| 1 | #include "G4BinaryLightIonReaction.hh"
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| 2 | #include "G4Nucleus.hh"
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| 3 | #include "G4Proton.hh"
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| 4 | #include "G4PionPlus.hh"
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| 5 | #include "G4ThreeVector.hh"
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| 6 | #include "G4LorentzVector.hh"
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| 7 | #include "G4DynamicParticle.hh"
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| 8 |
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| 9 | #include "G4LeptonConstructor.hh"
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| 10 | #include "G4IonConstructor.hh"
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| 11 | #include "G4Gamma.hh"
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| 12 |
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| 13 | G4V3DNucleus * global3DNucleus;
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| 14 |
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| 15 |
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| 16 | void Init(G4int code, vector<G4ParticleDefinition *> & particles);
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| 17 | void GetParam(G4int & A, G4int & Z, G4double & pMin, G4double & pMax,
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| 18 | G4int &nEvents, G4int & particleCode);
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| 19 | G4ThreeVector GetSpherePoint(G4double r);
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| 20 | G4ThreeVector GetSurfacePoint(G4double r);
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| 21 |
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| 22 | int main(int argc, char * argv[])
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| 23 | {
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| 24 | G4String a=G4Proton::ProtonDefinition()->GetParticleName();
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| 25 | G4cout << " At Start " << a << G4endl;
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| 26 | G4cout.setf( std::ios::scientific, std::ios::floatfield );
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| 27 | // totalRes.Start();
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| 28 | G4LeptonConstructor leptons;
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| 29 | leptons.ConstructParticle();
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| 30 | G4IonConstructor ions;
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| 31 | ions.ConstructParticle();
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| 32 |
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| 33 | G4int A, Z, nEvents, particleCode;
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| 34 | G4double pMin, pMax;
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| 35 | vector<G4ParticleDefinition *> particles;
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| 36 | if(argc == 7)
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| 37 | {
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| 38 | A = atoi(argv[1]);
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| 39 | Z = atoi(argv[2]);
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| 40 | pMin = G4double(atoi(argv[3]))*MeV;
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| 41 | pMax = G4double(atoi(argv[4]))*MeV;
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| 42 | nEvents = atoi(argv[5]);
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| 43 | particleCode = atoi(argv[6]);
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| 44 | }
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| 45 | else
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| 46 | GetParam(A, Z, pMin, pMax, nEvents, particleCode);
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| 47 |
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| 48 | if(pMin > pMax)
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| 49 | {
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| 50 | G4double pTmp = pMin;
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| 51 | pMin = pMax;
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| 52 | pMax = pTmp;
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| 53 | }
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| 54 |
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| 55 | Init(particleCode, particles);
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| 56 |
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| 57 | G4BinaryCascade hkm;
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| 58 | hkm.SetDeExcitation(0);
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| 59 |
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| 60 | for(G4int event = 0; event < nEvents; ++event)
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| 61 | {
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| 62 | G4cerr << " ---- event " << event << "----------------------"<< G4endl;
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| 63 | G4V3DNucleus * fancyNucleus = new G4Fancy3DNucleus; // for Propagate()
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| 64 | fancyNucleus->Init(16, 8);
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| 65 | G4V3DNucleus * projectile = new G4Fancy3DNucleus;
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| 66 | projectile->Init(12, 6);
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| 67 | G4double radius = fancyNucleus->GetOuterRadius();
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| 68 | G4double impactMax = fancyNucleus->GetOuterRadius()+projectile->GetOuterRadius();
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| 69 | // position
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| 70 | G4double aX=(2.*G4UniformRand()-1.)*impactMax;
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| 71 | G4double aY=(2.*G4UniformRand()-1.)*impactMax;
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| 72 |
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| 73 | G4ThreeVector pos(aX, aY, -20.*fermi);
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| 74 | // momentum
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| 75 | G4double mass = G4ParticleTable::GetParticleTable()->GetIonTable()->GetIonMass(6, 12);
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| 76 | G4double p = 280*MeV;
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| 77 | G4double e = sqrt(mass*mass+p*p);
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| 78 | G4LorentzVector mom(0, p, 0, e);
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| 79 |
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| 80 | // build the projectile
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| 81 | G4KineticTrackVector * ktv = new G4KineticTrackVector;
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| 82 | G4ThreeVector beta = mom.beta();
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| 83 | projectile->DoLorentzBoost(beta);
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| 84 | projectile->StartLoop();
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| 85 | G4Nucleon * aNuc;
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| 86 | while( (aNuc=projectile->GetNextNucleon()) )
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| 87 | {
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| 88 | G4KineticTrack * it =
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| 89 | new G4KineticTrack(aNuc->GetDefinition(), 0,
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| 90 | aNuc->GetPosition()+pos, const_cast<G4LorentzVector &>(aNuc->GetMomentum()) );
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| 91 | ktv->push_back(it);
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| 92 | }
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| 93 |
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| 94 | // do the reactions
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| 95 | G4ReactionProductVector *result=hkm.Propagate(ktv, fancyNucleus);
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| 96 |
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| 97 | delete fancyNucleus;
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| 98 | delete projectile;
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| 99 |
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| 100 | G4ReactionProductVector::iterator result_iter;
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| 101 | G4int isec=0;
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| 102 | for(result_iter = result->begin();result_iter != result->end();
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| 103 | ++result_iter)
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| 104 | {
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| 105 | G4ThreeVector pFinal= (*result_iter)->GetMomentum();
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| 106 |
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| 107 | G4cout << " Final particle # "<< ++isec << ": "
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| 108 | << pFinal.x() << " "
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| 109 | << pFinal.y() << " "
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| 110 | << pFinal.z() << " "
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| 111 | << (*result_iter)->GetTotalEnergy() << " "
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| 112 | << G4endl;
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| 113 | }
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| 114 | }
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| 115 | cout.flush();
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| 116 | return 0;
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| 117 | }
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| 118 |
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| 119 | /*
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| 120 |
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| 121 | void PrintResourceUsage(ResourceMgr & resMgr)
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| 122 | {
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| 123 | double userTime = resMgr.GetUserTime();
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| 124 | double sysTime = resMgr.GetSysTime();
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| 125 | double cpuTime = userTime+sysTime;
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| 126 | cout << "cpu time: " << cpuTime << " (" << userTime << "+"
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| 127 | << sysTime << ")" << endl;
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| 128 | }
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| 129 |
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| 130 |
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| 131 | */
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| 132 |
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| 133 | void Init(G4int code, vector<G4ParticleDefinition *> & particles)
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| 134 | {
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| 135 | if(code == 0)
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| 136 | {
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| 137 | particles.push_back(G4Gamma::Gamma());
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| 138 | return;
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| 139 | }
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| 140 |
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| 141 | G4int count = 0;
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| 142 | while(code != 0)
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| 143 | {
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| 144 | if(code & 1)
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| 145 | {
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| 146 | switch (count)
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| 147 | {
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| 148 | case 0:
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| 149 | particles.push_back(G4Proton::Proton());
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| 150 | break;
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| 151 | case 1:
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| 152 | particles.push_back(G4Neutron::Neutron());
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| 153 | break;
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| 154 | case 2:
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| 155 | particles.push_back(G4AntiProton::AntiProton());
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| 156 | break;
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| 157 | case 3:
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| 158 | particles.push_back(G4PionPlus::PionPlus());
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| 159 | break;
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| 160 | case 4:
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| 161 | particles.push_back(G4PionZero::PionZero());
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| 162 | break;
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| 163 | case 5:
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| 164 | particles.push_back(G4PionMinus::PionMinus());
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| 165 | break;
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| 166 | case 6:
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| 167 | particles.push_back(G4KaonPlus::KaonPlus());
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| 168 | break;
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| 169 | case 7:
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| 170 | particles.push_back(G4KaonZero::KaonZero());
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| 171 | break;
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| 172 | case 8:
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| 173 | particles.push_back(G4KaonMinus::KaonMinus());
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| 174 | break;
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| 175 | case 9:
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| 176 | particles.push_back(G4SigmaPlus::SigmaPlus());
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| 177 | break;
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| 178 | case 10:
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| 179 | particles.push_back(G4SigmaZero::SigmaZero());
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| 180 | break;
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| 181 | case 11:
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| 182 | particles.push_back(G4SigmaMinus::SigmaMinus());
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| 183 | break;
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| 184 | }
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| 185 | }
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| 186 | ++count;
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| 187 | code = code>>1;
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| 188 | }
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| 189 | }
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| 190 |
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| 191 |
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| 192 | void GetParam(G4int & A, G4int & Z, G4double & pMin, G4double & pMax,
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| 193 | G4int &nEvents, G4int & particleCode)
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| 194 | {
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| 195 | // A and Z
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| 196 | cout << "Input Nucleus A and Z: ";
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| 197 | cin >> A >> Z;
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| 198 | // number of events
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| 199 | cout << "Input number of events: ";
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| 200 | cin >> nEvents;
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| 201 | }
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| 202 |
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| 203 |
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| 204 |
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| 205 |
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| 206 | G4ThreeVector GetSpherePoint(G4double r)
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| 207 | {
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| 208 | // random point INSIDE a sphere
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| 209 |
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| 210 | G4double x = r*(2*G4UniformRand()-1);
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| 211 | G4double tmp = sqrt(r*r-x*x);
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| 212 | G4double y = tmp*(2*G4UniformRand()-1);
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| 213 | tmp = sqrt(r*r-x*x-y*y);
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| 214 | G4double z = tmp*(2*G4UniformRand()-1);
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| 215 | G4ThreeVector point;
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| 216 | point.setX(x);
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| 217 | point.setY(y);
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| 218 | point.setZ(z);
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| 219 | return point;
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| 220 | }
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| 221 | G4ThreeVector GetSurfacePoint(G4double r)
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| 222 | {
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| 223 | // random point oin surface of a sphere
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| 224 |
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| 225 | G4double x = r*(2*G4UniformRand()-1);
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| 226 | G4double tmp = sqrt(r*r-x*x);
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| 227 | G4double y = tmp*(2*G4UniformRand()-1);
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| 228 | G4double z = -sqrt(r*r-x*x-y*y);
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| 229 | G4ThreeVector point;
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| 230 | point.setX(x);
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| 231 | point.setY(y);
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| 232 | point.setZ(z);
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| 233 | return point;
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| 234 | }
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