1 | // |
---|
2 | // ******************************************************************** |
---|
3 | // * License and Disclaimer * |
---|
4 | // * * |
---|
5 | // * The Geant4 software is copyright of the Copyright Holders of * |
---|
6 | // * the Geant4 Collaboration. It is provided under the terms and * |
---|
7 | // * conditions of the Geant4 Software License, included in the file * |
---|
8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
---|
9 | // * include a list of copyright holders. * |
---|
10 | // * * |
---|
11 | // * Neither the authors of this software system, nor their employing * |
---|
12 | // * institutes,nor the agencies providing financial support for this * |
---|
13 | // * work make any representation or warranty, express or implied, * |
---|
14 | // * regarding this software system or assume any liability for its * |
---|
15 | // * use. Please see the license in the file LICENSE and URL above * |
---|
16 | // * for the full disclaimer and the limitation of liability. * |
---|
17 | // * * |
---|
18 | // * This code implementation is the result of the scientific and * |
---|
19 | // * technical work of the GEANT4 collaboration. * |
---|
20 | // * By using, copying, modifying or distributing the software (or * |
---|
21 | // * any work based on the software) you agree to acknowledge its * |
---|
22 | // * use in resulting scientific publications, and indicate your * |
---|
23 | // * acceptance of all terms of the Geant4 Software license. * |
---|
24 | // ******************************************************************** |
---|
25 | // |
---|
26 | // $Id: G4CascadParticle.cc,v 1.18 2010/10/20 14:34:26 mkelsey Exp $ |
---|
27 | // Geant4 tag: $Name: hadr-casc-V09-03-85 $ |
---|
28 | // |
---|
29 | // 20100112 M. Kelsey -- Remove G4CascadeMomentum, use G4LorentzVector directly |
---|
30 | // 20100114 M. Kelsey -- Replace vector<G4Double> position with G4ThreeVector |
---|
31 | // 20101012 M. Kelsey -- Check for negative d2 in getPathToTheNextZone() |
---|
32 | |
---|
33 | #include "G4CascadParticle.hh" |
---|
34 | #include "G4ios.hh" |
---|
35 | #include <cmath> |
---|
36 | |
---|
37 | G4CascadParticle::G4CascadParticle() |
---|
38 | : verboseLevel(0), current_zone(-1), current_path(-1.), movingIn(false), |
---|
39 | reflectionCounter(0), reflected(false), generation(-1) { |
---|
40 | if (verboseLevel > 3) { |
---|
41 | G4cout << " >>> G4CascadParticle::G4CascadParticle" << G4endl; |
---|
42 | } |
---|
43 | } |
---|
44 | |
---|
45 | G4double G4CascadParticle::getPathToTheNextZone(G4double rz_in, |
---|
46 | G4double rz_out) { |
---|
47 | if (verboseLevel > 3) { |
---|
48 | G4cout << " >>> G4CascadParticle::getPathToTheNextZone rz_in " << rz_in |
---|
49 | << " rz_out " << rz_out << G4endl; |
---|
50 | } |
---|
51 | |
---|
52 | const G4LorentzVector& mom = getMomentum(); |
---|
53 | |
---|
54 | G4double path = -1.0; |
---|
55 | G4double rp = mom.vect().dot(position); |
---|
56 | G4double rr = position.mag2(); |
---|
57 | G4double pp = mom.vect().mag2(); |
---|
58 | |
---|
59 | G4double ra = rr - rp * rp / pp; |
---|
60 | pp = std::sqrt(pp); |
---|
61 | G4double ds; |
---|
62 | G4double d2; |
---|
63 | |
---|
64 | if (verboseLevel > 3) { |
---|
65 | G4cout << " current_zone " << current_zone << " rr " << rr |
---|
66 | << " rp " << rp << " pp " << pp << " ra " << ra << G4endl; |
---|
67 | } |
---|
68 | |
---|
69 | if (current_zone == 0 || rp > 0.0) { |
---|
70 | d2 = rz_out * rz_out - ra; |
---|
71 | if (d2 > 0.0) { |
---|
72 | ds = 1.0; |
---|
73 | movingIn = false; |
---|
74 | } else { |
---|
75 | d2 = rz_in * rz_in - ra; |
---|
76 | ds = -1.0; |
---|
77 | movingIn = true; |
---|
78 | } |
---|
79 | } else { |
---|
80 | d2 = rz_in * rz_in - ra; |
---|
81 | if (d2 > 0.0) { |
---|
82 | ds = -1.0; |
---|
83 | movingIn = true; |
---|
84 | } else { |
---|
85 | d2 = rz_out * rz_out - ra; |
---|
86 | ds = 1.0; |
---|
87 | movingIn = false; |
---|
88 | } |
---|
89 | } |
---|
90 | |
---|
91 | if (verboseLevel > 3) G4cout << " ds " << ds << " d2 " << d2 << G4endl; |
---|
92 | |
---|
93 | path = ds * std::sqrt(d2) - rp / pp; |
---|
94 | |
---|
95 | return path; |
---|
96 | } |
---|
97 | |
---|
98 | void G4CascadParticle::propagateAlongThePath(G4double path) { |
---|
99 | if (verboseLevel > 3) { |
---|
100 | G4cout << " >>> G4CascadParticle::propagateAlongThePath" << G4endl; |
---|
101 | } |
---|
102 | |
---|
103 | position += getMomentum().vect().unit()*path; |
---|
104 | } |
---|
105 | |
---|
106 | void G4CascadParticle::print() const { |
---|
107 | theParticle.printParticle(); |
---|
108 | G4cout << " zone " << current_zone << " current_path " << current_path |
---|
109 | << " reflectionCounter " << reflectionCounter << G4endl |
---|
110 | << " x " << position.x() << " y " << position.y() |
---|
111 | << " z " << position.z() << G4endl; |
---|
112 | } |
---|
113 | |
---|