source: trunk/source/processes/hadronic/models/incl/src/G4InclAblaLightIonInterface.cc @ 1197

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26// $Id: G4InclAblaLightIonInterface.cc,v 1.10 2007/12/10 16:31:57 gunter Exp $
27// Translation of INCL4.2/ABLA V3
28// Pekka Kaitaniemi, HIP (translation)
29// Christelle Schmidt, IPNL (fission code)
30// Alain Boudard, CEA (contact person INCL/ABLA)
31// Aatos Heikkinen, HIP (project coordination)
32
33#include "G4InclAblaLightIonInterface.hh"
34#include "math.h"
35#include "G4GenericIon.hh"
36#include "CLHEP/Random/Random.h"
37
38G4InclAblaLightIonInterface::G4InclAblaLightIonInterface()
39{
40  hazard = new G4Hazard();
41
42  const G4long* table_entry = CLHEP::HepRandom::getTheSeeds(); // Get random seed from CLHEP.
43  hazard->ial = (*table_entry);
44
45  varntp = new G4VarNtp();
46  calincl = new G4Calincl();
47  ws = new G4Ws();
48  mat = new G4Mat();
49  incl = new G4Incl(hazard, calincl, ws, mat, varntp);
50
51  verboseLevel = 0;
52}
53
54G4InclAblaLightIonInterface::~G4InclAblaLightIonInterface()
55{
56  delete hazard;
57  delete varntp;
58  delete calincl;
59  delete ws;
60  delete mat;
61  delete incl;
62}
63
64G4HadFinalState* G4InclAblaLightIonInterface::ApplyYourself(const G4HadProjectile& aTrack, G4Nucleus& theNucleus)
65{
66  G4int maxTries = 200;
67
68  G4int particleI, n = 0;
69
70  G4int bulletType = 0;
71
72  // Print diagnostic messages: 0 = silent, 1 and 2 = verbose
73  verboseLevel = 0;
74
75  // Increase the event number:
76  eventNumber++;
77
78  if (verboseLevel > 1) {
79    G4cout << " >>> G4InclAblaLightIonInterface::ApplyYourself called" << G4endl;
80  }
81
82  if(verboseLevel > 1) {
83    G4cout <<"G4InclAblaLightIonInterface: Now processing INCL4 event number:" << eventNumber << G4endl;
84  }
85
86  // INCL4 needs the energy in units MeV
87  G4double bulletE = aTrack.GetKineticEnergy() / MeV;
88
89  G4double targetA = theNucleus.GetN();
90  G4double targetZ = theNucleus.GetZ();
91
92  G4double eKin;
93  G4double momx = 0.0, momy = 0.0, momz = 0.0;
94  G4DynamicParticle *cascadeParticle = 0;
95  G4ParticleDefinition *aParticleDefinition = 0;
96
97  // INCL assumes the projectile particle is going in the direction of
98  // the Z-axis. Here we construct proper rotation to convert the
99  // momentum vectors of the outcoming particles to the original
100  // coordinate system.
101  G4LorentzVector projectileMomentum = aTrack.Get4Momentum();
102  G4LorentzRotation toZ;
103  toZ.rotateZ(-projectileMomentum.phi());
104  toZ.rotateY(-projectileMomentum.theta());
105  G4LorentzRotation toLabFrame = toZ.inverse();
106
107  theResult.Clear(); // Make sure the output data structure is clean.
108
109  // Map Geant4 particle types to corresponding INCL4 types.
110  enum bulletParticleType {nucleus = 0, proton = 1, neutron = 2, pionPlus = 3, pionZero = 4, 
111                           pionMinus = 5, deuteron = 6, triton = 7, he3 = 8, he4 = 9};
112
113  // Coding particles for use with INCL4 and ABLA
114  if (aTrack.GetDefinition() == G4Deuteron::Deuteron()   ) bulletType = deuteron;
115  if (aTrack.GetDefinition() == G4Triton::Triton()       ) bulletType = triton;
116  if (aTrack.GetDefinition() == G4He3::He3()             ) bulletType = he3;
117  if (aTrack.GetDefinition() == G4Alpha::Alpha()         ) bulletType = he4;
118
119  for(int i = 0; i < 15; i++) {
120    calincl->f[i] = 0.0; // Initialize INCL input data
121  }
122
123  // Check wheter the input is acceptable.
124  if((bulletType != 0) && ((targetA != 1) && (targetZ != 1))) {
125    calincl->f[0] = targetA;    // Target mass number
126    calincl->f[1] = targetZ;    // Charge number
127    calincl->f[6] = bulletType; // Type
128    calincl->f[2] = bulletE;    // Energy [MeV]
129    calincl->f[5] = 1.0;        // Time scaling
130    calincl->f[4] = 45.0;       // Nuclear potential
131
132    ws->nosurf = -2;  // Nucleus surface, -2 = Woods-Saxon
133    ws->xfoisa = 8;
134    ws->npaulstr = 0;
135
136    int nTries = 0;
137    varntp->ntrack = 0;
138
139    mat->nbmat = 1;
140    mat->amat[0] = int(calincl->f[0]);
141    mat->zmat[0] = int(calincl->f[1]);
142
143    incl->initIncl(true);
144
145    while((varntp->ntrack <= 0) && (nTries < maxTries)) { // Loop until we produce real cascade
146      nTries++;
147      if(verboseLevel > 1) {
148        G4cout <<"G4InclAblaLightIonInterface: Try number = " << nTries << G4endl; 
149      }
150      incl->processEventInclAbla(eventNumber);
151
152      if(verboseLevel > 1) {
153        G4cout <<"G4InclAblaLightIonInterface: number of tracks = " <<  varntp->ntrack <<G4endl;
154      }
155    }
156
157    if(verboseLevel > 1) {
158      /**
159       * Diagnostic output
160       */
161      G4cout <<"G4InclAblaLightIonInterface: Bullet type: " << bulletType << G4endl;
162      G4cout <<"G4Incl4AblaCascadeInterface: Bullet energy: " << bulletE << " MeV" << G4endl;
163
164      G4cout <<"G4InclAblaLightIonInterface: Target A:  " << targetA << G4endl;
165      G4cout <<"G4InclAblaLightIonInterface: Target Z:  " << targetZ << G4endl;
166
167      if(verboseLevel > 3) {
168        diagdata <<"G4InclAblaLightIonInterface: Bullet type: " << bulletType << G4endl;
169        diagdata <<"G4InclAblaLightIonInterface: Bullet energy: " << bulletE << " MeV" << G4endl;
170       
171        diagdata <<"G4InclAblaLightIonInterface: Target A:  " << targetA << G4endl;
172        diagdata <<"G4InclAblaLightIonInterface: Target Z:  " << targetZ << G4endl;
173      }
174
175      for(particleI = 0; particleI < varntp->ntrack; particleI++) {
176        G4cout << n                       << " " << calincl->f[6]             << " " << calincl->f[2] << " ";
177        G4cout << varntp->massini         << " " << varntp->mzini             << " ";
178        G4cout << varntp->exini           << " " << varntp->mulncasc          << " " << varntp->mulnevap          << " " << varntp->mulntot << " ";
179        G4cout << varntp->bimpact         << " " << varntp->jremn             << " " << varntp->kfis              << " " << varntp->estfis << " ";
180        G4cout << varntp->izfis           << " " << varntp->iafis             << " " << varntp->ntrack            << " " << varntp->itypcasc[particleI] << " ";
181        G4cout << varntp->avv[particleI]  << " " << varntp->zvv[particleI]    << " " << varntp->enerj[particleI]  << " ";
182        G4cout << varntp->plab[particleI] << " " << varntp->tetlab[particleI] << " " << varntp->philab[particleI] << G4endl;
183        // For diagnostic output
184        if(verboseLevel > 3) {
185          diagdata << n                       << " " << calincl->f[6]             << " " << calincl->f[2] << " ";
186          diagdata << varntp->massini         << " " << varntp->mzini             << " ";
187          diagdata << varntp->exini           << " " << varntp->mulncasc          << " " << varntp->mulnevap          << " " << varntp->mulntot << " ";
188          diagdata << varntp->bimpact         << " " << varntp->jremn             << " " << varntp->kfis              << " " << varntp->estfis << " ";
189          diagdata << varntp->izfis           << " " << varntp->iafis             << " " << varntp->ntrack            << " ";
190          diagdata                                                                       << varntp->itypcasc[particleI] << " ";
191          diagdata << varntp->avv[particleI]  << " " << varntp->zvv[particleI]    << " " << varntp->enerj[particleI]  << " ";
192          diagdata << varntp->plab[particleI] << " " << varntp->tetlab[particleI] << " " << varntp->philab[particleI] << G4endl;
193        }
194      }
195    }
196
197    // Check whether a valid cascade was produced.
198    // If not return the original bullet particle with the same momentum.
199    if(varntp->ntrack <= 0) {
200      if(verboseLevel > 1) {
201        G4cout <<"WARNING G4InclAblaLightIonInterface: No cascade. Returning original particle with original momentum." << G4endl;
202        G4cout <<"\t Reached maximum trials of 200 to produce inelastic scattering." << G4endl;
203      }
204
205      theResult.SetStatusChange(stopAndKill);
206     
207      if(bulletType == proton) {
208        aParticleDefinition = G4Proton::ProtonDefinition();
209      }
210      if(bulletType == neutron) {
211        aParticleDefinition = G4Neutron::NeutronDefinition();
212      }
213      if(bulletType == pionPlus) {
214        aParticleDefinition = G4PionPlus::PionPlusDefinition();
215      }
216      if(bulletType == pionZero) {
217        aParticleDefinition = G4PionZero::PionZeroDefinition();
218      }
219      if(bulletType == pionMinus) {
220        aParticleDefinition = G4PionMinus::PionMinusDefinition();
221      }
222
223      cascadeParticle = new G4DynamicParticle();
224      cascadeParticle->SetDefinition(aParticleDefinition);
225      cascadeParticle->Set4Momentum(aTrack.Get4Momentum());
226      theResult.AddSecondary(cascadeParticle);
227    }
228
229    // Convert INCL4 output to Geant4 compatible data structures.
230    // Elementary particles are converted to G4DynamicParticle.
231    theResult.SetStatusChange(stopAndKill);
232   
233    for(particleI = 0; particleI < varntp->ntrack; particleI++) { // Loop through the INCL4+ABLA output.
234      // Get energy/momentum and construct momentum vector in INCL4 coordinates.
235      momx = varntp->plab[particleI]*std::sin(varntp->tetlab[particleI]*CLHEP::pi/180.0)*std::cos(varntp->philab[particleI]*CLHEP::pi/180.0)*MeV;
236      momy = varntp->plab[particleI]*std::sin(varntp->tetlab[particleI]*CLHEP::pi/180.0)*std::sin(varntp->philab[particleI]*CLHEP::pi/180.0)*MeV;
237      momz = varntp->plab[particleI]*std::cos(varntp->tetlab[particleI]*CLHEP::pi/180.0)*MeV;
238
239      eKin = varntp->enerj[particleI] * MeV;
240
241      G4ThreeVector momDirection(momx, momy, momz); // Direction of the particle.
242      momDirection = momDirection.unit();
243      if(verboseLevel > 2) {
244        G4cout <<"G4InclAblaLightIonInterface: " << G4endl;
245        G4cout <<"A    = " << varntp->avv[particleI] << " Z = "  << varntp->zvv[particleI] << G4endl;
246        G4cout <<"eKin = " << eKin                   << " MeV"   << G4endl;
247        G4cout <<"px   = " << momDirection.x()       << " py = " << momDirection.y()       <<" pz = " << momDirection.z() << G4endl;
248      }
249
250      G4int particleIdentified = 0; // Check particle ID.
251
252      if((varntp->avv[particleI] == 1) && (varntp->zvv[particleI] == 1)) { // Proton
253        cascadeParticle = 
254          new G4DynamicParticle(G4Proton::ProtonDefinition(), momDirection, eKin);
255        particleIdentified++;
256      }
257
258      if((varntp->avv[particleI] == 1) && (varntp->zvv[particleI] == 0)) { // Neutron
259        cascadeParticle = 
260          new G4DynamicParticle(G4Neutron::NeutronDefinition(), momDirection, eKin);
261        particleIdentified++;
262      }
263
264      if((varntp->avv[particleI] == -1) && (varntp->zvv[particleI] == 1)) { // PionPlus
265        cascadeParticle = 
266          new G4DynamicParticle(G4PionPlus::PionPlusDefinition(), momDirection, eKin);
267        particleIdentified++;
268      }
269
270      if((varntp->avv[particleI] == -1) && (varntp->zvv[particleI] == 0)) { // PionZero
271        cascadeParticle = 
272          new G4DynamicParticle(G4PionZero::PionZeroDefinition(), momDirection, eKin);
273        particleIdentified++;
274      }
275
276      if((varntp->avv[particleI] == -1) && (varntp->zvv[particleI] == -1)) { // PionMinus
277        cascadeParticle = 
278          new G4DynamicParticle(G4PionMinus::PionMinusDefinition(), momDirection, eKin);
279        particleIdentified++;
280      }
281
282      if((varntp->avv[particleI] > 1) && (varntp->zvv[particleI] >= 1)) { // Nucleus fragment
283        G4ParticleDefinition * aIonDef = 0;
284        G4ParticleTable *theTableOfParticles = G4ParticleTable::GetParticleTable();
285
286        G4int A = G4int(varntp->avv[particleI]);
287        G4int Z = G4int(varntp->zvv[particleI]);
288        G4double excitationE = G4double(varntp->exini) * MeV;
289
290        if(verboseLevel > 1) {
291          G4cout <<"Finding ion: A = " << A << " Z = " << Z << " E* = " << excitationE/MeV << G4endl;
292        }
293        aIonDef = theTableOfParticles->GetIon(Z, A, excitationE);
294       
295        if(aIonDef == 0) {
296          if(verboseLevel > 1) {
297            G4cout <<"G4InclAblaLightIonInterface: " << G4endl;
298            G4cout <<"FATAL ERROR: aIonDef = 0" << G4endl;
299            G4cout <<"A = " << A << " Z = " << Z << " E* = " << excitationE << G4endl;
300          }
301        }
302
303        if(aIonDef != 0) { // If the ion was identified add it to output.
304          cascadeParticle =
305            new G4DynamicParticle(aIonDef, momDirection, eKin);
306          particleIdentified++;
307        }
308      }
309       
310      if(particleIdentified == 1) { // Particle identified properly.
311        cascadeParticle->Set4Momentum(cascadeParticle->Get4Momentum()*=toLabFrame);
312        theResult.AddSecondary(cascadeParticle); // Put data into G4HadFinalState.
313      }
314      else { // Particle identification failed.
315        if(particleIdentified > 1) { // Particle was identified as more than one particle type.
316          if(verboseLevel > 1) {
317            G4cout <<"G4InclAblaLightIonInterface: One outcoming particle was identified as";
318            G4cout <<"more than one particle type. This is probably due to a bug in the interface." << G4endl;
319            G4cout <<"Particle A:" << varntp->avv[particleI] << "Z: " << varntp->zvv[particleI] << G4endl;
320            G4cout << "(particleIdentified =" << particleIdentified << ")"  << G4endl;
321          }
322        }
323      }
324    }
325
326    varntp->ntrack = 0; // Clean up the number of generated particles in the event.
327  }
328  /**
329   * Report unsupported features.
330   * (Check bullet, target, energy range)
331   */
332  else { // If the bullet type was not recognized by the interface, it will be returned back without any interaction.
333    theResult.SetStatusChange(stopAndKill);
334
335    G4ParticleTable *theTableOfParticles = G4ParticleTable::GetParticleTable();
336    cascadeParticle = new G4DynamicParticle(theTableOfParticles->FindParticle(aTrack.GetDefinition()), aTrack.Get4Momentum());
337
338    theResult.AddSecondary(cascadeParticle);
339
340    if(verboseLevel > 1) {
341      G4cout <<"G4InclAblaLightIonInterface: Error processing event number (internal) " << eventNumber << G4endl;
342    }
343    if(verboseLevel > 3) {
344      diagdata <<"G4InclAblaLightIonInterface: Error processing event number (internal) " << eventNumber << G4endl;
345    }
346
347    if(bulletType == 0) {
348      if(verboseLevel > 1) {
349        G4cout <<"G4InclAblaLightIonInterface: Unknown bullet type" << G4endl;     
350        G4cout <<"Bullet particle name: " << cascadeParticle->GetDefinition()->GetParticleName() << G4endl;
351      }
352      if(verboseLevel > 3) {
353        diagdata <<"G4InclAblaLightIonInterface: Unknown bullet type" << G4endl;     
354        diagdata <<"Bullet particle name: " << cascadeParticle->GetDefinition()->GetParticleName() << G4endl;
355      }
356    }
357
358    if((targetA == 1) && (targetZ == 1)) { // Unsupported target
359      if(verboseLevel > 1) {
360        G4cout <<"Unsupported target: " << G4endl;
361        G4cout <<"Target A: " << targetA << G4endl;
362        G4cout <<"TargetZ: " << targetZ << G4endl;
363      }
364      if(verboseLevel > 3) {
365        diagdata <<"Unsupported target: " << G4endl;
366        diagdata <<"Target A: " << targetA << G4endl;
367       diagdata <<"TargetZ: " << targetZ << G4endl;
368      }
369    }
370
371    if(bulletE < 100) { // INCL does not support E < 100 MeV.
372      if(verboseLevel > 1) {
373        G4cout <<"Unsupported bullet energy: " << bulletE << " MeV. (Lower limit is 100 MeV)." << G4endl;
374        G4cout <<"WARNING: Returning the original bullet with original energy back to Geant4." << G4endl;
375      }
376      if(verboseLevel > 3) {
377        diagdata <<"Unsupported bullet energy: " << bulletE << " MeV. (Lower limit is 100 MeV)." << G4endl;
378      }
379    }
380
381    if(verboseLevel > 3) {
382      diagdata <<"WARNING: returning the original bullet with original energy back to Geant4." << G4endl;
383    }
384  }
385
386  return &theResult;
387} 
388
389G4ReactionProductVector* G4InclAblaLightIonInterface::Propagate(G4KineticTrackVector* , G4V3DNucleus* ) {
390  return 0;
391}
392
393
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