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2 | // ******************************************************************** |
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3 | // * License and Disclaimer * |
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9 | // * include a list of copyright holders. * |
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11 | // * Neither the authors of this software system, nor their employing * |
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13 | // * work make any representation or warranty, express or implied, * |
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14 | // * regarding this software system or assume any liability for its * |
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15 | // * use. Please see the license in the file LICENSE and URL above * |
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18 | // * This code implementation is the result of the scientific and * |
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19 | // * technical work of the GEANT4 collaboration. * |
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20 | // * By using, copying, modifying or distributing the software (or * |
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21 | // * any work based on the software) you agree to acknowledge its * |
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22 | // * use in resulting scientific publications, and indicate your * |
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23 | // * acceptance of all terms of the Geant4 Software license. * |
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24 | // ******************************************************************** |
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25 | // |
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26 | // |
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27 | // $Id: G4QInteraction.hh,v 1.7 2009/08/28 14:49:10 mkossov Exp $ |
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28 | // GEANT4 tag $Name: hadr-chips-V09-03-08 $ |
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29 | // |
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30 | |
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31 | #ifndef G4QInteraction_h |
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32 | #define G4QInteraction_h 1 |
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33 | |
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34 | // ------------------------------------------------------------------- |
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35 | // GEANT 4 class header file |
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36 | // |
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37 | // ---------------- G4QInteraction---------------- |
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38 | // Created by Mikhail Kossov Oct,2006 |
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39 | // class for a storing colliding particles in PartonString Models |
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40 | // For comparison mirror member functions are taken from G4 class: |
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41 | // G4InteractionContent |
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42 | // ------------------------------------------------------------------- |
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43 | // Short description: Classify the interaction in soft/hard/diffractive |
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44 | // parts for firther treatment by the QGS algorithm. Pure data class... |
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45 | // Except for the SplitHadrons, which can be done elsewhere (@@ M.K.) |
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46 | // --------------------------------------------------------------------- |
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47 | |
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48 | #include "globals.hh" |
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49 | #include "G4QHadron.hh" |
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50 | |
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51 | class G4QInteraction |
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52 | { |
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53 | public: |
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54 | G4QInteraction(G4QHadron* aPrimaryParticipant); |
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55 | ~G4QInteraction(); |
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56 | int operator==(const G4QInteraction &right) const {return this==&right;} |
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57 | int operator!=(const G4QInteraction &right) const {return this!=&right;} |
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58 | G4QHadron* GetProjectile() const {return theProjectile;} |
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59 | G4QHadron* GetTarget() const {return theTarget;} |
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60 | G4int GetNumberOfSoftCollisions() {return theNumberOfSoft;} |
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61 | G4int GetNumberOfDINRCollisions() {return theNumberOfDINR;} |
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62 | G4int GetNumberOfHardCollisions() {return theNumberOfHard;} |
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63 | G4int GetNumberOfDiffractiveCollisions() {return theNumberOfDiffractive;} |
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64 | void SetTarget(G4QHadron* aTarget) {theTarget = aTarget;} |
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65 | void SetProjectile(G4QHadron* aProjectile) {theProjectile = aProjectile;} |
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66 | void SetNumberOfSoftCollisions(G4int nofSoft) {theNumberOfSoft = nofSoft;} |
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67 | void SetNumberOfDINRCollisions(G4int nofDINR) {theNumberOfDINR = nofDINR;} |
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68 | void SetNumberOfHardCollisions(G4int nofHard) {theNumberOfHard = nofHard;} |
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69 | void SetNumberOfDiffractiveCollisions(G4int nofDiff) {theNumberOfDiffractive = nofDiff;} |
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70 | void SplitHadrons() |
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71 | {if(theProjectile)theProjectile->SplitUp(); if(theTarget)theTarget->SplitUp();} |
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72 | public: |
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73 | G4QInteraction(){} |
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74 | G4QInteraction(const G4QInteraction &right); |
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75 | const G4QInteraction & operator=(const G4QInteraction &right); |
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76 | private: |
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77 | // Body |
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78 | G4QHadron* theProjectile; |
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79 | G4QHadron* theTarget; |
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80 | G4int theNumberOfDINR; |
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81 | G4int theNumberOfHard; |
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82 | G4int theNumberOfSoft; |
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83 | G4int theNumberOfDiffractive; |
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84 | }; |
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85 | |
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86 | #endif |
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