// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4HEVector.hh,v 1.12 2006/06/29 20:29:48 gunter Exp $ // GEANT4 tag $Name: geant4-09-03-ref-09 $ // // // G4 Gheisha friend class G4KinematicParticle -- header file // J.L. Chuma, TRIUMF, 22-Feb-1996 // last modified: H. Fesefeldt 18-November-1996 #ifndef G4HEVector_hh #define G4HEVector_hh 1 // Class description: // Instances of this class are used by the high energy parameterized models // to store particle type, charge, mass, energy and momentum, among other // things. Many operations are available with G4HEVectors, including // addition, subtraction, and Lorentz boosting. // Class Description - End #include "G4ParticleMomentum.hh" #include "Randomize.hh" #include "G4HadProjectile.hh" class G4HEVector { protected: G4double px; G4double py; G4double pz; G4double energy; G4double kineticEnergy; G4double mass; G4double charge; G4double timeOfFlight; G4int side; G4bool flag; G4int code; G4String particleName; G4String particleType; G4int baryon; G4int strangeness; enum {NumberOfQuarkFlavor = 8}; G4int theQuarkContent[NumberOfQuarkFlavor]; G4int theAntiQuarkContent[NumberOfQuarkFlavor]; public: G4HEVector(const G4HadProjectile * aParticle); G4HEVector() { px = 0.0; py = 0.0; pz = 0.0; energy = 0.0; kineticEnergy = 0.0; mass = 0.0; charge = 0.0; timeOfFlight = 0.0; side = 0; flag = false; code = 0; particleName = ""; particleType = ""; baryon = 0; strangeness = 0; } G4HEVector( const G4HEVector & p ) { px = p.px; py = p.py; pz = p.pz; energy = p.energy; kineticEnergy = p.kineticEnergy; mass = p.mass; charge = p.charge; timeOfFlight = p.timeOfFlight; side = p.side; flag = p.flag; code = p.code; particleName = p.particleName; particleType = p.particleType; baryon = p.baryon; strangeness = p.strangeness; } G4HEVector & operator = ( const G4HEVector & p ) { px = p.px; py = p.py; pz = p.pz; energy = p.energy; kineticEnergy = p.kineticEnergy; mass = p.mass; charge = p.charge; timeOfFlight = p.timeOfFlight; side = p.side; flag = p.flag; code = p.code; particleName = p.particleName; particleType = p.particleType; baryon = p.baryon; strangeness = p.strangeness; return *this; } ~G4HEVector(){ }; G4double Amax(G4double a, G4double b); G4String getParticleName(G4int code, G4int baryon); void setMomentum( const G4ParticleMomentum mom ); void setMomentum( const G4ParticleMomentum * mom ); void setMomentumAndUpdate( const G4ParticleMomentum mom ); void setMomentumAndUpdate( const G4ParticleMomentum * mom ); const G4ParticleMomentum getMomentum() const ; G4double getTotalMomentum(); void setMomentum( G4double x, G4double y, G4double z); void setMomentumAndUpdate( G4double x, G4double y, G4double z ); void setMomentum( G4double x, G4double y ); void setMomentumAndUpdate( G4double x, G4double y ); void setMomentum( G4double z ); void setMomentumAndUpdate( G4double z ); void setEnergy( G4double e ); void setEnergyAndUpdate( G4double e ); void setKineticEnergy( G4double ekin ); void setKineticEnergyAndUpdate(G4double ekin); G4double getEnergy(); G4double getKineticEnergy(); void setMass( G4double m ); void setMassAndUpdate( G4double m ); G4double getMass(); void setCharge( G4double c ); G4double getCharge(); void setTOF( G4double t ); G4double getTOF(); void setSide( G4int s ); G4int getSide(); void setFlag( G4bool f ); G4bool getFlag(); void setCode( G4int c ); G4int getCode(); G4String getName(); G4int getBaryonNumber(); G4int getStrangenessNumber(); G4int getQuarkContent(G4int flavor); G4int getAntiQuarkContent(G4int flavor); void setZero(); G4String getType(); void Add( const G4HEVector & p1, const G4HEVector & p2 ); void Sub( const G4HEVector & p1, const G4HEVector & p2 ); void Lor( const G4HEVector & p1, const G4HEVector & p2 ); G4double CosAng( const G4HEVector & p ); G4double Ang(const G4HEVector & p ); G4double Dot4( const G4HEVector & p1, const G4HEVector & p2); G4double Impu( const G4HEVector & p1, const G4HEVector & p2); void Add3( const G4HEVector & p1, const G4HEVector & p2); void Sub3( const G4HEVector & p1, const G4HEVector & p2); void Cross( const G4HEVector & p1, const G4HEVector & p2); G4double Dot( const G4HEVector & p1, const G4HEVector & p2); void Smul( const G4HEVector & p, G4double h); void SmulAndUpdate( const G4HEVector & p, G4double h); void Norz( const G4HEVector & p ); G4double Length(); void Exch( G4HEVector & p1); void Defs1( const G4HEVector & p1, const G4HEVector & p2); void Defs( const G4HEVector & p1, const G4HEVector & p2, G4HEVector & my, G4HEVector & mz ); void Trac( const G4HEVector & p1, const G4HEVector & mx, const G4HEVector & my, const G4HEVector & mz); void setDefinition(G4String name); G4int FillQuarkContent(); void Print( G4int L); }; #endif