1 | // |
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2 | // ******************************************************************** |
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3 | // * License and Disclaimer * |
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4 | // * * |
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5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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7 | // * conditions of the Geant4 Software License, included in the file * |
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8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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9 | // * include a list of copyright holders. * |
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10 | // * * |
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11 | // * Neither the authors of this software system, nor their employing * |
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12 | // * institutes,nor the agencies providing financial support for this * |
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13 | // * work make any representation or warranty, express or implied, * |
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14 | // * regarding this software system or assume any liability for its * |
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15 | // * use. Please see the license in the file LICENSE and URL above * |
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16 | // * for the full disclaimer and the limitation of liability. * |
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17 | // * * |
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18 | // * This code implementation is the result of the scientific and * |
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19 | // * technical work of the GEANT4 collaboration. * |
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20 | // * By using, copying, modifying or distributing the software (or * |
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21 | // * any work based on the software) you agree to acknowledge its * |
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22 | // * use in resulting scientific publications, and indicate your * |
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23 | // * acceptance of all terms of the Geant4 Software license. * |
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24 | // ******************************************************************** |
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25 | // |
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26 | #include "G4CascadeElasticInterface.hh" |
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27 | #include "globals.hh" |
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28 | #include "G4DynamicParticleVector.hh" |
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29 | #include "G4IonTable.hh" |
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30 | #include "G4InuclCollider.hh" |
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31 | #include "G4IntraNucleiCascader.hh" |
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32 | #include "G4ElementaryParticleCollider.hh" |
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33 | #include "G4NonEquilibriumEvaporator.hh" |
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34 | #include "G4EquilibriumEvaporator.hh" |
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35 | #include "G4Fissioner.hh" |
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36 | #include "G4BigBanger.hh" |
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37 | #include "G4InuclElementaryParticle.hh" |
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38 | #include "G4InuclNuclei.hh" |
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39 | #include "G4InuclParticle.hh" |
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40 | #include "G4CollisionOutput.hh" |
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41 | #include "G4V3DNucleus.hh" |
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42 | #include "G4Track.hh" |
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43 | #include "G4Nucleus.hh" |
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44 | #include "G4NucleiModel.hh" |
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45 | #include "G4LorentzRotation.hh" |
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46 | |
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47 | |
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48 | typedef std::vector<G4InuclElementaryParticle>::iterator particleIterator; |
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49 | typedef std::vector<G4InuclNuclei>::iterator nucleiIterator; |
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50 | |
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51 | G4CascadeElasticInterface::G4CascadeElasticInterface() |
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52 | :verboseLevel(0) { |
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53 | |
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54 | if (verboseLevel > 3) { |
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55 | G4cout << " >>> G4CascadeElasticInterface::G4CascadeElasticInterface" << G4endl; |
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56 | } |
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57 | } |
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58 | |
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59 | G4ReactionProductVector* G4CascadeElasticInterface::Propagate(G4KineticTrackVector* , |
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60 | G4V3DNucleus* ) { |
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61 | return 0; |
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62 | } |
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63 | |
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64 | // #define debug_G4CascadeElasticInterface |
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65 | |
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66 | G4HadFinalState* G4CascadeElasticInterface::ApplyYourself(const G4HadProjectile& aTrack, |
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67 | G4Nucleus& theNucleus) { |
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68 | #ifdef debug_G4CascadeElasticInterface |
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69 | static G4int counter(0); |
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70 | counter++; |
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71 | G4cerr << "Reaction number "<< counter << " "<<aTrack.GetDynamicParticle()->GetDefinition()->GetParticleName()<<" "<< aTrack.GetDynamicParticle()->GetKineticEnergy()<<G4endl; |
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72 | #endif |
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73 | |
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74 | theResult.Clear(); |
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75 | |
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76 | if (verboseLevel > 3) { |
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77 | G4cout << " >>> G4CascadeElasticInterface::ApplyYourself" << G4endl; |
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78 | }; |
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79 | |
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80 | G4double eInit = 0.0; |
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81 | G4double eTot = 0.0; |
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82 | G4double sumBaryon = 0.0; |
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83 | G4double sumEnergy = 0.0; |
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84 | |
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85 | // Make conversion between native Geant4 and Bertini cascade classes. |
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86 | // NOTE: Geant4 units are MeV = 1 and GeV = 1000. Cascade code by default use GeV = 1. |
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87 | |
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88 | enum particleType { nuclei = 0, proton = 1, neutron = 2, pionPlus = 3, pionMinus = 5, pionZero = 7, photon = 10 }; |
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89 | |
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90 | G4int bulletType = 0; |
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91 | |
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92 | // Coding particles |
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93 | if (aTrack.GetDefinition() == G4Proton::Proton() ) bulletType = proton; |
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94 | if (aTrack.GetDefinition() == G4Neutron::Neutron() ) bulletType = neutron; |
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95 | if (aTrack.GetDefinition() == G4PionPlus::PionPlus() ) bulletType = pionPlus; |
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96 | if (aTrack.GetDefinition() == G4PionMinus::PionMinus() ) bulletType = pionMinus; |
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97 | if (aTrack.GetDefinition() == G4PionZero::PionZero() ) bulletType = pionZero; |
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98 | if (aTrack.GetDefinition() == G4Gamma::Gamma() ) bulletType = photon; |
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99 | |
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100 | // Code momentum and energy. |
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101 | G4double px,py,pz; |
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102 | px=aTrack.Get4Momentum().px() / GeV; |
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103 | py=aTrack.Get4Momentum().py() / GeV; |
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104 | pz=aTrack.Get4Momentum().pz() / GeV; |
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105 | |
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106 | G4LorentzVector projectileMomentum = aTrack.Get4Momentum(); |
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107 | G4LorentzRotation toZ; |
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108 | toZ.rotateZ(-projectileMomentum.phi()); |
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109 | toZ.rotateY(-projectileMomentum.theta()); |
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110 | G4LorentzRotation toLabFrame = toZ.inverse(); |
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111 | |
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112 | G4CascadeMomentum momentumBullet; |
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113 | momentumBullet[0] =0.; |
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114 | momentumBullet[1] =0; |
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115 | momentumBullet[2] =0; |
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116 | momentumBullet[3] =std::sqrt(px*px+py*py+pz*pz); |
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117 | |
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118 | G4InuclElementaryParticle * bullet = new G4InuclElementaryParticle(momentumBullet, bulletType); |
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119 | |
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120 | sumEnergy = bullet->getKineticEnergy(); // In GeV |
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121 | if (bulletType == proton || bulletType == neutron) { |
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122 | sumBaryon += 1; |
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123 | } |
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124 | |
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125 | // Set target |
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126 | G4InuclNuclei* target = 0; |
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127 | G4InuclParticle* targetH = 0; |
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128 | // and outcoming particles |
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129 | G4DynamicParticle* cascadeParticle = 0; |
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130 | |
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131 | G4CascadeMomentum targetMomentum; |
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132 | |
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133 | G4double theNucleusA = theNucleus.GetN(); |
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134 | |
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135 | if ( !(G4int(theNucleusA) == 1) ) { |
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136 | target = new G4InuclNuclei(targetMomentum, |
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137 | theNucleusA, |
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138 | theNucleus.GetZ()); |
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139 | target->setEnergy(); |
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140 | |
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141 | const G4CascadeMomentum& bmom = bullet->getMomentum(); |
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142 | eInit = std::sqrt(bmom[0] * bmom[0]); |
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143 | const G4CascadeMomentum& tmom = target->getMomentum(); |
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144 | eInit += std::sqrt(tmom[0] * tmom[0]); |
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145 | |
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146 | sumBaryon += theNucleusA; |
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147 | |
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148 | if (verboseLevel > 2) { |
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149 | G4cout << "Bullet: " << G4endl; |
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150 | bullet->printParticle(); |
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151 | } |
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152 | if (verboseLevel > 2) { |
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153 | G4cout << "Target: " << G4endl; |
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154 | target->printParticle(); |
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155 | } |
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156 | } |
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157 | |
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158 | G4CollisionOutput output; |
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159 | |
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160 | // Colliders initialisation |
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161 | G4ElementaryParticleCollider* colep = new G4ElementaryParticleCollider; |
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162 | G4IntraNucleiCascader* inc = new G4IntraNucleiCascader; // the actual cascade |
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163 | inc->setInteractionCase(1); // Interaction type is particle with nuclei. |
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164 | |
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165 | G4NonEquilibriumEvaporator* noneq = new G4NonEquilibriumEvaporator; |
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166 | G4EquilibriumEvaporator* eqil = new G4EquilibriumEvaporator; |
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167 | G4Fissioner* fiss = new G4Fissioner; |
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168 | G4BigBanger* bigb = new G4BigBanger; |
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169 | G4InuclCollider* collider = new G4InuclCollider(colep, inc, noneq, eqil, fiss, bigb); |
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170 | |
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171 | G4int maxTries = 10; // maximum tries for inelastic collision to avoid infinite loop |
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172 | G4int nTries = 0; // try counter |
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173 | |
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174 | if (G4int(theNucleusA) == 1) { // special treatment for target H(1,1) (proton) |
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175 | |
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176 | targetH = new G4InuclElementaryParticle(targetMomentum, 1); |
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177 | |
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178 | G4float cutElastic[8]; |
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179 | cutElastic[proton ] = 1.0; // GeV |
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180 | cutElastic[neutron ] = 1.0; |
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181 | cutElastic[pionPlus ] = 0.6; |
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182 | cutElastic[pionMinus] = 0.2; |
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183 | cutElastic[pionZero ] = 0.2; |
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184 | |
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185 | if (momentumBullet[3] > cutElastic[bulletType]) { // inelastic collision possible |
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186 | |
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187 | do { // we try to create inelastic interaction |
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188 | output = collider->collide(bullet, targetH); |
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189 | nTries++; |
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190 | } while( |
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191 | (nTries < maxTries) && |
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192 | (output.getOutgoingParticles().size() == 2 && // elastic: bullet + p = H(1,1) coming out |
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193 | (output.getOutgoingParticles().begin()->type() == bulletType || |
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194 | output.getOutgoingParticles().begin()->type() == proton) |
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195 | ) |
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196 | ); |
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197 | |
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198 | } else { // only elastic collision is energetically possible |
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199 | output = collider->collide(bullet, targetH); |
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200 | } |
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201 | |
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202 | sumBaryon += 1; |
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203 | |
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204 | const G4CascadeMomentum& bmom = bullet->getMomentum(); |
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205 | eInit = std::sqrt(bmom[0] * bmom[0]); |
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206 | const G4CascadeMomentum& tmom = targetH->getMomentum(); |
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207 | eInit += std::sqrt(tmom[0] * tmom[0]); |
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208 | |
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209 | if (verboseLevel > 2) { |
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210 | G4cout << "Target: " << G4endl; |
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211 | targetH->printParticle(); |
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212 | } |
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213 | |
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214 | } else { // treat all other targets excepet H(1,1) |
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215 | |
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216 | do // we try to create inelastic interaction |
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217 | { |
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218 | output = collider->collide(bullet, target ); |
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219 | nTries++; |
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220 | } while( |
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221 | (nTries < maxTries) && |
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222 | (output.getOutgoingParticles().size() + output.getNucleiFragments().size() < 2.5) && |
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223 | (output.getOutgoingParticles().size()!=0) && |
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224 | (output.getOutgoingParticles().begin()->type()==bullet->type()) |
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225 | ); |
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226 | |
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227 | } |
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228 | |
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229 | if (verboseLevel > 1) |
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230 | { |
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231 | G4cout << " Cascade output: " << G4endl; |
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232 | output.printCollisionOutput(); |
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233 | } |
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234 | |
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235 | // Convert cascade data to use hadronics interface |
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236 | std::vector<G4InuclNuclei> nucleiFragments = output.getNucleiFragments(); |
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237 | std::vector<G4InuclElementaryParticle> particles = output.getOutgoingParticles(); |
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238 | |
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239 | theResult.SetStatusChange(stopAndKill); |
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240 | |
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241 | if (!particles.empty()) { |
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242 | particleIterator ipart; |
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243 | G4int outgoingParticle; |
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244 | |
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245 | for (ipart = particles.begin(); ipart != particles.end(); ipart++) { |
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246 | outgoingParticle = ipart->type(); |
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247 | const G4CascadeMomentum& mom = ipart->getMomentum(); |
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248 | eTot += std::sqrt(mom[0] * mom[0]); |
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249 | |
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250 | G4double ekin = ipart->getKineticEnergy() * GeV; |
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251 | G4ThreeVector aMom(mom[1], mom[2], mom[3]); |
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252 | aMom = aMom.unit(); |
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253 | |
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254 | if (outgoingParticle == proton || outgoingParticle == neutron) { |
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255 | sumBaryon -= 1; |
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256 | } |
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257 | |
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258 | sumEnergy -= ekin / GeV; |
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259 | |
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260 | switch(outgoingParticle) { |
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261 | |
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262 | case proton: |
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263 | #ifdef debug_G4CascadeElasticInterface |
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264 | G4cerr << "proton " << counter << " " << aMom << " " << ekin << G4endl; |
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265 | #endif |
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266 | cascadeParticle = |
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267 | new G4DynamicParticle(G4Proton::ProtonDefinition(), aMom, ekin); |
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268 | break; |
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269 | |
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270 | case neutron: |
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271 | |
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272 | #ifdef debug_G4CascadeElasticInterface |
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273 | G4cerr << "neutron "<< counter<<" "<<aMom<<" "<< ekin<<G4endl; |
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274 | #endif |
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275 | cascadeParticle = |
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276 | new G4DynamicParticle(G4Neutron::NeutronDefinition(), aMom, ekin); |
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277 | break; |
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278 | |
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279 | case pionPlus: |
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280 | cascadeParticle = |
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281 | new G4DynamicParticle(G4PionPlus::PionPlusDefinition(), aMom, ekin); |
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282 | |
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283 | #ifdef debug_G4CascadeElasticInterface |
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284 | G4cerr << "pionPlus "<< counter<<" "<<aMom<<" "<< ekin<<G4endl; |
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285 | #endif |
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286 | break; |
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287 | |
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288 | case pionMinus: |
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289 | cascadeParticle = |
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290 | new G4DynamicParticle(G4PionMinus::PionMinusDefinition(), aMom, ekin); |
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291 | |
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292 | #ifdef debug_G4CascadeElasticInterface |
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293 | G4cerr << "pionMinus "<< counter<<" "<<aMom<<" "<< ekin<<G4endl; |
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294 | #endif |
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295 | break; |
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296 | |
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297 | case pionZero: |
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298 | cascadeParticle = |
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299 | new G4DynamicParticle(G4PionZero::PionZeroDefinition(), aMom, ekin); |
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300 | |
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301 | #ifdef debug_G4CascadeElasticInterface |
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302 | G4cerr << "pionZero "<< counter<<" "<<aMom<<" "<< ekin<<G4endl; |
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303 | #endif |
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304 | break; |
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305 | |
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306 | case photon: |
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307 | cascadeParticle = |
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308 | new G4DynamicParticle(G4Gamma::Gamma(), aMom, ekin); |
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309 | |
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310 | #ifdef debug_G4CascadeElasticInterface |
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311 | G4cerr << "photon "<< counter<<" "<<aMom<<" "<< ekin<<G4endl; |
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312 | #endif |
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313 | break; |
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314 | |
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315 | default: |
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316 | G4cout << " ERROR: G4CascadeElasticInterface::Propagate undefined particle type" |
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317 | << G4endl; |
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318 | } |
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319 | |
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320 | cascadeParticle->Set4Momentum(cascadeParticle->Get4Momentum()*=toLabFrame); |
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321 | theResult.AddSecondary(cascadeParticle); |
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322 | } |
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323 | } |
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324 | |
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325 | // get nuclei fragments |
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326 | G4DynamicParticle * aFragment = 0; |
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327 | G4ParticleDefinition * aIonDef = 0; |
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328 | G4ParticleTable *theTableOfParticles = G4ParticleTable::GetParticleTable(); |
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329 | |
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330 | if (!nucleiFragments.empty()) { |
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331 | nucleiIterator ifrag; |
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332 | |
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333 | for (ifrag = nucleiFragments.begin(); ifrag != nucleiFragments.end(); ifrag++) |
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334 | { |
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335 | G4double eKin = ifrag->getKineticEnergy() * GeV; |
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336 | const G4CascadeMomentum& mom = ifrag->getMomentum(); |
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337 | eTot += std::sqrt(mom[0] * mom[0]); |
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338 | |
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339 | G4ThreeVector aMom(mom[1], mom[2], mom[3]); |
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340 | aMom = aMom.unit(); |
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341 | |
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342 | // hpw @@@ ==> Should be zero: G4double fragmentExitation = ifrag->getExitationEnergyInGeV(); |
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343 | |
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344 | if (verboseLevel > 2) { |
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345 | G4cout << " Nuclei fragment: " << G4endl; |
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346 | ifrag->printParticle(); |
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347 | } |
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348 | |
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349 | G4int A = G4int(ifrag->getA()); |
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350 | G4int Z = G4int(ifrag->getZ()); |
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351 | aIonDef = theTableOfParticles->FindIon(Z, A, 0, Z); |
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352 | |
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353 | aFragment = new G4DynamicParticle(aIonDef, aMom, eKin); |
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354 | |
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355 | sumBaryon -= A; |
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356 | sumEnergy -= eKin / GeV; |
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357 | |
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358 | aFragment->Set4Momentum(aFragment->Get4Momentum()*=toLabFrame); |
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359 | theResult.AddSecondary(aFragment); |
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360 | } |
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361 | } |
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362 | |
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363 | if (verboseLevel > 2) { |
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364 | if (sumBaryon != 0) { |
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365 | G4cout << "ERROR: no baryon number conservation, sum of baryons = " |
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366 | << sumBaryon << G4endl; |
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367 | } |
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368 | |
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369 | if (sumEnergy > 0.01 ) { |
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370 | G4cout << "Kinetic energy conservation violated by " |
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371 | << sumEnergy << " GeV" << G4endl; |
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372 | } |
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373 | |
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374 | G4cout << "Total energy conservation at level ~" |
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375 | << (eInit - eTot) * GeV << " MeV" << G4endl; |
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376 | |
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377 | if (sumEnergy < -5.0e-5 ) { // 0.05 MeV |
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378 | G4cout << "FATAL ERROR: energy created " |
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379 | << sumEnergy * GeV << " MeV" << G4endl; |
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380 | } |
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381 | } |
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382 | |
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383 | delete bullet; |
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384 | delete colep; |
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385 | delete inc; |
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386 | delete noneq; |
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387 | delete fiss; |
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388 | delete eqil; |
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389 | delete bigb; |
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390 | delete collider; |
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391 | |
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392 | if(target != 0) delete target; |
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393 | if(targetH != 0) delete targetH; |
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394 | // if(cascadeParticle != 0) delete cascadeParticle; |
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395 | // if(aFragment != 0) delete aFragment; |
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396 | |
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397 | return &theResult; |
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398 | } |
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