// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id: G4NonEquilibriumEvaporator.hh,v 1.13 2010/09/14 17:51:36 mkelsey Exp $ // GEANT4 tag: $Name: hadr-casc-V09-03-85 $ // // 20100315 M. Kelsey -- Remove "using" directive and unnecessary #includes. // 20100413 M. Kelsey -- Pass G4CollisionOutput by ref to ::collide() // 20100517 M. Kelsey -- Inherit from common base class // 20100714 M. Kelsey -- Switch to new G4CascadeColliderBase class // 20100914 M. Kelsey -- Migrate to integer A and Z #ifndef G4NON_EQUILIBRIUM_EVAPORATOR_HH #define G4NON_EQUILIBRIUM_EVAPORATOR_HH #include "G4CascadeColliderBase.hh" class G4CollisionOutput; class G4InuclParticle; class G4NonEquilibriumEvaporator : public G4CascadeColliderBase { public: G4NonEquilibriumEvaporator(); virtual ~G4NonEquilibriumEvaporator() {} void collide(G4InuclParticle* bullet, G4InuclParticle* target, G4CollisionOutput& output); private: G4double getMatrixElement(G4int A) const; G4double getE0(G4int A) const; G4double getParLev(G4int A, G4int Z) const; }; #endif /* G4NON_EQUILIBRIUM_EVAPORATOR_HH */