1 | #ifndef G4V_CASCADE_COLLIDER_HH |
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2 | #define G4V_CASCADE_COLLIDER_HH |
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3 | // |
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4 | // ******************************************************************** |
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5 | // * License and Disclaimer * |
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6 | // * * |
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7 | // * The Geant4 software is copyright of the Copyright Holders of * |
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8 | // * the Geant4 Collaboration. It is provided under the terms and * |
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9 | // * conditions of the Geant4 Software License, included in the file * |
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10 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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11 | // * include a list of copyright holders. * |
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12 | // * * |
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13 | // * Neither the authors of this software system, nor their employing * |
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14 | // * institutes,nor the agencies providing financial support for this * |
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15 | // * work make any representation or warranty, express or implied, * |
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16 | // * regarding this software system or assume any liability for its * |
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17 | // * use. Please see the license in the file LICENSE and URL above * |
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18 | // * for the full disclaimer and the limitation of liability. * |
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19 | // * * |
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20 | // * This code implementation is the result of the scientific and * |
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21 | // * technical work of the GEANT4 collaboration. * |
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22 | // * By using, copying, modifying or distributing the software (or * |
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23 | // * any work based on the software) you agree to acknowledge its * |
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24 | // * use in resulting scientific publications, and indicate your * |
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25 | // * acceptance of all terms of the Geant4 Software license. * |
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26 | // ******************************************************************** |
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27 | // $Id: G4VCascadeCollider.hh,v 1.1 2010/05/21 17:56:34 mkelsey Exp $ |
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28 | // Geant4 tag: $Name: geant4-09-04-beta-cand-01 $ |
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29 | |
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30 | #include "globals.hh" |
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31 | #include "G4InteractionCase.hh" |
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32 | |
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33 | class G4InuclNuclei; |
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34 | class G4InuclParticle; |
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35 | class G4CollisionOutput; |
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36 | |
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37 | class G4VCascadeCollider { |
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38 | public: |
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39 | G4VCascadeCollider(const char* name="G4VCascadeCollider", G4int verbose=0); |
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40 | |
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41 | virtual ~G4VCascadeCollider() {} |
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42 | |
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43 | virtual void collide(G4InuclParticle* bullet, G4InuclParticle* target, |
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44 | G4CollisionOutput& output) = 0; |
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45 | |
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46 | virtual void setVerboseLevel(G4int verbose=0) { verboseLevel=verbose; } |
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47 | |
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48 | protected: |
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49 | const char* theName; |
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50 | G4int verboseLevel; |
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51 | G4InteractionCase interCase; // Determine bullet vs. target |
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52 | |
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53 | // Decide whether to use G4ElementaryParticleCollider or not |
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54 | virtual G4bool useEPCollider(G4InuclParticle* bullet, |
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55 | G4InuclParticle* target) const; |
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56 | |
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57 | // Decide whether to use G4BigBanger or not |
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58 | virtual G4bool explosion(G4InuclNuclei* target) const; |
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59 | |
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60 | // Decide whether to use G4IntraNuclearCascader or not |
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61 | virtual G4bool inelasticInteractionPossible(G4InuclParticle* bullet, |
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62 | G4InuclParticle* target, |
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63 | G4double ekin) const; |
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64 | }; |
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65 | |
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66 | #endif /* G4V_CASCADE_COLLIDER_HH */ |
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