source: trunk/source/processes/hadronic/models/im_r_matrix/src/G4VCollision.cc @ 1201

Last change on this file since 1201 was 819, checked in by garnier, 16 years ago

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26//
27// $Id: G4VCollision.cc,v 1.3 2006/06/29 20:41:49 gunter Exp $ //
28
29#include "globals.hh"
30#include "G4ios.hh"
31#include "G4VCollision.hh"
32#include "G4VCrossSectionSource.hh"
33#include "G4KineticTrack.hh"
34
35G4VCollision::G4VCollision()
36{ }
37
38G4VCollision::~G4VCollision()
39{
40}
41
42
43G4bool G4VCollision::operator==(const G4VCollision &right) const
44{
45  return (this == (G4VCollision *) &right);
46}
47
48
49G4bool G4VCollision::operator!=(const G4VCollision &right) const
50{
51  return (this != (G4VCollision *) &right);
52}
53
54
55G4double G4VCollision::CrossSection(const G4KineticTrack& aTrk1, 
56                                    const G4KineticTrack& aTrk2) const
57{
58  G4double sigma = 0.;
59 
60  const G4VCrossSectionSource* xSource = GetCrossSectionSource();
61
62  if (xSource != 0)
63    {
64      // There is a cross section for this Collision
65      sigma = xSource->CrossSection(aTrk1,aTrk2);
66    }
67  return sigma;
68}
69
70
71void G4VCollision::Print() const
72{
73  G4String name = GetName();
74
75  G4cout << "---- " << name << "---- Cross section" << G4endl;
76
77   const G4VCrossSectionSource* xSource = GetCrossSectionSource();
78 if (xSource) xSource->Print();
79
80  G4int nComponents = 0;
81  const G4CollisionVector* components = GetComponents();
82  if (components)
83    {
84      nComponents = components->size();
85    }
86  G4cout << "---- " << name << "---- has " << nComponents << " components" <<G4endl;
87  G4int i = 0;
88  G4CollisionVector::const_iterator iter;
89  for (iter = components->begin(); iter != components->end(); ++iter)
90    {
91      G4cout << "---- " << name << " ---- Component " << i << G4endl;
92      ((*iter))->Print();
93      i++;
94    }
95 
96//  G4int i;
97//  for (i=0; i<nComponents; i++)
98//    {
99//      G4VCollision* component = (*components)[i];
100//    G4cout << "---- " << name << " ---- Component " << i << G4endl;
101//      component->Print();
102//    }
103}
104
105
106void G4VCollision::Print(const G4KineticTrack& trk1, 
107                         const G4KineticTrack& trk2) const
108{
109  G4String name = GetName();
110 
111  if (IsInCharge(trk1,trk2))
112    {   
113      G4cout << "---- " << name << "is in charge ---- " << G4endl;
114    }
115  else
116    {   
117      G4cout << "---- " << name << "is not in charge ---- " << G4endl;
118    }
119 
120  G4cout << "---- " << name << "---- Cross section" << G4endl;
121 
122  const G4VCrossSectionSource* xSource = GetCrossSectionSource();
123  if (xSource) xSource->Print();
124  G4cout << "Cross section = " << CrossSection(trk1,trk2) << G4endl;
125 
126  G4int nComponents = 0;
127  const G4CollisionVector* components = GetComponents();
128  if (components)
129    {
130      nComponents = components->size();
131    }
132  G4cout << "---- " << name << "has " << nComponents << " components" <<G4endl;
133 
134G4int i = 0;
135  G4CollisionVector::const_iterator iter;
136  for (iter = components->begin(); iter != components->end(); ++iter)
137    {
138      G4cout << "Component " << i << G4endl;
139      ((*iter))->Print();
140      i++;
141    }
142}
143
144
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