1 | // |
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2 | // ******************************************************************** |
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3 | // * License and Disclaimer * |
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4 | // * * |
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5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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7 | // * conditions of the Geant4 Software License, included in the file * |
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8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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9 | // * include a list of copyright holders. * |
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10 | // * * |
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11 | // * Neither the authors of this software system, nor their employing * |
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12 | // * institutes,nor the agencies providing financial support for this * |
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13 | // * work make any representation or warranty, express or implied, * |
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14 | // * regarding this software system or assume any liability for its * |
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15 | // * use. Please see the license in the file LICENSE and URL above * |
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16 | // * for the full disclaimer and the limitation of liability. * |
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17 | // * * |
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18 | // * This code implementation is the result of the scientific and * |
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19 | // * technical work of the GEANT4 collaboration. * |
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20 | // * By using, copying, modifying or distributing the software (or * |
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21 | // * any work based on the software) you agree to acknowledge its * |
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22 | // * use in resulting scientific publications, and indicate your * |
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23 | // * acceptance of all terms of the Geant4 Software license. * |
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24 | // ******************************************************************** |
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25 | // $Id: G4VCascadeCollider.cc,v 1.1 2010/05/21 17:56:34 mkelsey Exp $ |
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26 | // Geant4 tag: $Name: geant4-09-04-beta-cand-01 $ |
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27 | |
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28 | #include "G4VCascadeCollider.hh" |
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29 | #include "G4HadTmpUtil.hh" |
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30 | #include "G4InteractionCase.hh" |
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31 | #include "G4InuclElementaryParticle.hh" |
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32 | #include "G4InuclNuclei.hh" |
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33 | #include "G4InuclSpecialFunctions.hh" |
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34 | #include "G4NucleiProperties.hh" |
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35 | #include "G4ios.hh" |
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36 | |
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37 | using namespace G4InuclSpecialFunctions; |
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38 | |
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39 | |
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40 | // Constructor handles verbose announcement |
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41 | |
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42 | G4VCascadeCollider::G4VCascadeCollider(const char* name, G4int verbose) |
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43 | : theName(name), verboseLevel(verbose) { |
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44 | if (verbose > 3) G4cout << " >>> " << theName << " ctor " << G4endl; |
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45 | } |
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46 | |
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47 | |
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48 | // Both bullet and target must be hadrons or leptons for this to work |
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49 | |
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50 | G4bool G4VCascadeCollider::useEPCollider(G4InuclParticle* bullet, |
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51 | G4InuclParticle* target) const { |
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52 | return (dynamic_cast<G4InuclElementaryParticle*>(bullet) && |
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53 | dynamic_cast<G4InuclElementaryParticle*>(target)); |
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54 | } |
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55 | |
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56 | |
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57 | // Decide wether nuclear fragment is candidate for G4BigBanger |
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58 | |
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59 | G4bool G4VCascadeCollider::explosion(G4InuclNuclei* target) const { |
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60 | if (verboseLevel > 3) { |
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61 | G4cout << " >>> " << theName << "::explosion" << G4endl; |
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62 | } |
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63 | |
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64 | const G4double a_cut = 20.0; |
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65 | const G4double be_cut = 3.0; |
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66 | |
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67 | G4double a = target->getA(); |
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68 | G4double z = target->getZ(); |
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69 | G4double eexs = target->getExitationEnergy(); |
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70 | |
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71 | // Only small fragments with high excitations can explode |
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72 | G4bool explo = ((a <= a_cut) && |
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73 | (eexs >= be_cut * G4NucleiProperties::GetBindingEnergy(G4lrint(a), G4lrint(z))) |
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74 | ); |
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75 | |
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76 | return explo; |
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77 | } |
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78 | |
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79 | |
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80 | // Decide whether bullet-target interaction is candidate for cascade |
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81 | |
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82 | G4bool |
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83 | G4VCascadeCollider::inelasticInteractionPossible(G4InuclParticle* bullet, |
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84 | G4InuclParticle* target, |
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85 | G4double ekin) const { |
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86 | if (verboseLevel > 3) { |
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87 | G4cout << " >>> " << theName << "::inelasticInteractionPossible" << G4endl; |
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88 | } |
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89 | |
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90 | // If hadron-hadron collision, defer to ElementaryParticleCollider |
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91 | if (useEPCollider(bullet, target)) return true; |
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92 | |
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93 | // See which one of the two (or both) is a nucleus, get properties |
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94 | // FIXME: Should set a = baryon() for both, but that's not in base |
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95 | G4InuclNuclei* nuclei_bullet = dynamic_cast<G4InuclNuclei*>(bullet); |
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96 | G4double ab = nuclei_bullet ? nuclei_bullet->getA() : 1; // FIXME |
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97 | G4double zb = nuclei_bullet ? nuclei_bullet->getZ() : bullet->getCharge(); |
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98 | |
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99 | G4InuclNuclei* nuclei_target = dynamic_cast<G4InuclNuclei*>(target); |
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100 | G4double at = nuclei_target ? nuclei_target->getA() : 1; // FIXME |
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101 | G4double zt = nuclei_target ? nuclei_target->getZ() : target->getCharge(); |
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102 | |
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103 | // VCOL (Coulomb barrier) used for testing if elastic collision necessary |
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104 | const G4double coeff = 0.001 * 1.2; |
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105 | |
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106 | G4double VCOL = coeff * zt * zb / (G4cbrt(at) + G4cbrt(ab)); |
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107 | |
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108 | G4bool possible = true; // Force inelastic; should be (ekin >= VCOL) |
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109 | |
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110 | if (verboseLevel > 3) { |
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111 | G4cout << " VCOL: " << VCOL << " ekin: " << ekin << " inelastic possible: " |
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112 | << possible << G4endl; |
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113 | } |
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114 | |
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115 | return possible; |
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116 | } |
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