| [819] | 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // $Id: G4Scintillation.cc,v 1.26 2006/06/29 19:56:11 gunter Exp $
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| 28 | // GEANT4 tag $Name: geant4-09-01-patch-02 $
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| 29 | //
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| 30 | ////////////////////////////////////////////////////////////////////////
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| 31 | // Scintillation Light Class Implementation
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| 32 | ////////////////////////////////////////////////////////////////////////
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| 33 | //
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| 34 | // File: G4Scintillation.cc
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| 35 | // Description: RestDiscrete Process - Generation of Scintillation Photons
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| 36 | // Version: 1.0
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| 37 | // Created: 1998-11-07
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| 38 | // Author: Peter Gumplinger
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| 39 | // Updated: 2005-08-17 by Peter Gumplinger
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| 40 | // > change variable name MeanNumPhotons -> MeanNumberOfPhotons
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| 41 | // 2005-07-28 by Peter Gumplinger
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| 42 | // > add G4ProcessType to constructor
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| 43 | // 2004-08-05 by Peter Gumplinger
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| 44 | // > changed StronglyForced back to Forced in GetMeanLifeTime
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| 45 | // 2002-11-21 by Peter Gumplinger
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| 46 | // > change to use G4Poisson for small MeanNumberOfPhotons
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| 47 | // 2002-11-07 by Peter Gumplinger
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| 48 | // > now allow for fast and slow scintillation component
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| 49 | // 2002-11-05 by Peter Gumplinger
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| 50 | // > now use scintillation constants from G4Material
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| 51 | // 2002-05-09 by Peter Gumplinger
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| 52 | // > use only the PostStepPoint location for the origin of
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| 53 | // scintillation photons when energy is lost to the medium
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| 54 | // by a neutral particle
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| 55 | // 2000-09-18 by Peter Gumplinger
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| 56 | // > change: aSecondaryPosition=x0+rand*aStep.GetDeltaPosition();
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| 57 | // aSecondaryTrack->SetTouchable(0);
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| 58 | // 2001-09-17, migration of Materials to pure STL (mma)
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| 59 | // 2003-06-03, V.Ivanchenko fix compilation warnings
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| 60 | //
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| 61 | // mail: gum@triumf.ca
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| 62 | //
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| 63 | ////////////////////////////////////////////////////////////////////////
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| 64 |
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| 65 | #include "G4ios.hh"
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| 66 | #include "G4Scintillation.hh"
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| 67 |
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| 68 | using namespace std;
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| 69 |
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| 70 | /////////////////////////
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| 71 | // Class Implementation
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| 72 | /////////////////////////
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| 73 |
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| 74 | //////////////
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| 75 | // Operators
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| 76 | //////////////
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| 77 |
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| 78 | // G4Scintillation::operator=(const G4Scintillation &right)
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| 79 | // {
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| 80 | // }
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| 81 |
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| 82 | /////////////////
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| 83 | // Constructors
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| 84 | /////////////////
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| 85 |
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| 86 | G4Scintillation::G4Scintillation(const G4String& processName,
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| 87 | G4ProcessType type)
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| 88 | : G4VRestDiscreteProcess(processName, type)
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| 89 | {
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| 90 | fTrackSecondariesFirst = false;
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| 91 |
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| 92 | YieldFactor = 1.0;
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| 93 | ExcitationRatio = 1.0;
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| 94 |
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| 95 | theFastIntegralTable = NULL;
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| 96 | theSlowIntegralTable = NULL;
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| 97 |
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| 98 | if (verboseLevel>0) {
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| 99 | G4cout << GetProcessName() << " is created " << G4endl;
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| 100 | }
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| 101 |
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| 102 | BuildThePhysicsTable();
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| 103 | }
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| 104 |
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| 105 | ////////////////
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| 106 | // Destructors
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| 107 | ////////////////
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| 108 |
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| 109 | G4Scintillation::~G4Scintillation()
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| 110 | {
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| 111 | if (theFastIntegralTable != NULL) {
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| 112 | theFastIntegralTable->clearAndDestroy();
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| 113 | delete theFastIntegralTable;
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| 114 | }
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| 115 | if (theSlowIntegralTable != NULL) {
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| 116 | theSlowIntegralTable->clearAndDestroy();
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| 117 | delete theSlowIntegralTable;
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| 118 | }
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| 119 | }
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| 120 |
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| 121 | ////////////
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| 122 | // Methods
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| 123 | ////////////
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| 124 |
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| 125 | // AtRestDoIt
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| 126 | // ----------
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| 127 | //
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| 128 | G4VParticleChange*
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| 129 | G4Scintillation::AtRestDoIt(const G4Track& aTrack, const G4Step& aStep)
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| 130 |
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| 131 | // This routine simply calls the equivalent PostStepDoIt since all the
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| 132 | // necessary information resides in aStep.GetTotalEnergyDeposit()
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| 133 |
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| 134 | {
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| 135 | return G4Scintillation::PostStepDoIt(aTrack, aStep);
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| 136 | }
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| 137 |
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| 138 | // PostStepDoIt
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| 139 | // -------------
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| 140 | //
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| 141 | G4VParticleChange*
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| 142 | G4Scintillation::PostStepDoIt(const G4Track& aTrack, const G4Step& aStep)
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| 143 |
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| 144 | // This routine is called for each tracking step of a charged particle
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| 145 | // in a scintillator. A Poisson/Gauss-distributed number of photons is
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| 146 | // generated according to the scintillation yield formula, distributed
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| 147 | // evenly along the track segment and uniformly into 4pi.
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| 148 |
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| 149 | {
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| 150 | aParticleChange.Initialize(aTrack);
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| 151 |
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| 152 | const G4DynamicParticle* aParticle = aTrack.GetDynamicParticle();
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| 153 | const G4Material* aMaterial = aTrack.GetMaterial();
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| 154 |
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| 155 | G4StepPoint* pPreStepPoint = aStep.GetPreStepPoint();
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| 156 | G4StepPoint* pPostStepPoint = aStep.GetPostStepPoint();
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| 157 |
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| 158 | G4ThreeVector x0 = pPreStepPoint->GetPosition();
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| 159 | G4ThreeVector p0 = aStep.GetDeltaPosition().unit();
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| 160 | G4double t0 = pPreStepPoint->GetGlobalTime();
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| 161 |
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| 162 | G4double TotalEnergyDeposit = aStep.GetTotalEnergyDeposit();
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| 163 |
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| 164 | G4MaterialPropertiesTable* aMaterialPropertiesTable =
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| 165 | aMaterial->GetMaterialPropertiesTable();
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| 166 | if (!aMaterialPropertiesTable)
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| 167 | return G4VRestDiscreteProcess::PostStepDoIt(aTrack, aStep);
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| 168 |
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| 169 | const G4MaterialPropertyVector* Fast_Intensity =
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| 170 | aMaterialPropertiesTable->GetProperty("FASTCOMPONENT");
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| 171 | const G4MaterialPropertyVector* Slow_Intensity =
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| 172 | aMaterialPropertiesTable->GetProperty("SLOWCOMPONENT");
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| 173 |
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| 174 | if (!Fast_Intensity && !Slow_Intensity )
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| 175 | return G4VRestDiscreteProcess::PostStepDoIt(aTrack, aStep);
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| 176 |
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| 177 | G4int nscnt = 1;
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| 178 | if (Fast_Intensity && Slow_Intensity) nscnt = 2;
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| 179 |
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| 180 | G4double ScintillationYield = aMaterialPropertiesTable->
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| 181 | GetConstProperty("SCINTILLATIONYIELD");
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| 182 | G4double ResolutionScale = aMaterialPropertiesTable->
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| 183 | GetConstProperty("RESOLUTIONSCALE");
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| 184 |
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| 185 | ScintillationYield = YieldFactor * ScintillationYield;
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| 186 |
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| 187 | G4double MeanNumberOfPhotons = ScintillationYield * TotalEnergyDeposit;
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| 188 |
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| 189 | G4int NumPhotons;
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| 190 | if (MeanNumberOfPhotons > 10.) {
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| 191 | G4double sigma = ResolutionScale * sqrt(MeanNumberOfPhotons);
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| 192 | NumPhotons = G4int(G4RandGauss::shoot(MeanNumberOfPhotons,sigma)+0.5);
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| 193 | }
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| 194 | else {
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| 195 | NumPhotons = G4int(G4Poisson(MeanNumberOfPhotons));
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| 196 | }
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| 197 |
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| 198 | if (NumPhotons <= 0) {
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| 199 |
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| 200 | // return unchanged particle and no secondaries
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| 201 |
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| 202 | aParticleChange.SetNumberOfSecondaries(0);
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| 203 |
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| 204 | return G4VRestDiscreteProcess::PostStepDoIt(aTrack, aStep);
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| 205 | }
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| 206 |
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| 207 | ////////////////////////////////////////////////////////////////
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| 208 |
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| 209 | aParticleChange.SetNumberOfSecondaries(NumPhotons);
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| 210 |
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| 211 | if (fTrackSecondariesFirst) {
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| 212 | if (aTrack.GetTrackStatus() == fAlive )
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| 213 | aParticleChange.ProposeTrackStatus(fSuspend);
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| 214 | }
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| 215 |
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| 216 | ////////////////////////////////////////////////////////////////
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| 217 |
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| 218 | G4int materialIndex = aMaterial->GetIndex();
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| 219 |
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| 220 | // Retrieve the Scintillation Integral for this material
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| 221 | // new G4PhysicsOrderedFreeVector allocated to hold CII's
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| 222 |
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| 223 | G4int Num = NumPhotons;
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| 224 |
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| 225 | for (G4int scnt = 1; scnt <= nscnt; scnt++) {
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| 226 |
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| 227 | G4double ScintillationTime = 0.*ns;
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| 228 | G4PhysicsOrderedFreeVector* ScintillationIntegral = NULL;
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| 229 |
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| 230 | if (scnt == 1) {
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| 231 | if (nscnt == 1) {
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| 232 | if(Fast_Intensity){
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| 233 | ScintillationTime = aMaterialPropertiesTable->
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| 234 | GetConstProperty("FASTTIMECONSTANT");
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| 235 | ScintillationIntegral =
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| 236 | (G4PhysicsOrderedFreeVector*)((*theFastIntegralTable)(materialIndex));
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| 237 | }
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| 238 | if(Slow_Intensity){
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| 239 | ScintillationTime = aMaterialPropertiesTable->
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| 240 | GetConstProperty("SLOWTIMECONSTANT");
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| 241 | ScintillationIntegral =
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| 242 | (G4PhysicsOrderedFreeVector*)((*theSlowIntegralTable)(materialIndex));
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| 243 | }
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| 244 | }
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| 245 | else {
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| 246 | G4double YieldRatio = aMaterialPropertiesTable->
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| 247 | GetConstProperty("YIELDRATIO");
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| 248 | if ( ExcitationRatio == 1.0 ) {
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| 249 | Num = G4int (min(YieldRatio,1.0) * NumPhotons);
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| 250 | }
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| 251 | else {
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| 252 | Num = G4int (min(ExcitationRatio,1.0) * NumPhotons);
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| 253 | }
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| 254 | ScintillationTime = aMaterialPropertiesTable->
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| 255 | GetConstProperty("FASTTIMECONSTANT");
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| 256 | ScintillationIntegral =
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| 257 | (G4PhysicsOrderedFreeVector*)((*theFastIntegralTable)(materialIndex));
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| 258 | }
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| 259 | }
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| 260 | else {
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| 261 | Num = NumPhotons - Num;
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| 262 | ScintillationTime = aMaterialPropertiesTable->
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| 263 | GetConstProperty("SLOWTIMECONSTANT");
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| 264 | ScintillationIntegral =
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| 265 | (G4PhysicsOrderedFreeVector*)((*theSlowIntegralTable)(materialIndex));
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| 266 | }
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| 267 |
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| 268 | if (!ScintillationIntegral) continue;
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| 269 |
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| 270 | // Max Scintillation Integral
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| 271 |
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| 272 | G4double CIImax = ScintillationIntegral->GetMaxValue();
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| 273 |
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| 274 | for (G4int i = 0; i < Num; i++) {
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| 275 |
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| 276 | // Determine photon momentum
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| 277 |
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| 278 | G4double CIIvalue = G4UniformRand()*CIImax;
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| 279 | G4double sampledMomentum =
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| 280 | ScintillationIntegral->GetEnergy(CIIvalue);
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| 281 |
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| 282 | if (verboseLevel>1) {
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| 283 | G4cout << "sampledMomentum = " << sampledMomentum << G4endl;
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| 284 | G4cout << "CIIvalue = " << CIIvalue << G4endl;
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| 285 | }
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| 286 |
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| 287 | // Generate random photon direction
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| 288 |
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| 289 | G4double cost = 1. - 2.*G4UniformRand();
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| 290 | G4double sint = sqrt((1.-cost)*(1.+cost));
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| 291 |
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| 292 | G4double phi = twopi*G4UniformRand();
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| 293 | G4double sinp = sin(phi);
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| 294 | G4double cosp = cos(phi);
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| 295 |
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| 296 | G4double px = sint*cosp;
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| 297 | G4double py = sint*sinp;
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| 298 | G4double pz = cost;
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| 299 |
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| 300 | // Create photon momentum direction vector
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| 301 |
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| 302 | G4ParticleMomentum photonMomentum(px, py, pz);
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| 303 |
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| 304 | // Determine polarization of new photon
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| 305 |
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| 306 | G4double sx = cost*cosp;
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| 307 | G4double sy = cost*sinp;
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| 308 | G4double sz = -sint;
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| 309 |
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| 310 | G4ThreeVector photonPolarization(sx, sy, sz);
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| 311 |
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| 312 | G4ThreeVector perp = photonMomentum.cross(photonPolarization);
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| 313 |
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| 314 | phi = twopi*G4UniformRand();
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| 315 | sinp = sin(phi);
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| 316 | cosp = cos(phi);
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| 317 |
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| 318 | photonPolarization = cosp * photonPolarization + sinp * perp;
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| 319 |
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| 320 | photonPolarization = photonPolarization.unit();
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| 321 |
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| 322 | // Generate a new photon:
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| 323 |
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| 324 | G4DynamicParticle* aScintillationPhoton =
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| 325 | new G4DynamicParticle(G4OpticalPhoton::OpticalPhoton(),
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| 326 | photonMomentum);
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| 327 | aScintillationPhoton->SetPolarization
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| 328 | (photonPolarization.x(),
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| 329 | photonPolarization.y(),
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| 330 | photonPolarization.z());
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| 331 |
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| 332 | aScintillationPhoton->SetKineticEnergy(sampledMomentum);
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| 333 |
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| 334 | // Generate new G4Track object:
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| 335 |
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| 336 | G4double rand;
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| 337 |
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| 338 | if (aParticle->GetDefinition()->GetPDGCharge() != 0) {
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| 339 | rand = G4UniformRand();
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| 340 | } else {
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| 341 | rand = 1.0;
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| 342 | }
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| 343 |
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| 344 | G4double delta = rand * aStep.GetStepLength();
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| 345 | G4double deltaTime = delta /
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| 346 | ((pPreStepPoint->GetVelocity()+
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| 347 | pPostStepPoint->GetVelocity())/2.);
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| 348 |
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| 349 | deltaTime = deltaTime -
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| 350 | ScintillationTime * log( G4UniformRand() );
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| 351 |
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| 352 | G4double aSecondaryTime = t0 + deltaTime;
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| 353 |
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| 354 | G4ThreeVector aSecondaryPosition =
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| 355 | x0 + rand * aStep.GetDeltaPosition();
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| 356 |
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| 357 | G4Track* aSecondaryTrack =
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| 358 | new G4Track(aScintillationPhoton,aSecondaryTime,aSecondaryPosition);
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| 359 |
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| 360 | aSecondaryTrack->SetTouchableHandle((G4VTouchable*)0);
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| 361 |
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| 362 | aSecondaryTrack->SetParentID(aTrack.GetTrackID());
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| 363 |
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| 364 | aParticleChange.AddSecondary(aSecondaryTrack);
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| 365 |
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| 366 | }
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| 367 | }
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| 368 |
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| 369 | if (verboseLevel>0) {
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| 370 | G4cout << "\n Exiting from G4Scintillation::DoIt -- NumberOfSecondaries = "
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| 371 | << aParticleChange.GetNumberOfSecondaries() << G4endl;
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| 372 | }
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| 373 |
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| 374 | return G4VRestDiscreteProcess::PostStepDoIt(aTrack, aStep);
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| 375 | }
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| 376 |
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| 377 | // BuildThePhysicsTable for the scintillation process
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| 378 | // --------------------------------------------------
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| 379 | //
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| 380 |
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| 381 | void G4Scintillation::BuildThePhysicsTable()
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| 382 | {
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| 383 | if (theFastIntegralTable && theSlowIntegralTable) return;
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| 384 |
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| 385 | const G4MaterialTable* theMaterialTable =
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| 386 | G4Material::GetMaterialTable();
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| 387 | G4int numOfMaterials = G4Material::GetNumberOfMaterials();
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| 388 |
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| 389 | // create new physics table
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| 390 |
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| 391 | if(!theFastIntegralTable)theFastIntegralTable = new G4PhysicsTable(numOfMaterials);
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| 392 | if(!theSlowIntegralTable)theSlowIntegralTable = new G4PhysicsTable(numOfMaterials);
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| 393 |
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| 394 | // loop for materials
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| 395 |
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| 396 | for (G4int i=0 ; i < numOfMaterials; i++)
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| 397 | {
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| 398 | G4PhysicsOrderedFreeVector* aPhysicsOrderedFreeVector =
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| 399 | new G4PhysicsOrderedFreeVector();
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| 400 | G4PhysicsOrderedFreeVector* bPhysicsOrderedFreeVector =
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| 401 | new G4PhysicsOrderedFreeVector();
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| 402 |
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| 403 | // Retrieve vector of scintillation wavelength intensity for
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| 404 | // the material from the material's optical properties table.
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| 405 |
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| 406 | G4Material* aMaterial = (*theMaterialTable)[i];
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| 407 |
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| 408 | G4MaterialPropertiesTable* aMaterialPropertiesTable =
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| 409 | aMaterial->GetMaterialPropertiesTable();
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| 410 |
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| 411 | if (aMaterialPropertiesTable) {
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| 412 |
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| 413 | G4MaterialPropertyVector* theFastLightVector =
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| 414 | aMaterialPropertiesTable->GetProperty("FASTCOMPONENT");
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| 415 |
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| 416 | if (theFastLightVector) {
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| 417 |
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| 418 | // Retrieve the first intensity point in vector
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| 419 | // of (photon momentum, intensity) pairs
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| 420 |
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| 421 | theFastLightVector->ResetIterator();
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| 422 | ++(*theFastLightVector); // advance to 1st entry
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| 423 |
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| 424 | G4double currentIN = theFastLightVector->
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| 425 | GetProperty();
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| 426 |
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| 427 | if (currentIN >= 0.0) {
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| 428 |
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| 429 | // Create first (photon momentum, Scintillation
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| 430 | // Integral pair
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| 431 |
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| 432 | G4double currentPM = theFastLightVector->
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| 433 | GetPhotonMomentum();
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| 434 |
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| 435 | G4double currentCII = 0.0;
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| 436 |
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| 437 | aPhysicsOrderedFreeVector->
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| 438 | InsertValues(currentPM , currentCII);
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| 439 |
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| 440 | // Set previous values to current ones prior to loop
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| 441 |
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| 442 | G4double prevPM = currentPM;
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| 443 | G4double prevCII = currentCII;
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| 444 | G4double prevIN = currentIN;
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| 445 |
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| 446 | // loop over all (photon momentum, intensity)
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| 447 | // pairs stored for this material
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|---|
| 448 |
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|---|
| 449 | while(++(*theFastLightVector))
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|---|
| 450 | {
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| 451 | currentPM = theFastLightVector->
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| 452 | GetPhotonMomentum();
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| 453 |
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| 454 | currentIN=theFastLightVector->
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| 455 | GetProperty();
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|---|
| 456 |
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| 457 | currentCII = 0.5 * (prevIN + currentIN);
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| 458 |
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| 459 | currentCII = prevCII +
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| 460 | (currentPM - prevPM) * currentCII;
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|---|
| 461 |
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| 462 | aPhysicsOrderedFreeVector->
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|---|
| 463 | InsertValues(currentPM, currentCII);
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|---|
| 464 |
|
|---|
| 465 | prevPM = currentPM;
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|---|
| 466 | prevCII = currentCII;
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|---|
| 467 | prevIN = currentIN;
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|---|
| 468 | }
|
|---|
| 469 |
|
|---|
| 470 | }
|
|---|
| 471 | }
|
|---|
| 472 |
|
|---|
| 473 | G4MaterialPropertyVector* theSlowLightVector =
|
|---|
| 474 | aMaterialPropertiesTable->GetProperty("SLOWCOMPONENT");
|
|---|
| 475 |
|
|---|
| 476 | if (theSlowLightVector) {
|
|---|
| 477 |
|
|---|
| 478 | // Retrieve the first intensity point in vector
|
|---|
| 479 | // of (photon momentum, intensity) pairs
|
|---|
| 480 |
|
|---|
| 481 | theSlowLightVector->ResetIterator();
|
|---|
| 482 | ++(*theSlowLightVector); // advance to 1st entry
|
|---|
| 483 |
|
|---|
| 484 | G4double currentIN = theSlowLightVector->
|
|---|
| 485 | GetProperty();
|
|---|
| 486 |
|
|---|
| 487 | if (currentIN >= 0.0) {
|
|---|
| 488 |
|
|---|
| 489 | // Create first (photon momentum, Scintillation
|
|---|
| 490 | // Integral pair
|
|---|
| 491 |
|
|---|
| 492 | G4double currentPM = theSlowLightVector->
|
|---|
| 493 | GetPhotonMomentum();
|
|---|
| 494 |
|
|---|
| 495 | G4double currentCII = 0.0;
|
|---|
| 496 |
|
|---|
| 497 | bPhysicsOrderedFreeVector->
|
|---|
| 498 | InsertValues(currentPM , currentCII);
|
|---|
| 499 |
|
|---|
| 500 | // Set previous values to current ones prior to loop
|
|---|
| 501 |
|
|---|
| 502 | G4double prevPM = currentPM;
|
|---|
| 503 | G4double prevCII = currentCII;
|
|---|
| 504 | G4double prevIN = currentIN;
|
|---|
| 505 |
|
|---|
| 506 | // loop over all (photon momentum, intensity)
|
|---|
| 507 | // pairs stored for this material
|
|---|
| 508 |
|
|---|
| 509 | while(++(*theSlowLightVector))
|
|---|
| 510 | {
|
|---|
| 511 | currentPM = theSlowLightVector->
|
|---|
| 512 | GetPhotonMomentum();
|
|---|
| 513 |
|
|---|
| 514 | currentIN=theSlowLightVector->
|
|---|
| 515 | GetProperty();
|
|---|
| 516 |
|
|---|
| 517 | currentCII = 0.5 * (prevIN + currentIN);
|
|---|
| 518 |
|
|---|
| 519 | currentCII = prevCII +
|
|---|
| 520 | (currentPM - prevPM) * currentCII;
|
|---|
| 521 |
|
|---|
| 522 | bPhysicsOrderedFreeVector->
|
|---|
| 523 | InsertValues(currentPM, currentCII);
|
|---|
| 524 |
|
|---|
| 525 | prevPM = currentPM;
|
|---|
| 526 | prevCII = currentCII;
|
|---|
| 527 | prevIN = currentIN;
|
|---|
| 528 | }
|
|---|
| 529 |
|
|---|
| 530 | }
|
|---|
| 531 | }
|
|---|
| 532 | }
|
|---|
| 533 |
|
|---|
| 534 | // The scintillation integral(s) for a given material
|
|---|
| 535 | // will be inserted in the table(s) according to the
|
|---|
| 536 | // position of the material in the material table.
|
|---|
| 537 |
|
|---|
| 538 | theFastIntegralTable->insertAt(i,aPhysicsOrderedFreeVector);
|
|---|
| 539 | theSlowIntegralTable->insertAt(i,bPhysicsOrderedFreeVector);
|
|---|
| 540 |
|
|---|
| 541 | }
|
|---|
| 542 | }
|
|---|
| 543 |
|
|---|
| 544 | // GetMeanFreePath
|
|---|
| 545 | // ---------------
|
|---|
| 546 | //
|
|---|
| 547 |
|
|---|
| 548 | G4double G4Scintillation::GetMeanFreePath(const G4Track&,
|
|---|
| 549 | G4double ,
|
|---|
| 550 | G4ForceCondition* condition)
|
|---|
| 551 | {
|
|---|
| 552 | *condition = StronglyForced;
|
|---|
| 553 |
|
|---|
| 554 | return DBL_MAX;
|
|---|
| 555 |
|
|---|
| 556 | }
|
|---|
| 557 |
|
|---|
| 558 | // GetMeanLifeTime
|
|---|
| 559 | // ---------------
|
|---|
| 560 | //
|
|---|
| 561 |
|
|---|
| 562 | G4double G4Scintillation::GetMeanLifeTime(const G4Track&,
|
|---|
| 563 | G4ForceCondition* condition)
|
|---|
| 564 | {
|
|---|
| 565 | *condition = Forced;
|
|---|
| 566 |
|
|---|
| 567 | return DBL_MAX;
|
|---|
| 568 |
|
|---|
| 569 | }
|
|---|