// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4QInteraction.cc,v 1.6 2009/08/28 14:49:10 mkossov Exp $ // GEANT4 tag $Name: hadr-chips-V09-03-08 $ // // ------------------------------------------------------------------ // GEANT 4 class implementation file // // ---------------- G4QInteraction---------------- // Created by Mikhail Kossov Oct, 2006 // class for colliding particles (hadrons) in Parton String Models // For comparison mirror member function is G4InteractionContent // --------------------------------------------------------------------- // Short description: Classify the interaction in soft/hard/diffractive // parts for firther treatment by the QGS algorithm. // --------------------------------------------------------------------- #include "G4QInteraction.hh" G4QInteraction::G4QInteraction(G4QHadron* aProjectile) : theProjectile(aProjectile), theTarget(0), theNumberOfDINR(0), theNumberOfHard(0),theNumberOfSoft(0),theNumberOfDiffractive(0) {} G4QInteraction::G4QInteraction(const G4QInteraction &right) : theProjectile(right.GetProjectile()), theTarget(right.GetTarget()), theNumberOfDINR(0), theNumberOfHard(0), theNumberOfSoft(0), theNumberOfDiffractive(0) {} G4QInteraction::~G4QInteraction() { //delete theProjectile; //if(theTarget) delete theTarget; }