1 | // |
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2 | // ******************************************************************** |
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3 | // * License and Disclaimer * |
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4 | // * * |
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5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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7 | // * conditions of the Geant4 Software License, included in the file * |
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8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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9 | // * include a list of copyright holders. * |
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10 | // * * |
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11 | // * Neither the authors of this software system, nor their employing * |
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12 | // * institutes,nor the agencies providing financial support for this * |
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13 | // * work make any representation or warranty, express or implied, * |
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14 | // * regarding this software system or assume any liability for its * |
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15 | // * use. Please see the license in the file LICENSE and URL above * |
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16 | // * for the full disclaimer and the limitation of liability. * |
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17 | // * * |
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18 | // * This code implementation is the result of the scientific and * |
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19 | // * technical work of the GEANT4 collaboration. * |
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20 | // * By using, copying, modifying or distributing the software (or * |
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21 | // * any work based on the software) you agree to acknowledge its * |
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22 | // * use in resulting scientific publications, and indicate your * |
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23 | // * acceptance of all terms of the Geant4 Software license. * |
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24 | // ******************************************************************** |
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25 | // |
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26 | // |
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27 | // $Id: G4Scintillation.cc,v 1.26 2006/06/29 19:56:11 gunter Exp $ |
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28 | // GEANT4 tag $Name: geant4-09-01-patch-02 $ |
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29 | // |
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30 | //////////////////////////////////////////////////////////////////////// |
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31 | // Scintillation Light Class Implementation |
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32 | //////////////////////////////////////////////////////////////////////// |
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33 | // |
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34 | // File: G4Scintillation.cc |
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35 | // Description: RestDiscrete Process - Generation of Scintillation Photons |
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36 | // Version: 1.0 |
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37 | // Created: 1998-11-07 |
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38 | // Author: Peter Gumplinger |
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39 | // Updated: 2005-08-17 by Peter Gumplinger |
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40 | // > change variable name MeanNumPhotons -> MeanNumberOfPhotons |
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41 | // 2005-07-28 by Peter Gumplinger |
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42 | // > add G4ProcessType to constructor |
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43 | // 2004-08-05 by Peter Gumplinger |
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44 | // > changed StronglyForced back to Forced in GetMeanLifeTime |
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45 | // 2002-11-21 by Peter Gumplinger |
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46 | // > change to use G4Poisson for small MeanNumberOfPhotons |
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47 | // 2002-11-07 by Peter Gumplinger |
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48 | // > now allow for fast and slow scintillation component |
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49 | // 2002-11-05 by Peter Gumplinger |
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50 | // > now use scintillation constants from G4Material |
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51 | // 2002-05-09 by Peter Gumplinger |
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52 | // > use only the PostStepPoint location for the origin of |
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53 | // scintillation photons when energy is lost to the medium |
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54 | // by a neutral particle |
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55 | // 2000-09-18 by Peter Gumplinger |
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56 | // > change: aSecondaryPosition=x0+rand*aStep.GetDeltaPosition(); |
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57 | // aSecondaryTrack->SetTouchable(0); |
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58 | // 2001-09-17, migration of Materials to pure STL (mma) |
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59 | // 2003-06-03, V.Ivanchenko fix compilation warnings |
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60 | // |
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61 | // mail: gum@triumf.ca |
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62 | // |
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63 | //////////////////////////////////////////////////////////////////////// |
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64 | |
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65 | #include "G4ios.hh" |
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66 | #include "G4Scintillation.hh" |
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67 | |
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68 | using namespace std; |
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69 | |
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70 | ///////////////////////// |
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71 | // Class Implementation |
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72 | ///////////////////////// |
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73 | |
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74 | ////////////// |
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75 | // Operators |
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76 | ////////////// |
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77 | |
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78 | // G4Scintillation::operator=(const G4Scintillation &right) |
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79 | // { |
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80 | // } |
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81 | |
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82 | ///////////////// |
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83 | // Constructors |
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84 | ///////////////// |
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85 | |
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86 | G4Scintillation::G4Scintillation(const G4String& processName, |
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87 | G4ProcessType type) |
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88 | : G4VRestDiscreteProcess(processName, type) |
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89 | { |
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90 | fTrackSecondariesFirst = false; |
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91 | |
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92 | YieldFactor = 1.0; |
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93 | ExcitationRatio = 1.0; |
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94 | |
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95 | theFastIntegralTable = NULL; |
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96 | theSlowIntegralTable = NULL; |
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97 | |
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98 | if (verboseLevel>0) { |
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99 | G4cout << GetProcessName() << " is created " << G4endl; |
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100 | } |
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101 | |
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102 | BuildThePhysicsTable(); |
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103 | } |
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104 | |
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105 | //////////////// |
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106 | // Destructors |
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107 | //////////////// |
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108 | |
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109 | G4Scintillation::~G4Scintillation() |
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110 | { |
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111 | if (theFastIntegralTable != NULL) { |
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112 | theFastIntegralTable->clearAndDestroy(); |
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113 | delete theFastIntegralTable; |
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114 | } |
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115 | if (theSlowIntegralTable != NULL) { |
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116 | theSlowIntegralTable->clearAndDestroy(); |
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117 | delete theSlowIntegralTable; |
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118 | } |
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119 | } |
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120 | |
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121 | //////////// |
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122 | // Methods |
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123 | //////////// |
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124 | |
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125 | // AtRestDoIt |
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126 | // ---------- |
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127 | // |
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128 | G4VParticleChange* |
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129 | G4Scintillation::AtRestDoIt(const G4Track& aTrack, const G4Step& aStep) |
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130 | |
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131 | // This routine simply calls the equivalent PostStepDoIt since all the |
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132 | // necessary information resides in aStep.GetTotalEnergyDeposit() |
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133 | |
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134 | { |
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135 | return G4Scintillation::PostStepDoIt(aTrack, aStep); |
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136 | } |
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137 | |
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138 | // PostStepDoIt |
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139 | // ------------- |
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140 | // |
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141 | G4VParticleChange* |
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142 | G4Scintillation::PostStepDoIt(const G4Track& aTrack, const G4Step& aStep) |
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143 | |
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144 | // This routine is called for each tracking step of a charged particle |
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145 | // in a scintillator. A Poisson/Gauss-distributed number of photons is |
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146 | // generated according to the scintillation yield formula, distributed |
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147 | // evenly along the track segment and uniformly into 4pi. |
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148 | |
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149 | { |
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150 | aParticleChange.Initialize(aTrack); |
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151 | |
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152 | const G4DynamicParticle* aParticle = aTrack.GetDynamicParticle(); |
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153 | const G4Material* aMaterial = aTrack.GetMaterial(); |
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154 | |
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155 | G4StepPoint* pPreStepPoint = aStep.GetPreStepPoint(); |
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156 | G4StepPoint* pPostStepPoint = aStep.GetPostStepPoint(); |
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157 | |
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158 | G4ThreeVector x0 = pPreStepPoint->GetPosition(); |
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159 | G4ThreeVector p0 = aStep.GetDeltaPosition().unit(); |
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160 | G4double t0 = pPreStepPoint->GetGlobalTime(); |
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161 | |
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162 | G4double TotalEnergyDeposit = aStep.GetTotalEnergyDeposit(); |
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163 | |
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164 | G4MaterialPropertiesTable* aMaterialPropertiesTable = |
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165 | aMaterial->GetMaterialPropertiesTable(); |
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166 | if (!aMaterialPropertiesTable) |
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167 | return G4VRestDiscreteProcess::PostStepDoIt(aTrack, aStep); |
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168 | |
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169 | const G4MaterialPropertyVector* Fast_Intensity = |
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170 | aMaterialPropertiesTable->GetProperty("FASTCOMPONENT"); |
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171 | const G4MaterialPropertyVector* Slow_Intensity = |
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172 | aMaterialPropertiesTable->GetProperty("SLOWCOMPONENT"); |
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173 | |
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174 | if (!Fast_Intensity && !Slow_Intensity ) |
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175 | return G4VRestDiscreteProcess::PostStepDoIt(aTrack, aStep); |
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176 | |
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177 | G4int nscnt = 1; |
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178 | if (Fast_Intensity && Slow_Intensity) nscnt = 2; |
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179 | |
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180 | G4double ScintillationYield = aMaterialPropertiesTable-> |
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181 | GetConstProperty("SCINTILLATIONYIELD"); |
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182 | G4double ResolutionScale = aMaterialPropertiesTable-> |
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183 | GetConstProperty("RESOLUTIONSCALE"); |
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184 | |
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185 | ScintillationYield = YieldFactor * ScintillationYield; |
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186 | |
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187 | G4double MeanNumberOfPhotons = ScintillationYield * TotalEnergyDeposit; |
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188 | |
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189 | G4int NumPhotons; |
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190 | if (MeanNumberOfPhotons > 10.) { |
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191 | G4double sigma = ResolutionScale * sqrt(MeanNumberOfPhotons); |
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192 | NumPhotons = G4int(G4RandGauss::shoot(MeanNumberOfPhotons,sigma)+0.5); |
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193 | } |
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194 | else { |
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195 | NumPhotons = G4int(G4Poisson(MeanNumberOfPhotons)); |
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196 | } |
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197 | |
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198 | if (NumPhotons <= 0) { |
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199 | |
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200 | // return unchanged particle and no secondaries |
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201 | |
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202 | aParticleChange.SetNumberOfSecondaries(0); |
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203 | |
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204 | return G4VRestDiscreteProcess::PostStepDoIt(aTrack, aStep); |
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205 | } |
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206 | |
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207 | //////////////////////////////////////////////////////////////// |
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208 | |
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209 | aParticleChange.SetNumberOfSecondaries(NumPhotons); |
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210 | |
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211 | if (fTrackSecondariesFirst) { |
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212 | if (aTrack.GetTrackStatus() == fAlive ) |
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213 | aParticleChange.ProposeTrackStatus(fSuspend); |
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214 | } |
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215 | |
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216 | //////////////////////////////////////////////////////////////// |
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217 | |
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218 | G4int materialIndex = aMaterial->GetIndex(); |
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219 | |
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220 | // Retrieve the Scintillation Integral for this material |
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221 | // new G4PhysicsOrderedFreeVector allocated to hold CII's |
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222 | |
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223 | G4int Num = NumPhotons; |
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224 | |
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225 | for (G4int scnt = 1; scnt <= nscnt; scnt++) { |
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226 | |
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227 | G4double ScintillationTime = 0.*ns; |
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228 | G4PhysicsOrderedFreeVector* ScintillationIntegral = NULL; |
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229 | |
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230 | if (scnt == 1) { |
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231 | if (nscnt == 1) { |
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232 | if(Fast_Intensity){ |
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233 | ScintillationTime = aMaterialPropertiesTable-> |
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234 | GetConstProperty("FASTTIMECONSTANT"); |
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235 | ScintillationIntegral = |
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236 | (G4PhysicsOrderedFreeVector*)((*theFastIntegralTable)(materialIndex)); |
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237 | } |
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238 | if(Slow_Intensity){ |
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239 | ScintillationTime = aMaterialPropertiesTable-> |
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240 | GetConstProperty("SLOWTIMECONSTANT"); |
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241 | ScintillationIntegral = |
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242 | (G4PhysicsOrderedFreeVector*)((*theSlowIntegralTable)(materialIndex)); |
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243 | } |
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244 | } |
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245 | else { |
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246 | G4double YieldRatio = aMaterialPropertiesTable-> |
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247 | GetConstProperty("YIELDRATIO"); |
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248 | if ( ExcitationRatio == 1.0 ) { |
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249 | Num = G4int (min(YieldRatio,1.0) * NumPhotons); |
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250 | } |
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251 | else { |
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252 | Num = G4int (min(ExcitationRatio,1.0) * NumPhotons); |
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253 | } |
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254 | ScintillationTime = aMaterialPropertiesTable-> |
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255 | GetConstProperty("FASTTIMECONSTANT"); |
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256 | ScintillationIntegral = |
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257 | (G4PhysicsOrderedFreeVector*)((*theFastIntegralTable)(materialIndex)); |
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258 | } |
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259 | } |
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260 | else { |
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261 | Num = NumPhotons - Num; |
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262 | ScintillationTime = aMaterialPropertiesTable-> |
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263 | GetConstProperty("SLOWTIMECONSTANT"); |
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264 | ScintillationIntegral = |
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265 | (G4PhysicsOrderedFreeVector*)((*theSlowIntegralTable)(materialIndex)); |
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266 | } |
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267 | |
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268 | if (!ScintillationIntegral) continue; |
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269 | |
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270 | // Max Scintillation Integral |
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271 | |
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272 | G4double CIImax = ScintillationIntegral->GetMaxValue(); |
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273 | |
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274 | for (G4int i = 0; i < Num; i++) { |
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275 | |
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276 | // Determine photon momentum |
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277 | |
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278 | G4double CIIvalue = G4UniformRand()*CIImax; |
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279 | G4double sampledMomentum = |
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280 | ScintillationIntegral->GetEnergy(CIIvalue); |
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281 | |
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282 | if (verboseLevel>1) { |
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283 | G4cout << "sampledMomentum = " << sampledMomentum << G4endl; |
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284 | G4cout << "CIIvalue = " << CIIvalue << G4endl; |
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285 | } |
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286 | |
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287 | // Generate random photon direction |
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288 | |
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289 | G4double cost = 1. - 2.*G4UniformRand(); |
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290 | G4double sint = sqrt((1.-cost)*(1.+cost)); |
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291 | |
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292 | G4double phi = twopi*G4UniformRand(); |
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293 | G4double sinp = sin(phi); |
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294 | G4double cosp = cos(phi); |
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295 | |
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296 | G4double px = sint*cosp; |
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297 | G4double py = sint*sinp; |
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298 | G4double pz = cost; |
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299 | |
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300 | // Create photon momentum direction vector |
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301 | |
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302 | G4ParticleMomentum photonMomentum(px, py, pz); |
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303 | |
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304 | // Determine polarization of new photon |
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305 | |
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306 | G4double sx = cost*cosp; |
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307 | G4double sy = cost*sinp; |
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308 | G4double sz = -sint; |
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309 | |
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310 | G4ThreeVector photonPolarization(sx, sy, sz); |
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311 | |
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312 | G4ThreeVector perp = photonMomentum.cross(photonPolarization); |
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313 | |
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314 | phi = twopi*G4UniformRand(); |
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315 | sinp = sin(phi); |
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316 | cosp = cos(phi); |
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317 | |
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318 | photonPolarization = cosp * photonPolarization + sinp * perp; |
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319 | |
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320 | photonPolarization = photonPolarization.unit(); |
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321 | |
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322 | // Generate a new photon: |
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323 | |
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324 | G4DynamicParticle* aScintillationPhoton = |
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325 | new G4DynamicParticle(G4OpticalPhoton::OpticalPhoton(), |
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326 | photonMomentum); |
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327 | aScintillationPhoton->SetPolarization |
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328 | (photonPolarization.x(), |
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329 | photonPolarization.y(), |
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330 | photonPolarization.z()); |
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331 | |
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332 | aScintillationPhoton->SetKineticEnergy(sampledMomentum); |
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333 | |
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334 | // Generate new G4Track object: |
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335 | |
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336 | G4double rand; |
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337 | |
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338 | if (aParticle->GetDefinition()->GetPDGCharge() != 0) { |
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339 | rand = G4UniformRand(); |
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340 | } else { |
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341 | rand = 1.0; |
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342 | } |
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343 | |
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344 | G4double delta = rand * aStep.GetStepLength(); |
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345 | G4double deltaTime = delta / |
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346 | ((pPreStepPoint->GetVelocity()+ |
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347 | pPostStepPoint->GetVelocity())/2.); |
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348 | |
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349 | deltaTime = deltaTime - |
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350 | ScintillationTime * log( G4UniformRand() ); |
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351 | |
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352 | G4double aSecondaryTime = t0 + deltaTime; |
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353 | |
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354 | G4ThreeVector aSecondaryPosition = |
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355 | x0 + rand * aStep.GetDeltaPosition(); |
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356 | |
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357 | G4Track* aSecondaryTrack = |
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358 | new G4Track(aScintillationPhoton,aSecondaryTime,aSecondaryPosition); |
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359 | |
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360 | aSecondaryTrack->SetTouchableHandle((G4VTouchable*)0); |
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361 | |
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362 | aSecondaryTrack->SetParentID(aTrack.GetTrackID()); |
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363 | |
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364 | aParticleChange.AddSecondary(aSecondaryTrack); |
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365 | |
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366 | } |
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367 | } |
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368 | |
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369 | if (verboseLevel>0) { |
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370 | G4cout << "\n Exiting from G4Scintillation::DoIt -- NumberOfSecondaries = " |
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371 | << aParticleChange.GetNumberOfSecondaries() << G4endl; |
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372 | } |
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373 | |
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374 | return G4VRestDiscreteProcess::PostStepDoIt(aTrack, aStep); |
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375 | } |
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376 | |
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377 | // BuildThePhysicsTable for the scintillation process |
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378 | // -------------------------------------------------- |
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379 | // |
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380 | |
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381 | void G4Scintillation::BuildThePhysicsTable() |
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382 | { |
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383 | if (theFastIntegralTable && theSlowIntegralTable) return; |
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384 | |
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385 | const G4MaterialTable* theMaterialTable = |
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386 | G4Material::GetMaterialTable(); |
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387 | G4int numOfMaterials = G4Material::GetNumberOfMaterials(); |
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388 | |
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389 | // create new physics table |
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390 | |
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391 | if(!theFastIntegralTable)theFastIntegralTable = new G4PhysicsTable(numOfMaterials); |
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392 | if(!theSlowIntegralTable)theSlowIntegralTable = new G4PhysicsTable(numOfMaterials); |
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393 | |
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394 | // loop for materials |
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395 | |
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396 | for (G4int i=0 ; i < numOfMaterials; i++) |
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397 | { |
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398 | G4PhysicsOrderedFreeVector* aPhysicsOrderedFreeVector = |
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399 | new G4PhysicsOrderedFreeVector(); |
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400 | G4PhysicsOrderedFreeVector* bPhysicsOrderedFreeVector = |
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401 | new G4PhysicsOrderedFreeVector(); |
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402 | |
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403 | // Retrieve vector of scintillation wavelength intensity for |
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404 | // the material from the material's optical properties table. |
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405 | |
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406 | G4Material* aMaterial = (*theMaterialTable)[i]; |
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407 | |
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408 | G4MaterialPropertiesTable* aMaterialPropertiesTable = |
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409 | aMaterial->GetMaterialPropertiesTable(); |
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410 | |
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411 | if (aMaterialPropertiesTable) { |
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412 | |
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413 | G4MaterialPropertyVector* theFastLightVector = |
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414 | aMaterialPropertiesTable->GetProperty("FASTCOMPONENT"); |
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415 | |
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416 | if (theFastLightVector) { |
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417 | |
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418 | // Retrieve the first intensity point in vector |
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419 | // of (photon momentum, intensity) pairs |
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420 | |
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421 | theFastLightVector->ResetIterator(); |
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422 | ++(*theFastLightVector); // advance to 1st entry |
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423 | |
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424 | G4double currentIN = theFastLightVector-> |
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425 | GetProperty(); |
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426 | |
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427 | if (currentIN >= 0.0) { |
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428 | |
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429 | // Create first (photon momentum, Scintillation |
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430 | // Integral pair |
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431 | |
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432 | G4double currentPM = theFastLightVector-> |
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433 | GetPhotonMomentum(); |
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434 | |
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435 | G4double currentCII = 0.0; |
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436 | |
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437 | aPhysicsOrderedFreeVector-> |
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438 | InsertValues(currentPM , currentCII); |
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439 | |
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440 | // Set previous values to current ones prior to loop |
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441 | |
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442 | G4double prevPM = currentPM; |
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443 | G4double prevCII = currentCII; |
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444 | G4double prevIN = currentIN; |
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445 | |
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446 | // loop over all (photon momentum, intensity) |
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447 | // pairs stored for this material |
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448 | |
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449 | while(++(*theFastLightVector)) |
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450 | { |
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451 | currentPM = theFastLightVector-> |
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452 | GetPhotonMomentum(); |
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453 | |
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454 | currentIN=theFastLightVector-> |
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455 | GetProperty(); |
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456 | |
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457 | currentCII = 0.5 * (prevIN + currentIN); |
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458 | |
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459 | currentCII = prevCII + |
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460 | (currentPM - prevPM) * currentCII; |
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461 | |
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462 | aPhysicsOrderedFreeVector-> |
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463 | InsertValues(currentPM, currentCII); |
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464 | |
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465 | prevPM = currentPM; |
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466 | prevCII = currentCII; |
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467 | prevIN = currentIN; |
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468 | } |
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469 | |
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470 | } |
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471 | } |
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472 | |
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473 | G4MaterialPropertyVector* theSlowLightVector = |
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474 | aMaterialPropertiesTable->GetProperty("SLOWCOMPONENT"); |
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475 | |
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476 | if (theSlowLightVector) { |
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477 | |
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478 | // Retrieve the first intensity point in vector |
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479 | // of (photon momentum, intensity) pairs |
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480 | |
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481 | theSlowLightVector->ResetIterator(); |
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482 | ++(*theSlowLightVector); // advance to 1st entry |
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483 | |
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484 | G4double currentIN = theSlowLightVector-> |
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485 | GetProperty(); |
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486 | |
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487 | if (currentIN >= 0.0) { |
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488 | |
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489 | // Create first (photon momentum, Scintillation |
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490 | // Integral pair |
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491 | |
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492 | G4double currentPM = theSlowLightVector-> |
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493 | GetPhotonMomentum(); |
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494 | |
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495 | G4double currentCII = 0.0; |
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496 | |
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497 | bPhysicsOrderedFreeVector-> |
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498 | InsertValues(currentPM , currentCII); |
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499 | |
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500 | // Set previous values to current ones prior to loop |
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501 | |
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502 | G4double prevPM = currentPM; |
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503 | G4double prevCII = currentCII; |
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504 | G4double prevIN = currentIN; |
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505 | |
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506 | // loop over all (photon momentum, intensity) |
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507 | // pairs stored for this material |
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508 | |
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509 | while(++(*theSlowLightVector)) |
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510 | { |
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511 | currentPM = theSlowLightVector-> |
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512 | GetPhotonMomentum(); |
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513 | |
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514 | currentIN=theSlowLightVector-> |
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515 | GetProperty(); |
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516 | |
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517 | currentCII = 0.5 * (prevIN + currentIN); |
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518 | |
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519 | currentCII = prevCII + |
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520 | (currentPM - prevPM) * currentCII; |
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521 | |
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522 | bPhysicsOrderedFreeVector-> |
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523 | InsertValues(currentPM, currentCII); |
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524 | |
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525 | prevPM = currentPM; |
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526 | prevCII = currentCII; |
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527 | prevIN = currentIN; |
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528 | } |
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529 | |
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530 | } |
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531 | } |
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532 | } |
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533 | |
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534 | // The scintillation integral(s) for a given material |
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535 | // will be inserted in the table(s) according to the |
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536 | // position of the material in the material table. |
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537 | |
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538 | theFastIntegralTable->insertAt(i,aPhysicsOrderedFreeVector); |
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539 | theSlowIntegralTable->insertAt(i,bPhysicsOrderedFreeVector); |
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540 | |
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541 | } |
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542 | } |
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543 | |
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544 | // GetMeanFreePath |
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545 | // --------------- |
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546 | // |
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547 | |
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548 | G4double G4Scintillation::GetMeanFreePath(const G4Track&, |
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549 | G4double , |
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550 | G4ForceCondition* condition) |
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551 | { |
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552 | *condition = StronglyForced; |
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553 | |
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554 | return DBL_MAX; |
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555 | |
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556 | } |
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557 | |
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558 | // GetMeanLifeTime |
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559 | // --------------- |
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560 | // |
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561 | |
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562 | G4double G4Scintillation::GetMeanLifeTime(const G4Track&, |
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563 | G4ForceCondition* condition) |
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564 | { |
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565 | *condition = Forced; |
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566 | |
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567 | return DBL_MAX; |
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568 | |
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569 | } |
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