| 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // $Id: G4VCollision.cc,v 1.3 2006/06/29 20:41:49 gunter Exp $ //
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| 28 |
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| 29 | #include "globals.hh"
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| 30 | #include "G4ios.hh"
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| 31 | #include "G4VCollision.hh"
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| 32 | #include "G4VCrossSectionSource.hh"
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| 33 | #include "G4KineticTrack.hh"
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| 34 |
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| 35 | G4VCollision::G4VCollision()
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| 36 | { }
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| 37 |
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| 38 | G4VCollision::~G4VCollision()
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| 39 | {
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| 40 | }
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| 41 |
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| 42 |
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| 43 | G4bool G4VCollision::operator==(const G4VCollision &right) const
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| 44 | {
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| 45 | return (this == (G4VCollision *) &right);
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| 46 | }
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| 47 |
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| 48 |
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| 49 | G4bool G4VCollision::operator!=(const G4VCollision &right) const
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| 50 | {
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| 51 | return (this != (G4VCollision *) &right);
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| 52 | }
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| 53 |
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| 54 |
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| 55 | G4double G4VCollision::CrossSection(const G4KineticTrack& aTrk1,
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| 56 | const G4KineticTrack& aTrk2) const
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| 57 | {
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| 58 | G4double sigma = 0.;
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| 59 |
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| 60 | const G4VCrossSectionSource* xSource = GetCrossSectionSource();
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| 61 |
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| 62 | if (xSource != 0)
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| 63 | {
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| 64 | // There is a cross section for this Collision
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| 65 | sigma = xSource->CrossSection(aTrk1,aTrk2);
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| 66 | }
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| 67 | return sigma;
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| 68 | }
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| 69 |
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| 70 |
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| 71 | void G4VCollision::Print() const
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| 72 | {
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| 73 | G4String name = GetName();
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| 74 |
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| 75 | G4cout << "---- " << name << "---- Cross section" << G4endl;
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| 76 |
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| 77 | const G4VCrossSectionSource* xSource = GetCrossSectionSource();
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| 78 | if (xSource) xSource->Print();
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| 79 |
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| 80 | G4int nComponents = 0;
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| 81 | const G4CollisionVector* components = GetComponents();
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| 82 | if (components)
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| 83 | {
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| 84 | nComponents = components->size();
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| 85 | }
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| 86 | G4cout << "---- " << name << "---- has " << nComponents << " components" <<G4endl;
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| 87 | G4int i = 0;
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| 88 | G4CollisionVector::const_iterator iter;
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| 89 | for (iter = components->begin(); iter != components->end(); ++iter)
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| 90 | {
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| 91 | G4cout << "---- " << name << " ---- Component " << i << G4endl;
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| 92 | ((*iter))->Print();
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| 93 | i++;
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| 94 | }
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| 95 |
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| 96 | // G4int i;
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| 97 | // for (i=0; i<nComponents; i++)
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| 98 | // {
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| 99 | // G4VCollision* component = (*components)[i];
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| 100 | // G4cout << "---- " << name << " ---- Component " << i << G4endl;
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| 101 | // component->Print();
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| 102 | // }
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| 103 | }
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| 104 |
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| 105 |
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| 106 | void G4VCollision::Print(const G4KineticTrack& trk1,
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| 107 | const G4KineticTrack& trk2) const
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| 108 | {
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| 109 | G4String name = GetName();
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| 110 |
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| 111 | if (IsInCharge(trk1,trk2))
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| 112 | {
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| 113 | G4cout << "---- " << name << "is in charge ---- " << G4endl;
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| 114 | }
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| 115 | else
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| 116 | {
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| 117 | G4cout << "---- " << name << "is not in charge ---- " << G4endl;
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| 118 | }
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| 119 |
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| 120 | G4cout << "---- " << name << "---- Cross section" << G4endl;
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| 121 |
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| 122 | const G4VCrossSectionSource* xSource = GetCrossSectionSource();
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| 123 | if (xSource) xSource->Print();
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| 124 | G4cout << "Cross section = " << CrossSection(trk1,trk2) << G4endl;
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| 125 |
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| 126 | G4int nComponents = 0;
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| 127 | const G4CollisionVector* components = GetComponents();
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| 128 | if (components)
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| 129 | {
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| 130 | nComponents = components->size();
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| 131 | }
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| 132 | G4cout << "---- " << name << "has " << nComponents << " components" <<G4endl;
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| 133 |
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| 134 | G4int i = 0;
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| 135 | G4CollisionVector::const_iterator iter;
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| 136 | for (iter = components->begin(); iter != components->end(); ++iter)
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| 137 | {
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| 138 | G4cout << "Component " << i << G4endl;
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| 139 | ((*iter))->Print();
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| 140 | i++;
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| 141 | }
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| 142 | }
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| 143 |
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| 144 |
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