// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // Implementation of the HETC88 code into Geant4. // Evaporation and De-excitation parts // T. Lampen, Helsinki Institute of Physics, May-2000 #ifndef G4BertiniEvaporation_h #define G4BertiniEvaporation_h 1 #include "globals.hh" #include "G4LayeredNucleus.hh" #include "G4BertiniEvaporationChannel.hh" #include "G4ParticleChange.hh" #include "G4VEvaporation.hh" class G4BertiniEvaporation : public G4VEvaporation { public: G4BertiniEvaporation(); ~G4BertiniEvaporation(); virtual G4FragmentVector * BreakItUp(const G4Fragment &theNucleus) { G4LayeredNucleus aNuc( theNucleus.GetA(), theNucleus.GetZ() ); aNuc.AddExcitationEnergy(theNucleus.GetExcitationEnergy()); return BreakItUp(aNuc); } G4FragmentVector * BreakItUp( G4LayeredNucleus & nucleus); void setVerboseLevel( const G4int verbose ); private: G4int verboseLevel; std::vector< G4BertiniEvaporationChannel * > channelVector; void fillResult( std::vector< G4DynamicParticle * > secondaryParticleVector, G4FragmentVector * aResult ); void splitBe8( const G4double E, const G4ThreeVector boost, std::vector< G4DynamicParticle * > & secondaryParticleVector); void isotropicCosines( G4double & u, G4double & v,G4double & w ); }; #endif