source: trunk/source/processes/hadronic/models/cascade/cascade/src/G4InteractionCase.cc @ 1316

Last change on this file since 1316 was 1316, checked in by garnier, 14 years ago

update geant4-09-04-beta-cand-01 interfaces-V09-03-09 vis-V09-03-08

File size: 3.1 KB
Line 
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25// $Id: G4InteractionCase.cc,v 1.1 2010/05/21 20:43:54 mkelsey Exp $
26// GEANT4 tag: $Name: geant4-09-04-beta-cand-01 $
27//
28// 20100518  M. Kelsey -- Move code from Colliders' "bulletTargetSetter()"
29//              to setBulletTarget().
30
31#include "G4InteractionCase.hh"
32#include "G4InuclParticle.hh"
33#include "G4InuclElementaryParticle.hh"
34#include "G4InuclNuclei.hh"
35
36
37// Evaluate concrete types of input particles and assign bullet, target
38
39void G4InteractionCase::set(G4InuclParticle* part1, 
40                            G4InuclParticle* part2) {
41  clear();              // Reset everything in case of failure
42
43  // See which one of the two (or both) is a nucleus
44  G4InuclNuclei* nucl1 = dynamic_cast<G4InuclNuclei*>(part1);
45  G4InuclNuclei* nucl2 = dynamic_cast<G4InuclNuclei*>(part2);
46
47  G4InuclElementaryParticle* had1 = dynamic_cast<G4InuclElementaryParticle*>(part1);
48  G4InuclElementaryParticle* had2 = dynamic_cast<G4InuclElementaryParticle*>(part2);
49
50  if (nucl1 && nucl2) {         // Nuclear collision, lighter is projectile
51    inter_case = -2;
52    if (nucl2->getA() >= nucl1->getA()) {
53      bullet = part1;
54      target = part2;
55    } else {
56      bullet = part2;
57      target = part1;
58    } 
59  } else if (nucl1 || nucl2) {  // Hadron on nucleus, hadron projectile
60    inter_case = -1;
61    if (nucl1 && had2) {
62      bullet = part2;
63      target = part1;
64    } else {
65      bullet = part1;
66      target = part2;
67    }
68  } else if (had1 && had2) {    // Hadron-hadron interaction, order irrelevant
69    inter_case = had1->type() * had2->type();
70    bullet = part1;
71    target = part2;
72  }
73}
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