source: trunk/source/processes/hadronic/models/cascade/cascade/src/G4InteractionCase.cc @ 1340

Last change on this file since 1340 was 1340, checked in by garnier, 14 years ago

update ti head

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26// $Id: G4InteractionCase.cc,v 1.2 2010/06/25 09:44:32 gunter Exp $
27// GEANT4 tag: $Name: hadr-casc-V09-03-85 $
28//
29// 20100518  M. Kelsey -- Move code from Colliders' "bulletTargetSetter()"
30//              to setBulletTarget().
31
32#include "G4InteractionCase.hh"
33#include "G4InuclParticle.hh"
34#include "G4InuclElementaryParticle.hh"
35#include "G4InuclNuclei.hh"
36
37
38// Evaluate concrete types of input particles and assign bullet, target
39
40void G4InteractionCase::set(G4InuclParticle* part1, 
41                            G4InuclParticle* part2) {
42  clear();              // Reset everything in case of failure
43
44  // See which one of the two (or both) is a nucleus
45  G4InuclNuclei* nucl1 = dynamic_cast<G4InuclNuclei*>(part1);
46  G4InuclNuclei* nucl2 = dynamic_cast<G4InuclNuclei*>(part2);
47
48  G4InuclElementaryParticle* had1 = dynamic_cast<G4InuclElementaryParticle*>(part1);
49  G4InuclElementaryParticle* had2 = dynamic_cast<G4InuclElementaryParticle*>(part2);
50
51  if (nucl1 && nucl2) {         // Nuclear collision, lighter is projectile
52    inter_case = -2;
53    if (nucl2->getA() >= nucl1->getA()) {
54      bullet = part1;
55      target = part2;
56    } else {
57      bullet = part2;
58      target = part1;
59    } 
60  } else if (nucl1 || nucl2) {  // Hadron on nucleus, hadron projectile
61    inter_case = -1;
62    if (nucl1 && had2) {
63      bullet = part2;
64      target = part1;
65    } else {
66      bullet = part1;
67      target = part2;
68    }
69  } else if (had1 && had2) {    // Hadron-hadron interaction, order irrelevant
70    inter_case = had1->type() * had2->type();
71    bullet = part1;
72    target = part2;
73  }
74}
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