// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id: G4Scatterer.hh,v 1.5 2006/06/29 20:35:58 gunter Exp $ // // // // removing a auther spec that was part of a template. #ifndef G4SCATTERER_HH #define G4SCATTERER_HH #include "globals.hh" #include #include "G4VScatterer.hh" #include "G4VCollision.hh" #include "G4KineticTrackVector.hh" #include "G4CollisionVector.hh" #include "G4BCAction.hh" class G4KineticTrack; class G4Scatterer : public G4VScatterer, public G4BCAction { public: G4Scatterer(); virtual ~G4Scatterer(); virtual G4double GetTimeToInteraction(const G4KineticTrack& trk1, const G4KineticTrack& trk2); G4double GetCrossSection(const G4KineticTrack& trk1, const G4KineticTrack& trk2); virtual G4KineticTrackVector* Scatter(const G4KineticTrack& trk1, const G4KineticTrack& trk2); virtual const std::vector & GetCollisions(G4KineticTrack * aProjectile, std::vector & someCandidates, G4double aCurrentTime); virtual G4KineticTrackVector * GetFinalState(G4KineticTrack * aProjectile, std::vector & theTargets); private: G4VCollision* FindCollision(const G4KineticTrack& trk1, const G4KineticTrack& trk2); struct Register { template void operator()(T*, G4CollisionVector * aC) { G4VCollision* aT = new T; aC->push_back(aT); } }; G4CollisionVector collisions; std::vector theCollisions; }; #endif