source: trunk/source/processes/hadronic/models/im_r_matrix/src/G4VCollision.cc@ 1007

Last change on this file since 1007 was 819, checked in by garnier, 17 years ago

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4VCollision.cc,v 1.3 2006/06/29 20:41:49 gunter Exp $ //
28
29#include "globals.hh"
30#include "G4ios.hh"
31#include "G4VCollision.hh"
32#include "G4VCrossSectionSource.hh"
33#include "G4KineticTrack.hh"
34
35G4VCollision::G4VCollision()
36{ }
37
38G4VCollision::~G4VCollision()
39{
40}
41
42
43G4bool G4VCollision::operator==(const G4VCollision &right) const
44{
45 return (this == (G4VCollision *) &right);
46}
47
48
49G4bool G4VCollision::operator!=(const G4VCollision &right) const
50{
51 return (this != (G4VCollision *) &right);
52}
53
54
55G4double G4VCollision::CrossSection(const G4KineticTrack& aTrk1,
56 const G4KineticTrack& aTrk2) const
57{
58 G4double sigma = 0.;
59
60 const G4VCrossSectionSource* xSource = GetCrossSectionSource();
61
62 if (xSource != 0)
63 {
64 // There is a cross section for this Collision
65 sigma = xSource->CrossSection(aTrk1,aTrk2);
66 }
67 return sigma;
68}
69
70
71void G4VCollision::Print() const
72{
73 G4String name = GetName();
74
75 G4cout << "---- " << name << "---- Cross section" << G4endl;
76
77 const G4VCrossSectionSource* xSource = GetCrossSectionSource();
78 if (xSource) xSource->Print();
79
80 G4int nComponents = 0;
81 const G4CollisionVector* components = GetComponents();
82 if (components)
83 {
84 nComponents = components->size();
85 }
86 G4cout << "---- " << name << "---- has " << nComponents << " components" <<G4endl;
87 G4int i = 0;
88 G4CollisionVector::const_iterator iter;
89 for (iter = components->begin(); iter != components->end(); ++iter)
90 {
91 G4cout << "---- " << name << " ---- Component " << i << G4endl;
92 ((*iter))->Print();
93 i++;
94 }
95
96// G4int i;
97// for (i=0; i<nComponents; i++)
98// {
99// G4VCollision* component = (*components)[i];
100// G4cout << "---- " << name << " ---- Component " << i << G4endl;
101// component->Print();
102// }
103}
104
105
106void G4VCollision::Print(const G4KineticTrack& trk1,
107 const G4KineticTrack& trk2) const
108{
109 G4String name = GetName();
110
111 if (IsInCharge(trk1,trk2))
112 {
113 G4cout << "---- " << name << "is in charge ---- " << G4endl;
114 }
115 else
116 {
117 G4cout << "---- " << name << "is not in charge ---- " << G4endl;
118 }
119
120 G4cout << "---- " << name << "---- Cross section" << G4endl;
121
122 const G4VCrossSectionSource* xSource = GetCrossSectionSource();
123 if (xSource) xSource->Print();
124 G4cout << "Cross section = " << CrossSection(trk1,trk2) << G4endl;
125
126 G4int nComponents = 0;
127 const G4CollisionVector* components = GetComponents();
128 if (components)
129 {
130 nComponents = components->size();
131 }
132 G4cout << "---- " << name << "has " << nComponents << " components" <<G4endl;
133
134G4int i = 0;
135 G4CollisionVector::const_iterator iter;
136 for (iter = components->begin(); iter != components->end(); ++iter)
137 {
138 G4cout << "Component " << i << G4endl;
139 ((*iter))->Print();
140 i++;
141 }
142}
143
144
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