| [819] | 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| [1315] | 27 | // $Id: G4Scintillation.cc,v 1.31 2010/05/27 20:49:40 gum Exp $
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| 28 | // GEANT4 tag $Name: geant4-09-04-beta-cand-01 $
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| [819] | 29 | //
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| 30 | ////////////////////////////////////////////////////////////////////////
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| 31 | // Scintillation Light Class Implementation
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| 32 | ////////////////////////////////////////////////////////////////////////
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| 33 | //
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| 34 | // File: G4Scintillation.cc
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| 35 | // Description: RestDiscrete Process - Generation of Scintillation Photons
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| 36 | // Version: 1.0
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| 37 | // Created: 1998-11-07
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| 38 | // Author: Peter Gumplinger
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| [1315] | 39 | // Updated: 2010-92-22 by Peter Gumplinger
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| 40 | // > scintillation rise time included, thanks to
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| 41 | // > Martin Goettlich/DESY
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| 42 | // 2005-08-17 by Peter Gumplinger
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| [819] | 43 | // > change variable name MeanNumPhotons -> MeanNumberOfPhotons
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| 44 | // 2005-07-28 by Peter Gumplinger
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| 45 | // > add G4ProcessType to constructor
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| 46 | // 2004-08-05 by Peter Gumplinger
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| 47 | // > changed StronglyForced back to Forced in GetMeanLifeTime
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| 48 | // 2002-11-21 by Peter Gumplinger
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| 49 | // > change to use G4Poisson for small MeanNumberOfPhotons
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| 50 | // 2002-11-07 by Peter Gumplinger
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| 51 | // > now allow for fast and slow scintillation component
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| 52 | // 2002-11-05 by Peter Gumplinger
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| 53 | // > now use scintillation constants from G4Material
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| 54 | // 2002-05-09 by Peter Gumplinger
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| 55 | // > use only the PostStepPoint location for the origin of
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| 56 | // scintillation photons when energy is lost to the medium
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| 57 | // by a neutral particle
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| 58 | // 2000-09-18 by Peter Gumplinger
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| 59 | // > change: aSecondaryPosition=x0+rand*aStep.GetDeltaPosition();
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| 60 | // aSecondaryTrack->SetTouchable(0);
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| 61 | // 2001-09-17, migration of Materials to pure STL (mma)
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| 62 | // 2003-06-03, V.Ivanchenko fix compilation warnings
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| 63 | //
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| 64 | // mail: gum@triumf.ca
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| 65 | //
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| 66 | ////////////////////////////////////////////////////////////////////////
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| 67 |
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| 68 | #include "G4ios.hh"
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| [961] | 69 | #include "G4EmProcessSubType.hh"
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| 70 |
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| [819] | 71 | #include "G4Scintillation.hh"
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| 72 |
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| 73 | using namespace std;
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| 74 |
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| 75 | /////////////////////////
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| 76 | // Class Implementation
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| 77 | /////////////////////////
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| 78 |
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| 79 | //////////////
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| 80 | // Operators
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| 81 | //////////////
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| 82 |
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| 83 | // G4Scintillation::operator=(const G4Scintillation &right)
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| 84 | // {
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| 85 | // }
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| 86 |
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| 87 | /////////////////
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| 88 | // Constructors
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| 89 | /////////////////
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| 90 |
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| 91 | G4Scintillation::G4Scintillation(const G4String& processName,
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| 92 | G4ProcessType type)
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| 93 | : G4VRestDiscreteProcess(processName, type)
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| 94 | {
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| [961] | 95 | SetProcessSubType(fScintillation);
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| 96 |
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| [819] | 97 | fTrackSecondariesFirst = false;
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| [1315] | 98 | fFiniteRiseTime = false;
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| [819] | 99 |
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| 100 | YieldFactor = 1.0;
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| 101 | ExcitationRatio = 1.0;
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| 102 |
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| 103 | theFastIntegralTable = NULL;
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| 104 | theSlowIntegralTable = NULL;
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| 105 |
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| 106 | if (verboseLevel>0) {
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| 107 | G4cout << GetProcessName() << " is created " << G4endl;
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| 108 | }
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| 109 |
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| 110 | BuildThePhysicsTable();
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| [961] | 111 |
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| 112 | emSaturation = NULL;
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| [819] | 113 | }
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| 114 |
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| 115 | ////////////////
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| 116 | // Destructors
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| 117 | ////////////////
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| 118 |
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| 119 | G4Scintillation::~G4Scintillation()
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| 120 | {
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| 121 | if (theFastIntegralTable != NULL) {
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| 122 | theFastIntegralTable->clearAndDestroy();
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| 123 | delete theFastIntegralTable;
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| 124 | }
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| 125 | if (theSlowIntegralTable != NULL) {
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| 126 | theSlowIntegralTable->clearAndDestroy();
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| 127 | delete theSlowIntegralTable;
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| 128 | }
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| 129 | }
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| 130 |
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| 131 | ////////////
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| 132 | // Methods
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| 133 | ////////////
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| 134 |
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| 135 | // AtRestDoIt
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| 136 | // ----------
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| 137 | //
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| 138 | G4VParticleChange*
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| 139 | G4Scintillation::AtRestDoIt(const G4Track& aTrack, const G4Step& aStep)
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| 140 |
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| 141 | // This routine simply calls the equivalent PostStepDoIt since all the
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| 142 | // necessary information resides in aStep.GetTotalEnergyDeposit()
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| 143 |
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| 144 | {
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| 145 | return G4Scintillation::PostStepDoIt(aTrack, aStep);
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| 146 | }
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| 147 |
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| 148 | // PostStepDoIt
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| 149 | // -------------
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| 150 | //
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| 151 | G4VParticleChange*
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| 152 | G4Scintillation::PostStepDoIt(const G4Track& aTrack, const G4Step& aStep)
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| 153 |
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| 154 | // This routine is called for each tracking step of a charged particle
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| 155 | // in a scintillator. A Poisson/Gauss-distributed number of photons is
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| 156 | // generated according to the scintillation yield formula, distributed
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| 157 | // evenly along the track segment and uniformly into 4pi.
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| 158 |
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| 159 | {
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| 160 | aParticleChange.Initialize(aTrack);
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| 161 |
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| 162 | const G4DynamicParticle* aParticle = aTrack.GetDynamicParticle();
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| 163 | const G4Material* aMaterial = aTrack.GetMaterial();
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| 164 |
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| 165 | G4StepPoint* pPreStepPoint = aStep.GetPreStepPoint();
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| 166 | G4StepPoint* pPostStepPoint = aStep.GetPostStepPoint();
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| 167 |
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| 168 | G4ThreeVector x0 = pPreStepPoint->GetPosition();
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| 169 | G4ThreeVector p0 = aStep.GetDeltaPosition().unit();
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| 170 | G4double t0 = pPreStepPoint->GetGlobalTime();
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| 171 |
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| 172 | G4double TotalEnergyDeposit = aStep.GetTotalEnergyDeposit();
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| 173 |
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| 174 | G4MaterialPropertiesTable* aMaterialPropertiesTable =
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| 175 | aMaterial->GetMaterialPropertiesTable();
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| 176 | if (!aMaterialPropertiesTable)
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| 177 | return G4VRestDiscreteProcess::PostStepDoIt(aTrack, aStep);
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| 178 |
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| 179 | const G4MaterialPropertyVector* Fast_Intensity =
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| 180 | aMaterialPropertiesTable->GetProperty("FASTCOMPONENT");
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| 181 | const G4MaterialPropertyVector* Slow_Intensity =
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| 182 | aMaterialPropertiesTable->GetProperty("SLOWCOMPONENT");
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| 183 |
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| 184 | if (!Fast_Intensity && !Slow_Intensity )
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| 185 | return G4VRestDiscreteProcess::PostStepDoIt(aTrack, aStep);
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| 186 |
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| 187 | G4int nscnt = 1;
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| 188 | if (Fast_Intensity && Slow_Intensity) nscnt = 2;
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| 189 |
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| 190 | G4double ScintillationYield = aMaterialPropertiesTable->
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| 191 | GetConstProperty("SCINTILLATIONYIELD");
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| [961] | 192 | ScintillationYield *= YieldFactor;
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| 193 |
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| [819] | 194 | G4double ResolutionScale = aMaterialPropertiesTable->
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| 195 | GetConstProperty("RESOLUTIONSCALE");
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| 196 |
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| [961] | 197 | // Birks law saturation:
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| [819] | 198 |
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| [961] | 199 | G4double constBirks = 0.0;
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| [819] | 200 |
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| [961] | 201 | constBirks = aMaterial->GetIonisation()->GetBirksConstant();
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| 202 |
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| 203 | G4double MeanNumberOfPhotons;
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| 204 |
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| 205 | if (emSaturation) {
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| 206 | MeanNumberOfPhotons = ScintillationYield*
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| 207 | (emSaturation->VisibleEnergyDeposition(&aStep));
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| 208 | } else {
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| 209 | MeanNumberOfPhotons = ScintillationYield*TotalEnergyDeposit;
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| 210 | }
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| 211 |
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| [819] | 212 | G4int NumPhotons;
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| [961] | 213 |
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| 214 | if (MeanNumberOfPhotons > 10.)
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| 215 | {
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| [819] | 216 | G4double sigma = ResolutionScale * sqrt(MeanNumberOfPhotons);
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| 217 | NumPhotons = G4int(G4RandGauss::shoot(MeanNumberOfPhotons,sigma)+0.5);
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| 218 | }
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| [961] | 219 | else
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| 220 | {
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| [819] | 221 | NumPhotons = G4int(G4Poisson(MeanNumberOfPhotons));
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| 222 | }
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| 223 |
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| [961] | 224 | if (NumPhotons <= 0)
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| 225 | {
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| [819] | 226 | // return unchanged particle and no secondaries
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| 227 |
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| 228 | aParticleChange.SetNumberOfSecondaries(0);
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| 229 |
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| 230 | return G4VRestDiscreteProcess::PostStepDoIt(aTrack, aStep);
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| 231 | }
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| 232 |
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| 233 | ////////////////////////////////////////////////////////////////
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| 234 |
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| 235 | aParticleChange.SetNumberOfSecondaries(NumPhotons);
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| 236 |
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| 237 | if (fTrackSecondariesFirst) {
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| 238 | if (aTrack.GetTrackStatus() == fAlive )
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| 239 | aParticleChange.ProposeTrackStatus(fSuspend);
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| 240 | }
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| 241 |
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| 242 | ////////////////////////////////////////////////////////////////
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| 243 |
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| 244 | G4int materialIndex = aMaterial->GetIndex();
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| 245 |
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| 246 | // Retrieve the Scintillation Integral for this material
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| 247 | // new G4PhysicsOrderedFreeVector allocated to hold CII's
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| 248 |
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| 249 | G4int Num = NumPhotons;
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| 250 |
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| 251 | for (G4int scnt = 1; scnt <= nscnt; scnt++) {
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| 252 |
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| 253 | G4double ScintillationTime = 0.*ns;
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| [1315] | 254 | G4double ScintillationRiseTime = 0.*ns;
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| [819] | 255 | G4PhysicsOrderedFreeVector* ScintillationIntegral = NULL;
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| 256 |
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| 257 | if (scnt == 1) {
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| 258 | if (nscnt == 1) {
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| 259 | if(Fast_Intensity){
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| 260 | ScintillationTime = aMaterialPropertiesTable->
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| 261 | GetConstProperty("FASTTIMECONSTANT");
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| [1315] | 262 | if (fFiniteRiseTime) {
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| 263 | ScintillationRiseTime = aMaterialPropertiesTable->
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| 264 | GetConstProperty("FASTSCINTILLATIONRISETIME");
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| 265 | }
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| [819] | 266 | ScintillationIntegral =
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| 267 | (G4PhysicsOrderedFreeVector*)((*theFastIntegralTable)(materialIndex));
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| 268 | }
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| 269 | if(Slow_Intensity){
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| 270 | ScintillationTime = aMaterialPropertiesTable->
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| 271 | GetConstProperty("SLOWTIMECONSTANT");
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| [1315] | 272 | if (fFiniteRiseTime) {
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| 273 | ScintillationRiseTime = aMaterialPropertiesTable->
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| 274 | GetConstProperty("SLOWSCINTILLATIONRISETIME"); }
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| [819] | 275 | ScintillationIntegral =
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| 276 | (G4PhysicsOrderedFreeVector*)((*theSlowIntegralTable)(materialIndex));
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| 277 | }
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| 278 | }
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| 279 | else {
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| 280 | G4double YieldRatio = aMaterialPropertiesTable->
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| 281 | GetConstProperty("YIELDRATIO");
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| 282 | if ( ExcitationRatio == 1.0 ) {
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| 283 | Num = G4int (min(YieldRatio,1.0) * NumPhotons);
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| 284 | }
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| 285 | else {
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| 286 | Num = G4int (min(ExcitationRatio,1.0) * NumPhotons);
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| 287 | }
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| 288 | ScintillationTime = aMaterialPropertiesTable->
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| 289 | GetConstProperty("FASTTIMECONSTANT");
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| [1315] | 290 | if (fFiniteRiseTime) {
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| 291 | ScintillationRiseTime = aMaterialPropertiesTable->
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| 292 | GetConstProperty("FASTSCINTILLATIONRISETIME");
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| 293 | }
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| [819] | 294 | ScintillationIntegral =
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| 295 | (G4PhysicsOrderedFreeVector*)((*theFastIntegralTable)(materialIndex));
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| 296 | }
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| 297 | }
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| 298 | else {
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| 299 | Num = NumPhotons - Num;
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| 300 | ScintillationTime = aMaterialPropertiesTable->
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| 301 | GetConstProperty("SLOWTIMECONSTANT");
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| [1315] | 302 | if (fFiniteRiseTime) {
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| 303 | ScintillationRiseTime = aMaterialPropertiesTable->
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| 304 | GetConstProperty("SLOWSCINTILLATIONRISETIME");
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| 305 | }
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| [819] | 306 | ScintillationIntegral =
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| 307 | (G4PhysicsOrderedFreeVector*)((*theSlowIntegralTable)(materialIndex));
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| 308 | }
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| 309 |
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| 310 | if (!ScintillationIntegral) continue;
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| 311 |
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| 312 | // Max Scintillation Integral
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| 313 |
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| 314 | G4double CIImax = ScintillationIntegral->GetMaxValue();
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| 315 |
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| 316 | for (G4int i = 0; i < Num; i++) {
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| 317 |
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| [961] | 318 | // Determine photon energy
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| [819] | 319 |
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| 320 | G4double CIIvalue = G4UniformRand()*CIImax;
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| [961] | 321 | G4double sampledEnergy =
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| [819] | 322 | ScintillationIntegral->GetEnergy(CIIvalue);
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| 323 |
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| 324 | if (verboseLevel>1) {
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| [961] | 325 | G4cout << "sampledEnergy = " << sampledEnergy << G4endl;
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| [819] | 326 | G4cout << "CIIvalue = " << CIIvalue << G4endl;
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| 327 | }
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| 328 |
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| 329 | // Generate random photon direction
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| 330 |
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| 331 | G4double cost = 1. - 2.*G4UniformRand();
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| 332 | G4double sint = sqrt((1.-cost)*(1.+cost));
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| 333 |
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| 334 | G4double phi = twopi*G4UniformRand();
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| 335 | G4double sinp = sin(phi);
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| 336 | G4double cosp = cos(phi);
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| 337 |
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| 338 | G4double px = sint*cosp;
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| 339 | G4double py = sint*sinp;
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| 340 | G4double pz = cost;
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| 341 |
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| 342 | // Create photon momentum direction vector
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| 343 |
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| 344 | G4ParticleMomentum photonMomentum(px, py, pz);
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| 345 |
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| 346 | // Determine polarization of new photon
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| 347 |
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| 348 | G4double sx = cost*cosp;
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| 349 | G4double sy = cost*sinp;
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| 350 | G4double sz = -sint;
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| 351 |
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| 352 | G4ThreeVector photonPolarization(sx, sy, sz);
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| 353 |
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| 354 | G4ThreeVector perp = photonMomentum.cross(photonPolarization);
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| 355 |
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| 356 | phi = twopi*G4UniformRand();
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| 357 | sinp = sin(phi);
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| 358 | cosp = cos(phi);
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| 359 |
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| 360 | photonPolarization = cosp * photonPolarization + sinp * perp;
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| 361 |
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| 362 | photonPolarization = photonPolarization.unit();
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| 363 |
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| 364 | // Generate a new photon:
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| 365 |
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| 366 | G4DynamicParticle* aScintillationPhoton =
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| 367 | new G4DynamicParticle(G4OpticalPhoton::OpticalPhoton(),
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| 368 | photonMomentum);
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| 369 | aScintillationPhoton->SetPolarization
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| 370 | (photonPolarization.x(),
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| 371 | photonPolarization.y(),
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| 372 | photonPolarization.z());
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| 373 |
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| [961] | 374 | aScintillationPhoton->SetKineticEnergy(sampledEnergy);
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| [819] | 375 |
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| 376 | // Generate new G4Track object:
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| 377 |
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| 378 | G4double rand;
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| 379 |
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| 380 | if (aParticle->GetDefinition()->GetPDGCharge() != 0) {
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| 381 | rand = G4UniformRand();
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| 382 | } else {
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| 383 | rand = 1.0;
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| 384 | }
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| 385 |
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| 386 | G4double delta = rand * aStep.GetStepLength();
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| 387 | G4double deltaTime = delta /
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| 388 | ((pPreStepPoint->GetVelocity()+
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| 389 | pPostStepPoint->GetVelocity())/2.);
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| 390 |
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| [1315] | 391 | // emission time distribution
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| 392 | if (ScintillationRiseTime==0.0) {
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| 393 | deltaTime = deltaTime -
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| 394 | ScintillationTime * log( G4UniformRand() );
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| 395 | } else {
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| 396 | deltaTime = deltaTime +
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| 397 | sample_time(ScintillationRiseTime, ScintillationTime);
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| 398 | }
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| [819] | 399 |
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| 400 | G4double aSecondaryTime = t0 + deltaTime;
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| 401 |
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| 402 | G4ThreeVector aSecondaryPosition =
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| 403 | x0 + rand * aStep.GetDeltaPosition();
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| 404 |
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| 405 | G4Track* aSecondaryTrack =
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| 406 | new G4Track(aScintillationPhoton,aSecondaryTime,aSecondaryPosition);
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| 407 |
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| [961] | 408 | aSecondaryTrack->SetTouchableHandle(
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| 409 | aStep.GetPreStepPoint()->GetTouchableHandle());
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| 410 | // aSecondaryTrack->SetTouchableHandle((G4VTouchable*)0);
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| [819] | 411 |
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| 412 | aSecondaryTrack->SetParentID(aTrack.GetTrackID());
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| 413 |
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| 414 | aParticleChange.AddSecondary(aSecondaryTrack);
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| 415 |
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| 416 | }
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| 417 | }
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| 418 |
|
|---|
| 419 | if (verboseLevel>0) {
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| 420 | G4cout << "\n Exiting from G4Scintillation::DoIt -- NumberOfSecondaries = "
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| 421 | << aParticleChange.GetNumberOfSecondaries() << G4endl;
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| 422 | }
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| 423 |
|
|---|
| 424 | return G4VRestDiscreteProcess::PostStepDoIt(aTrack, aStep);
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| 425 | }
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| 426 |
|
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| 427 | // BuildThePhysicsTable for the scintillation process
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| 428 | // --------------------------------------------------
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|---|
| 429 | //
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|---|
| 430 |
|
|---|
| 431 | void G4Scintillation::BuildThePhysicsTable()
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| 432 | {
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|---|
| 433 | if (theFastIntegralTable && theSlowIntegralTable) return;
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|---|
| 434 |
|
|---|
| 435 | const G4MaterialTable* theMaterialTable =
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| 436 | G4Material::GetMaterialTable();
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|---|
| 437 | G4int numOfMaterials = G4Material::GetNumberOfMaterials();
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| 438 |
|
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| 439 | // create new physics table
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|---|
| 440 |
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| 441 | if(!theFastIntegralTable)theFastIntegralTable = new G4PhysicsTable(numOfMaterials);
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| 442 | if(!theSlowIntegralTable)theSlowIntegralTable = new G4PhysicsTable(numOfMaterials);
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|---|
| 443 |
|
|---|
| 444 | // loop for materials
|
|---|
| 445 |
|
|---|
| 446 | for (G4int i=0 ; i < numOfMaterials; i++)
|
|---|
| 447 | {
|
|---|
| 448 | G4PhysicsOrderedFreeVector* aPhysicsOrderedFreeVector =
|
|---|
| 449 | new G4PhysicsOrderedFreeVector();
|
|---|
| 450 | G4PhysicsOrderedFreeVector* bPhysicsOrderedFreeVector =
|
|---|
| 451 | new G4PhysicsOrderedFreeVector();
|
|---|
| 452 |
|
|---|
| 453 | // Retrieve vector of scintillation wavelength intensity for
|
|---|
| 454 | // the material from the material's optical properties table.
|
|---|
| 455 |
|
|---|
| 456 | G4Material* aMaterial = (*theMaterialTable)[i];
|
|---|
| 457 |
|
|---|
| 458 | G4MaterialPropertiesTable* aMaterialPropertiesTable =
|
|---|
| 459 | aMaterial->GetMaterialPropertiesTable();
|
|---|
| 460 |
|
|---|
| 461 | if (aMaterialPropertiesTable) {
|
|---|
| 462 |
|
|---|
| 463 | G4MaterialPropertyVector* theFastLightVector =
|
|---|
| 464 | aMaterialPropertiesTable->GetProperty("FASTCOMPONENT");
|
|---|
| 465 |
|
|---|
| 466 | if (theFastLightVector) {
|
|---|
| 467 |
|
|---|
| 468 | // Retrieve the first intensity point in vector
|
|---|
| [961] | 469 | // of (photon energy, intensity) pairs
|
|---|
| [819] | 470 |
|
|---|
| 471 | theFastLightVector->ResetIterator();
|
|---|
| 472 | ++(*theFastLightVector); // advance to 1st entry
|
|---|
| 473 |
|
|---|
| 474 | G4double currentIN = theFastLightVector->
|
|---|
| 475 | GetProperty();
|
|---|
| 476 |
|
|---|
| 477 | if (currentIN >= 0.0) {
|
|---|
| 478 |
|
|---|
| [961] | 479 | // Create first (photon energy, Scintillation
|
|---|
| [819] | 480 | // Integral pair
|
|---|
| 481 |
|
|---|
| 482 | G4double currentPM = theFastLightVector->
|
|---|
| [961] | 483 | GetPhotonEnergy();
|
|---|
| [819] | 484 |
|
|---|
| 485 | G4double currentCII = 0.0;
|
|---|
| 486 |
|
|---|
| 487 | aPhysicsOrderedFreeVector->
|
|---|
| 488 | InsertValues(currentPM , currentCII);
|
|---|
| 489 |
|
|---|
| 490 | // Set previous values to current ones prior to loop
|
|---|
| 491 |
|
|---|
| 492 | G4double prevPM = currentPM;
|
|---|
| 493 | G4double prevCII = currentCII;
|
|---|
| 494 | G4double prevIN = currentIN;
|
|---|
| 495 |
|
|---|
| [961] | 496 | // loop over all (photon energy, intensity)
|
|---|
| [819] | 497 | // pairs stored for this material
|
|---|
| 498 |
|
|---|
| 499 | while(++(*theFastLightVector))
|
|---|
| 500 | {
|
|---|
| 501 | currentPM = theFastLightVector->
|
|---|
| [961] | 502 | GetPhotonEnergy();
|
|---|
| [819] | 503 |
|
|---|
| 504 | currentIN=theFastLightVector->
|
|---|
| 505 | GetProperty();
|
|---|
| 506 |
|
|---|
| 507 | currentCII = 0.5 * (prevIN + currentIN);
|
|---|
| 508 |
|
|---|
| 509 | currentCII = prevCII +
|
|---|
| 510 | (currentPM - prevPM) * currentCII;
|
|---|
| 511 |
|
|---|
| 512 | aPhysicsOrderedFreeVector->
|
|---|
| 513 | InsertValues(currentPM, currentCII);
|
|---|
| 514 |
|
|---|
| 515 | prevPM = currentPM;
|
|---|
| 516 | prevCII = currentCII;
|
|---|
| 517 | prevIN = currentIN;
|
|---|
| 518 | }
|
|---|
| 519 |
|
|---|
| 520 | }
|
|---|
| 521 | }
|
|---|
| 522 |
|
|---|
| 523 | G4MaterialPropertyVector* theSlowLightVector =
|
|---|
| 524 | aMaterialPropertiesTable->GetProperty("SLOWCOMPONENT");
|
|---|
| 525 |
|
|---|
| 526 | if (theSlowLightVector) {
|
|---|
| 527 |
|
|---|
| 528 | // Retrieve the first intensity point in vector
|
|---|
| [961] | 529 | // of (photon energy, intensity) pairs
|
|---|
| [819] | 530 |
|
|---|
| 531 | theSlowLightVector->ResetIterator();
|
|---|
| 532 | ++(*theSlowLightVector); // advance to 1st entry
|
|---|
| 533 |
|
|---|
| 534 | G4double currentIN = theSlowLightVector->
|
|---|
| 535 | GetProperty();
|
|---|
| 536 |
|
|---|
| 537 | if (currentIN >= 0.0) {
|
|---|
| 538 |
|
|---|
| [961] | 539 | // Create first (photon energy, Scintillation
|
|---|
| [819] | 540 | // Integral pair
|
|---|
| 541 |
|
|---|
| 542 | G4double currentPM = theSlowLightVector->
|
|---|
| [961] | 543 | GetPhotonEnergy();
|
|---|
| [819] | 544 |
|
|---|
| 545 | G4double currentCII = 0.0;
|
|---|
| 546 |
|
|---|
| 547 | bPhysicsOrderedFreeVector->
|
|---|
| 548 | InsertValues(currentPM , currentCII);
|
|---|
| 549 |
|
|---|
| 550 | // Set previous values to current ones prior to loop
|
|---|
| 551 |
|
|---|
| 552 | G4double prevPM = currentPM;
|
|---|
| 553 | G4double prevCII = currentCII;
|
|---|
| 554 | G4double prevIN = currentIN;
|
|---|
| 555 |
|
|---|
| [961] | 556 | // loop over all (photon energy, intensity)
|
|---|
| [819] | 557 | // pairs stored for this material
|
|---|
| 558 |
|
|---|
| 559 | while(++(*theSlowLightVector))
|
|---|
| 560 | {
|
|---|
| 561 | currentPM = theSlowLightVector->
|
|---|
| [961] | 562 | GetPhotonEnergy();
|
|---|
| [819] | 563 |
|
|---|
| 564 | currentIN=theSlowLightVector->
|
|---|
| 565 | GetProperty();
|
|---|
| 566 |
|
|---|
| 567 | currentCII = 0.5 * (prevIN + currentIN);
|
|---|
| 568 |
|
|---|
| 569 | currentCII = prevCII +
|
|---|
| 570 | (currentPM - prevPM) * currentCII;
|
|---|
| 571 |
|
|---|
| 572 | bPhysicsOrderedFreeVector->
|
|---|
| 573 | InsertValues(currentPM, currentCII);
|
|---|
| 574 |
|
|---|
| 575 | prevPM = currentPM;
|
|---|
| 576 | prevCII = currentCII;
|
|---|
| 577 | prevIN = currentIN;
|
|---|
| 578 | }
|
|---|
| 579 |
|
|---|
| 580 | }
|
|---|
| 581 | }
|
|---|
| 582 | }
|
|---|
| 583 |
|
|---|
| 584 | // The scintillation integral(s) for a given material
|
|---|
| 585 | // will be inserted in the table(s) according to the
|
|---|
| 586 | // position of the material in the material table.
|
|---|
| 587 |
|
|---|
| 588 | theFastIntegralTable->insertAt(i,aPhysicsOrderedFreeVector);
|
|---|
| 589 | theSlowIntegralTable->insertAt(i,bPhysicsOrderedFreeVector);
|
|---|
| 590 |
|
|---|
| 591 | }
|
|---|
| 592 | }
|
|---|
| 593 |
|
|---|
| 594 | // GetMeanFreePath
|
|---|
| 595 | // ---------------
|
|---|
| 596 | //
|
|---|
| 597 |
|
|---|
| 598 | G4double G4Scintillation::GetMeanFreePath(const G4Track&,
|
|---|
| 599 | G4double ,
|
|---|
| 600 | G4ForceCondition* condition)
|
|---|
| 601 | {
|
|---|
| 602 | *condition = StronglyForced;
|
|---|
| 603 |
|
|---|
| 604 | return DBL_MAX;
|
|---|
| 605 |
|
|---|
| 606 | }
|
|---|
| 607 |
|
|---|
| 608 | // GetMeanLifeTime
|
|---|
| 609 | // ---------------
|
|---|
| 610 | //
|
|---|
| 611 |
|
|---|
| 612 | G4double G4Scintillation::GetMeanLifeTime(const G4Track&,
|
|---|
| 613 | G4ForceCondition* condition)
|
|---|
| 614 | {
|
|---|
| 615 | *condition = Forced;
|
|---|
| 616 |
|
|---|
| 617 | return DBL_MAX;
|
|---|
| 618 |
|
|---|
| 619 | }
|
|---|
| [1315] | 620 |
|
|---|
| 621 | G4double G4Scintillation::sample_time(G4double tau1, G4double tau2)
|
|---|
| 622 | {
|
|---|
| 623 | // tau1: rise time and tau2: decay time
|
|---|
| 624 |
|
|---|
| 625 | while(1) {
|
|---|
| 626 | // two random numbers
|
|---|
| 627 | G4double ran1 = G4UniformRand();
|
|---|
| 628 | G4double ran2 = G4UniformRand();
|
|---|
| 629 | //
|
|---|
| 630 | // exponential distribution as envelope function: very efficient
|
|---|
| 631 | //
|
|---|
| 632 | G4double d = (tau1+tau2)/tau2;
|
|---|
| 633 | // make sure the envelope function is
|
|---|
| 634 | // always larger than the bi-exponential
|
|---|
| 635 | G4double t = -1.0*tau2*log(1-ran1);
|
|---|
| 636 | G4double g = d*single_exp(t,tau2);
|
|---|
| 637 | if (ran2 <= bi_exp(t,tau1,tau2)/g) return t;
|
|---|
| 638 | }
|
|---|
| 639 | return -1.0;
|
|---|
| 640 | }
|
|---|