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Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4Quasmon.hh,v 1.46 2009/11/16 18:15:01 mkossov Exp $ // GEANT4 tag $Name: hadr-chips-V09-03-08 $ // // ---------------- G4Quasmon ---------------- // by Mikhail Kossov, July 1999. // class for a Quasmon used by the CHIPS Model // ------------------------------------------------------------ // Short description: If partons from the G4QPartonPair are close in // rapidity, they create Quasmons, but if they are far in the rapidity // space, they can not interact directly. Say the bottom parton (quark) // has rapidity 0, and the top parton (antiquark) has rapidity 8, then // the top quark splits in two by radiating gluon, and each part has // rapidity 4, then the gluon splits in quark-antiquark pair (rapidity // 2 each), and then the quark gadiates anothe gluon and reachs rapidity // 1. Now it can interact with the bottom antiquark, creating a Quasmon // or a hadron. The intermediate partons is the string ladder. // --------------------------------------------------------------------- #ifndef G4Quasmon_h #define G4Quasmon_h 1 // Standard G4-headers #include "G4ios.hh" #include "globals.hh" #include "G4ThreeVector.hh" #include "G4LorentzVector.hh" #include "G4LorentzRotation.hh" //CHIPS-headers #include "G4QCHIPSWorld.hh" #include "G4QChipolino.hh" #include "G4QHadronVector.hh" #include "G4QNucleus.hh" class G4Quasmon { public: G4Quasmon(G4QContent qQCont = G4QContent(0,0,0,0,0,0), G4LorentzVector q4M = G4LorentzVector(0.,0.,0.,0.), G4LorentzVector ph4M = G4LorentzVector(0.,0.,0.,0.));// Direct Constructor G4Quasmon(const G4Quasmon& right); // Copy Quasmon by object G4Quasmon(G4Quasmon* right); // Copy Quasmon by pointer ~G4Quasmon(); // Public Destructor // Overloaded Operators const G4Quasmon& operator=(const G4Quasmon& right); G4bool operator==(const G4Quasmon &right) const; G4bool operator!=(const G4Quasmon &right) const; // Static functions static void SetParameters(G4double temper=180., G4double ssin2g=.3, G4double etaetap=.3); static void SetTemper(G4double temperature); static void SetSOverU(G4double ssin2g); static void SetEtaSup(G4double etaetap); static void OpenElectromagneticDecays(); static void CloseElectromagneticDecays(); //Selectors G4double GetTemper() const; G4double GetSOverU() const; G4double GetEtaSup() const; G4LorentzVector Get4Momentum() const; G4QContent GetQC() const; G4QPDGCode GetQPDG() const; G4int GetStatus() const; G4int GetCharge() const; G4int GetBaryonNumber() const; G4int GetStrangeness() const; //Modifiers void Set4Momentum(G4LorentzVector Q4M) {q4Mom=Q4M;} // Set new value for the Quasmon 4mom void SetQC(G4QContent QQC) {valQ=QQC;} // Set new Quark Cont for the Quasmon void Boost(const G4LorentzVector& theBoost); // Boosts hadron's 4Momentum using 4M void Boost(const G4ThreeVector& B){q4Mom.boost(B);} // Boosts 4-Momentum using v/c // Public wrapper for HadronizeQuasmon(,) G4QHadronVector* Fragment(G4QNucleus& nucEnviron, G4int nQ = 1); G4QHadronVector* DecayQuasmon(); // Decay Quasmon if it's Res or Chipo G4QHadronVector* DecayQHadron(G4QHadron* hadron); // Decay QHadron if it's Res or Chipo void ClearOutput(); // Clear but not destroy the output void InitQuasmon(const G4QContent& qQCont, const G4LorentzVector& q4M); void IncreaseBy(const G4Quasmon* pQuasm); // as operator+= but by pointer void IncreaseBy(G4QContent& qQCont, const G4LorentzVector& q4M); void ClearQuasmon(); // Clear Quasmon (status=0) void KillQuasmon(); // Kill Quasmon (status=0) G4int CalculateNumberOfQPartons(G4double qMass); private: G4QHadronVector HadronizeQuasmon(G4QNucleus& qEnv, G4int nQ=1); // + new Neuclear Envir G4double GetRandomMass(G4int PDGCode, G4double maxM); void ModifyInMatterCandidates(); void CalculateHadronizationProbabilities(G4double excE, G4double kQ, G4LorentzVector k4M, G4bool piF, G4bool gaF, G4bool first=false); void FillHadronVector(G4QHadron* qHadron); G4int RandomPoisson(G4double meanValue); G4double GetQPartonMomentum(G4double mMinResidual2, G4double mCandidate2); G4bool CheckGroundState(G4bool corFlag=false); // Forbid correction by default void KillEnvironment(); // Kill Environment (Z,N,S=0,LV=0) // Body private: // Static Parameters static G4double Temperature; // Quasmon Temperature static G4double SSin2Gluons; // Percent of ssbar sea in a constituen gluon static G4double EtaEtaprime; // Part of eta-prime in all etas static G4bool WeakDecays; // Flag for opening WeakDecays (notUsed: allAreClosed) static G4bool ElMaDecays; // Flag for opening ElectroMagDecays (true by default) // Hadronic input G4LorentzVector q4Mom; // 4-momentum of the Quasmon +++++ G4QContent valQ; // Quark Content of the Quasmon +++++ G4QNucleus theEnvironment;// Nuclear (or Vacuum) Environment around the Quasmon // Output G4int status; // -1-Panic,0-Done,1-FilledSomething,2-DidNothing,3-StopedByCB,4-JustBorn G4QHadronVector theQHadrons; // Vector of generated secondary hadrons +++++ // Internal working objects (@@ it is possible to sacrifice some of them in future) G4QCHIPSWorld* theWorld; // Pointer to the CHIPS World G4LorentzVector phot4M; // Gamma 4-momentum for interaction with a quark-parton G4int nBarClust; // Maximum barion number of clusters in the Environment G4int nOfQ; // a#of quark-partons in theQuasmon (to accelerate) G4QCandidateVector theQCandidates;// Vector of possible secondary hadrons/clusters(*del*) G4double f2all; // Ratio of free nucleons to free+freeInDense nucleons G4double rEP; // E+p for the Residual Coloured Quasmon im LS +++++ G4double rMo; // p for the Residual Coloured Quasmon im LS +++++ G4double totMass; // Mass of totalCompoundSys: curQuasmon+curEnvironment G4int bEn; // BaryoNumber of the Limit Active Nuclear Environment G4double mbEn; // Mass of the LimActNucEnv G4LorentzVector bEn4M; // 4-momentum of the LimitActiveNuclearEnviron G4QContent bEnQC; // QuarkContent of the LimitActiveNuclEnv }; inline G4bool G4Quasmon::operator==(const G4Quasmon &rhs) const {return this == &rhs;} inline G4bool G4Quasmon::operator!=(const G4Quasmon &rhs) const {return this != &rhs;} inline G4double G4Quasmon::GetTemper() const {return Temperature;} inline G4double G4Quasmon::GetSOverU() const {return SSin2Gluons;} inline G4double G4Quasmon::GetEtaSup() const {return EtaEtaprime;} inline G4LorentzVector G4Quasmon::Get4Momentum() const {return q4Mom;} inline G4QContent G4Quasmon::GetQC() const {return valQ;} inline G4int G4Quasmon::GetCharge() const{return valQ.GetCharge();} inline G4int G4Quasmon::GetBaryonNumber() const{return valQ.GetBaryonNumber();} inline G4int G4Quasmon::GetStrangeness() const{return valQ.GetStrangeness();} inline G4QPDGCode G4Quasmon::GetQPDG() const {return G4QPDGCode(valQ);} inline G4int G4Quasmon::GetStatus() const {return status;} inline void G4Quasmon::ClearOutput() {std::for_each(theQHadrons.begin(), theQHadrons.end(), DeleteQHadron()); theQHadrons.clear(); } inline void G4Quasmon::KillEnvironment() {theEnvironment=G4QNucleus(0,0,0,G4LorentzVector(0.,0.,0.,0.));} inline G4double G4Quasmon::GetRandomMass(G4int PDG, G4double maxM) { G4QParticle* part = theWorld->GetQParticle(PDG); return G4QHadron(part, maxM).GetMass(); } inline void G4Quasmon::IncreaseBy(const G4Quasmon* pQuasm) { valQ += pQuasm->GetQC(); q4Mom += pQuasm->Get4Momentum(); status= 3; } inline void G4Quasmon::IncreaseBy(G4QContent& qQCont, const G4LorentzVector& q4M) { valQ += qQCont; q4Mom += q4M; status= 3; } inline void G4Quasmon::InitQuasmon(const G4QContent& qQCont, const G4LorentzVector& q4M) { valQ = qQCont; q4Mom = q4M; status= 3; } inline void G4Quasmon::ClearQuasmon() { static const G4QContent zeroQC(0,0,0,0,0,0); static const G4LorentzVector nothing(0.,0.,0.,0.); phot4M= nothing; valQ = zeroQC; q4Mom = nothing; status= 0; std::for_each(theQCandidates.begin(), theQCandidates.end(), DeleteQCandidate()); theQCandidates.clear(); } inline void G4Quasmon::KillQuasmon() { ClearQuasmon(); ClearOutput(); } #endif