // Create photon momentum direction vector
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| 323 |
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| 324 | G4ParticleMomentum photonMomentum(px, py, pz);
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| 325 |
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| 326 | // Determine polarization of new photon
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| 327 |
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| 328 | G4double sx = cost*cosp;
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| 329 | G4double sy = cost*sinp;
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| 330 | G4double sz = -sint;
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| 331 |
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| 332 | G4ThreeVector photonPolarization(sx, sy, sz);
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| 333 |
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| 334 | G4ThreeVector perp = photonMomentum.cross(photonPolarization);
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| 335 |
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| 336 | phi = twopi*G4UniformRand();
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| 337 | sinp = sin(phi);
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| 338 | cosp = cos(phi);
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| 339 |
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| 340 | photonPolarization = cosp * photonPolarization + sinp * perp;
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| 341 |
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| 342 | photonPolarization = photonPolarization.unit();
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| 343 |
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| 344 | // Generate a new photon:
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| 345 |
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| 346 | G4DynamicParticle* aScintillationPhoton =
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| 347 | new G4DynamicParticle(G4OpticalPhoton::OpticalPhoton(),
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| 348 | photonMomentum);
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| 349 | aScintillationPhoton->SetPolarization
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| 350 | (photonPolarization.x(),
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| 351 | photonPolarization.y(),
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| 352 | photonPolarization.z());
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| 353 |
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| [961] | 354 | aScintillationPhoton->SetKineticEnergy(sampledEnergy);
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| [819] | 355 |
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| 356 | // Generate new G4Track object:
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| 357 |
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| 358 | G4double rand;
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| 359 |
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| 360 | if (aParticle->GetDefinition()->GetPDGCharge() != 0) {
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| 361 | rand = G4UniformRand();
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| 362 | } else {
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| 363 | rand = 1.0;
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| 364 | }
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| 365 |
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| 366 | G4double delta = rand * aStep.GetStepLength();
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| 367 | G4double deltaTime = delta /
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| 368 | ((pPreStepPoint->GetVelocity()+
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| 369 | pPostStepPoint->GetVelocity())/2.);
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| 370 |
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| 371 | deltaTime = deltaTime -
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| 372 | ScintillationTime * log( G4UniformRand() );
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| 373 |
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| 374 | G4double aSecondaryTime = t0 + deltaTime;
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| 375 |
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| 376 | G4ThreeVector aSecondaryPosition =
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| 377 | x0 + rand * aStep.GetDeltaPosition();
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| 378 |
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| 379 | G4Track* aSecondaryTrack =
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| 380 | new G4Track(aScintillationPhoton,aSecondaryTime,aSecondaryPosition);
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| 381 |
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| [961] | 382 | aSecondaryTrack->SetTouchableHandle(
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| 383 | aStep.GetPreStepPoint()->GetTouchableHandle());
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| 384 | // aSecondaryTrack->SetTouchableHandle((G4VTouchable*)0);
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| [819] | 385 |
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| 386 | aSecondaryTrack->SetParentID(aTrack.GetTrackID());
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| 387 |
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| 388 | aParticleChange.AddSecondary(aSecondaryTrack);
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| 389 |
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| 390 | }
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| 391 | }
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| 392 |
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| 393 | if (verboseLevel>0) {
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| 394 | G4cout << "\n Exiting from G4Scintillation::DoIt -- NumberOfSecondaries = "
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| 395 | << aParticleChange.GetNumberOfSecondaries() << G4endl;
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| 396 | }
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| 397 |
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| 398 | return G4VRestDiscreteProcess::PostStepDoIt(aTrack, aStep);
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| 399 | }
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| 400 |
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| 401 | // BuildThePhysicsTable for the scintillation process
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| 402 | // --------------------------------------------------
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| 403 | //
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| 404 |
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| 405 | void G4Scintillation::BuildThePhysicsTable()
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| 406 | {
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| 407 | if (theFastIntegralTable && theSlowIntegralTable) return;
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| 408 |
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| 409 | const G4MaterialTable* theMaterialTable =
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| 410 | G4Material::GetMaterialTable();
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| 411 | G4int numOfMaterials = G4Material::GetNumberOfMaterials();
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| 412 |
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| 413 | // create new physics table
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| 414 |
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| 415 | if(!theFastIntegralTable)theFastIntegralTable = new G4PhysicsTable(numOfMaterials);
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| 416 | if(!theSlowIntegralTable)theSlowIntegralTable = new G4PhysicsTable(numOfMaterials);
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| 417 |
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| 418 | // loop for materials
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| 419 |
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| 420 | for (G4int i=0 ; i < numOfMaterials; i++)
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| 421 | {
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| 422 | G4PhysicsOrderedFreeVector* aPhysicsOrderedFreeVector =
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| 423 | new G4PhysicsOrderedFreeVector();
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| 424 | G4PhysicsOrderedFreeVector* bPhysicsOrderedFreeVector =
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| 425 | new G4PhysicsOrderedFreeVector();
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| 426 |
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| 427 | // Retrieve vector of scintillation wavelength intensity for
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| 428 | // the material from the material's optical properties table.
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| 429 |
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| 430 | G4Material* aMaterial = (*theMaterialTable)[i];
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| 431 |
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| 432 | G4MaterialPropertiesTable* aMaterialPropertiesTable =
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| 433 | aMaterial->GetMaterialPropertiesTable();
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| 434 |
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| 435 | if (aMaterialPropertiesTable) {
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| 436 |
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| 437 | G4MaterialPropertyVector* theFastLightVector =
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| 438 | aMaterialPropertiesTable->GetProperty("FASTCOMPONENT");
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| 439 |
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| 440 | if (theFastLightVector) {
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| 441 |
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| 442 | // Retrieve the first intensity point in vector
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| [961] | 443 | // of (photon energy, intensity) pairs
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| [819] | 444 |
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| 445 | theFastLightVector->ResetIterator();
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| 446 | ++(*theFastLightVector); // advance to 1st entry
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| 447 |
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| 448 | G4double currentIN = theFastLightVector->
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| 449 | GetProperty();
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| 450 |
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| 451 | if (currentIN >= 0.0) {
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| 452 |
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| [961] | 453 | // Create first (photon energy, Scintillation
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| [819] | 454 | // Integral pair
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| 455 |
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| 456 | G4double currentPM = theFastLightVector->
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| [961] | 457 | GetPhotonEnergy();
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| [819] | 458 |
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| 459 | G4double currentCII = 0.0;
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| 460 |
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| 461 | aPhysicsOrderedFreeVector->
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| 462 | InsertValues(currentPM , currentCII);
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| 463 |
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| 464 | // Set previous values to current ones prior to loop
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| 465 |
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| 466 | G4double prevPM = currentPM;
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| 467 | G4double prevCII = currentCII;
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| 468 | G4double prevIN = currentIN;
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| 469 |
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| [961] | 470 | // loop over all (photon energy, intensity)
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| [819] | 471 | // pairs stored for this material
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| 472 |
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| 473 | while(++(*theFastLightVector))
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| 474 | {
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| 475 | currentPM = theFastLightVector->
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| [961] | 476 | GetPhotonEnergy();
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| [819] | 477 |
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| 478 | currentIN=theFastLightVector->
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| 479 | GetProperty();
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| 480 |
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| 481 | currentCII = 0.5 * (prevIN + currentIN);
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| 482 |
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| 483 | currentCII = prevCII +
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| 484 | (currentPM - prevPM) * currentCII;
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| 485 |
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| 486 | aPhysicsOrderedFreeVector->
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| 487 | InsertValues(currentPM, currentCII);
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| 488 |
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| 489 | prevPM = currentPM;
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| 490 | prevCII = currentCII;
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| 491 | prevIN = currentIN;
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| 492 | }
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| 493 |
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| 494 | }
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| 495 | }
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| 496 |
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| 497 | G4MaterialPropertyVector* theSlowLightVector =
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| 498 | aMaterialPropertiesTable->GetProperty("SLOWCOMPONENT");
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| 499 |
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| 500 | if (theSlowLightVector) {
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| 501 |
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| 502 | // Retrieve the first intensity point in vector
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|---|
| [961] | 503 | // of (photon energy, intensity) pairs
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|---|
| [819] | 504 |
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| 505 | theSlowLightVector->ResetIterator();
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| 506 | ++(*theSlowLightVector); // advance to 1st entry
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| 507 |
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| 508 | G4double currentIN = theSlowLightVector->
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| 509 | GetProperty();
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| 510 |
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| 511 | if (currentIN >= 0.0) {
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| 512 |
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| [961] | 513 | // Create first (photon energy, Scintillation
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|---|
| [819] | 514 | // Integral pair
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|---|
| 515 |
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| 516 | G4double currentPM = theSlowLightVector->
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| [961] | 517 | GetPhotonEnergy();
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|---|
| [819] | 518 |
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| 519 | G4double currentCII = 0.0;
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| 520 |
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| 521 | bPhysicsOrderedFreeVector->
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| 522 | InsertValues(currentPM , currentCII);
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| 523 |
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| 524 | // Set previous values to current ones prior to loop
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|---|
| 525 |
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| 526 | G4double prevPM = currentPM;
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|---|
| 527 | G4double prevCII = currentCII;
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|---|
| 528 | G4double prevIN = currentIN;
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|---|
| 529 |
|
|---|
| [961] | 530 | // loop over all (photon energy, intensity)
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|---|
| [819] | 531 | // pairs stored for this material
|
|---|
| 532 |
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|---|
| 533 | while(++(*theSlowLightVector))
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| 534 | {
|
|---|
| 535 | currentPM = theSlowLightVector->
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|---|
| [961] | 536 | GetPhotonEnergy();
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|---|
| [819] | 537 |
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|---|
| 538 | currentIN=theSlowLightVector->
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|---|
| 539 | GetProperty();
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|---|
| 540 |
|
|---|
| 541 | currentCII = 0.5 * (prevIN + currentIN);
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|---|
| 542 |
|
|---|
| 543 | currentCII = prevCII +
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|---|
| 544 | (currentPM - prevPM) * currentCII;
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|---|
| 545 |
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|---|
| 546 | bPhysicsOrderedFreeVector->
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|---|
| 547 | InsertValues(currentPM, currentCII);
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|---|
| 548 |
|
|---|
| 549 | prevPM = currentPM;
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|---|
| 550 | prevCII = currentCII;
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|---|
| 551 | prevIN = currentIN;
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|---|
| 552 | }
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|---|
| 553 |
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|---|
| 554 | }
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|---|
| 555 | }
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|---|
| 556 | }
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|---|
| 557 |
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|---|
| 558 | // The scintillation integral(s) for a given material
|
|---|
| 559 | // will be inserted in the table(s) according to the
|
|---|
| 560 | // position of the material in the material table.
|
|---|
| 561 |
|
|---|
| 562 | theFastIntegralTable->insertAt(i,aPhysicsOrderedFreeVector);
|
|---|
| 563 | theSlowIntegralTable->insertAt(i,bPhysicsOrderedFreeVector);
|
|---|
| 564 |
|
|---|
| 565 | }
|
|---|
| 566 | }
|
|---|
| 567 |
|
|---|
| 568 | // GetMeanFreePath
|
|---|
| 569 | // ---------------
|
|---|
| 570 | //
|
|---|
| 571 |
|
|---|
| 572 | G4double G4Scintillation::GetMeanFreePath(const G4Track&,
|
|---|
| 573 | G4double ,
|
|---|
| 574 | G4ForceCondition* condition)
|
|---|
| 575 | {
|
|---|
| 576 | *condition = StronglyForced;
|
|---|
| 577 |
|
|---|
| 578 | return DBL_MAX;
|
|---|
| 579 |
|
|---|
| 580 | }
|
|---|
| 581 |
|
|---|
| 582 | // GetMeanLifeTime
|
|---|
| 583 | // ---------------
|
|---|
| 584 | //
|
|---|
| 585 |
|
|---|
| 586 | G4double G4Scintillation::GetMeanLifeTime(const G4Track&,
|
|---|
| 587 | G4ForceCondition* condition)
|
|---|
| 588 | {
|
|---|
| 589 | *condition = Forced;
|
|---|
| 590 |
|
|---|
| 591 | return DBL_MAX;
|
|---|
| 592 |
|
|---|
| 593 | }
|
|---|