source: trunk/source/processes/hadronic/models/incl/src/G4InclLightIonInterface.cc@ 1007

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25//
26// $Id: G4InclLightIonInterface.cc,v 1.10 2007/12/10 16:32:07 gunter Exp $
27// Translation of INCL4.2/ABLA V3
28// Pekka Kaitaniemi, HIP (translation)
29// Christelle Schmidt, IPNL (fission code)
30// Alain Boudard, CEA (contact person INCL/ABLA)
31// Aatos Heikkinen, HIP (project coordination)
32
33#include "G4InclLightIonInterface.hh"
34#include "math.h"
35#include "G4GenericIon.hh"
36#include "CLHEP/Random/Random.h"
37
38G4InclLightIonInterface::G4InclLightIonInterface()
39{
40 hazard = new G4Hazard();
41 const G4long* table_entry = CLHEP::HepRandom::getTheSeeds(); // Get random seed from CLHEP.
42 hazard->ial = (*table_entry);
43
44 varntp = new G4VarNtp();
45 calincl = new G4Calincl();
46 ws = new G4Ws();
47 mat = new G4Mat();
48 incl = new G4Incl(hazard, calincl, ws, mat, varntp);
49
50 verboseLevel = 0;
51}
52
53G4InclLightIonInterface::~G4InclLightIonInterface()
54{
55 delete hazard;
56 delete varntp;
57 delete calincl;
58 delete ws;
59 delete mat;
60 delete incl;
61}
62
63G4HadFinalState* G4InclLightIonInterface::ApplyYourself(const G4HadProjectile& aTrack, G4Nucleus& theNucleus)
64{
65 G4int maxTries = 200;
66
67 G4int particleI, n = 0;
68
69 G4int bulletType = 0;
70
71 // Print diagnostic messages: 0 = silent, 1 and 2 = verbose
72 verboseLevel = 0;
73
74 // Increase the event number:
75 eventNumber++;
76
77 if (verboseLevel > 1) {
78 G4cout << " >>> G4InclLightIonInterface::ApplyYourself called" << G4endl;
79 }
80
81 if(verboseLevel > 1) {
82 G4cout <<"G4InclLightIonInterface: Now processing INCL4 event number:" << eventNumber << G4endl;
83 }
84
85 // INCL4 needs the energy in units MeV
86 G4double bulletE = aTrack.GetKineticEnergy() / MeV;
87
88 G4double targetA = theNucleus.GetN();
89 G4double targetZ = theNucleus.GetZ();
90
91 G4double eKin;
92 G4double momx = 0.0, momy = 0.0, momz = 0.0;
93 G4DynamicParticle *cascadeParticle = 0;
94 G4ParticleDefinition *aParticleDefinition = 0;
95
96 // INCL assumes the projectile particle is going in the direction of
97 // the Z-axis. Here we construct proper rotation to convert the
98 // momentum vectors of the outcoming particles to the original
99 // coordinate system.
100 G4LorentzVector projectileMomentum = aTrack.Get4Momentum();
101 G4LorentzRotation toZ;
102 toZ.rotateZ(-projectileMomentum.phi());
103 toZ.rotateY(-projectileMomentum.theta());
104 G4LorentzRotation toLabFrame = toZ.inverse();
105
106 theResult.Clear(); // Make sure the output data structure is clean.
107
108 // Map Geant4 particle types to corresponding INCL4 types.
109 enum bulletParticleType {nucleus = 0, proton = 1, neutron = 2, pionPlus = 3, pionZero = 4,
110 pionMinus = 5, deuteron = 6, triton = 7, he3 = 8, he4 = 9};
111
112 // Coding particles for use with INCL4 and ABLA
113 if (aTrack.GetDefinition() == G4Deuteron::Deuteron() ) bulletType = deuteron;
114 if (aTrack.GetDefinition() == G4Triton::Triton() ) bulletType = triton;
115 if (aTrack.GetDefinition() == G4He3::He3() ) bulletType = he3;
116 if (aTrack.GetDefinition() == G4Alpha::Alpha() ) bulletType = he4;
117
118 for(int i = 0; i < 15; i++) {
119 calincl->f[i] = 0.0; // Initialize INCL input data
120 }
121
122 // Check wheter the input is acceptable.
123 if((bulletType != 0) && ((targetA != 1) && (targetZ != 1))) {
124 calincl->f[0] = targetA; // Target mass number
125 calincl->f[1] = targetZ; // Charge number
126 calincl->f[6] = bulletType; // Type
127 calincl->f[2] = bulletE; // Energy [MeV]
128 calincl->f[5] = 1.0; // Time scaling
129 calincl->f[4] = 45.0; // Nuclear potential
130
131 ws->nosurf = -2; // Nucleus surface, -2 = Woods-Saxon
132 ws->xfoisa = 8;
133 ws->npaulstr = 0;
134
135 int nTries = 0;
136 varntp->ntrack = 0;
137
138 mat->nbmat = 1;
139 mat->amat[0] = int(calincl->f[0]);
140 mat->zmat[0] = int(calincl->f[1]);
141
142 incl->initIncl(true);
143
144 while((varntp->ntrack <= 0) && (nTries < maxTries)) { // Loop until we produce real cascade
145 nTries++;
146 if(verboseLevel > 1) {
147 G4cout <<"G4InclLightIonInterface: Try number = " << nTries << G4endl;
148 }
149 incl->processEventIncl();
150
151 if(verboseLevel > 1) {
152 G4cout <<"G4InclLightIonInterface: number of tracks = " << varntp->ntrack <<G4endl;
153 }
154 }
155
156 if(verboseLevel > 1) {
157 /**
158 * Diagnostic output
159 */
160 G4cout <<"G4InclLightIonInterface: Bullet type: " << bulletType << G4endl;
161 G4cout <<"G4Incl4AblaCascadeInterface: Bullet energy: " << bulletE << " MeV" << G4endl;
162
163 G4cout <<"G4InclLightIonInterface: Target A: " << targetA << G4endl;
164 G4cout <<"G4InclLightIonInterface: Target Z: " << targetZ << G4endl;
165
166 if(verboseLevel > 3) {
167 diagdata <<"G4InclLightIonInterface: Bullet type: " << bulletType << G4endl;
168 diagdata <<"G4InclLightIonInterface: Bullet energy: " << bulletE << " MeV" << G4endl;
169
170 diagdata <<"G4InclLightIonInterface: Target A: " << targetA << G4endl;
171 diagdata <<"G4InclLightIonInterface: Target Z: " << targetZ << G4endl;
172 }
173
174 for(particleI = 0; particleI < varntp->ntrack; particleI++) {
175 G4cout << n << " " << calincl->f[6] << " " << calincl->f[2] << " ";
176 G4cout << varntp->massini << " " << varntp->mzini << " ";
177 G4cout << varntp->exini << " " << varntp->mulncasc << " " << varntp->mulnevap << " " << varntp->mulntot << " ";
178 G4cout << varntp->bimpact << " " << varntp->jremn << " " << varntp->kfis << " " << varntp->estfis << " ";
179 G4cout << varntp->izfis << " " << varntp->iafis << " " << varntp->ntrack << " " << varntp->itypcasc[particleI] << " ";
180 G4cout << varntp->avv[particleI] << " " << varntp->zvv[particleI] << " " << varntp->enerj[particleI] << " ";
181 G4cout << varntp->plab[particleI] << " " << varntp->tetlab[particleI] << " " << varntp->philab[particleI] << G4endl;
182 // For diagnostic output
183 if(verboseLevel > 3) {
184 diagdata << n << " " << calincl->f[6] << " " << calincl->f[2] << " ";
185 diagdata << varntp->massini << " " << varntp->mzini << " ";
186 diagdata << varntp->exini << " " << varntp->mulncasc << " " << varntp->mulnevap << " " << varntp->mulntot << " ";
187 diagdata << varntp->bimpact << " " << varntp->jremn << " " << varntp->kfis << " " << varntp->estfis << " ";
188 diagdata << varntp->izfis << " " << varntp->iafis << " " << varntp->ntrack << " ";
189 diagdata << varntp->itypcasc[particleI] << " ";
190 diagdata << varntp->avv[particleI] << " " << varntp->zvv[particleI] << " " << varntp->enerj[particleI] << " ";
191 diagdata << varntp->plab[particleI] << " " << varntp->tetlab[particleI] << " " << varntp->philab[particleI] << G4endl;
192 }
193 }
194 }
195
196 // Check whether a valid cascade was produced.
197 // If not return the original bullet particle with the same momentum.
198 if(varntp->ntrack <= 0) {
199 if(verboseLevel > 1) {
200 G4cout <<"WARNING G4InclLightIonInterface: No cascade. Returning original particle with original momentum." << G4endl;
201 G4cout <<"\t Reached maximum trials of 200 to produce inelastic scattering." << G4endl;
202 }
203
204 theResult.SetStatusChange(stopAndKill);
205
206 if(bulletType == proton) {
207 aParticleDefinition = G4Proton::ProtonDefinition();
208 }
209 if(bulletType == neutron) {
210 aParticleDefinition = G4Neutron::NeutronDefinition();
211 }
212 if(bulletType == pionPlus) {
213 aParticleDefinition = G4PionPlus::PionPlusDefinition();
214 }
215 if(bulletType == pionZero) {
216 aParticleDefinition = G4PionZero::PionZeroDefinition();
217 }
218 if(bulletType == pionMinus) {
219 aParticleDefinition = G4PionMinus::PionMinusDefinition();
220 }
221
222 cascadeParticle = new G4DynamicParticle();
223 cascadeParticle->SetDefinition(aParticleDefinition);
224 cascadeParticle->Set4Momentum(aTrack.Get4Momentum());
225 theResult.AddSecondary(cascadeParticle);
226 }
227
228 // Convert INCL4 output to Geant4 compatible data structures.
229 // Elementary particles are converted to G4DynamicParticle.
230 theResult.SetStatusChange(stopAndKill);
231
232 for(particleI = 0; particleI < varntp->ntrack; particleI++) { // Loop through the INCL4+ABLA output.
233 // Get energy/momentum and construct momentum vector in INCL4 coordinates.
234 momx = varntp->plab[particleI]*std::sin(varntp->tetlab[particleI]*CLHEP::pi/180.0)*std::cos(varntp->philab[particleI]*CLHEP::pi/180.0)*MeV;
235 momy = varntp->plab[particleI]*std::sin(varntp->tetlab[particleI]*CLHEP::pi/180.0)*std::sin(varntp->philab[particleI]*CLHEP::pi/180.0)*MeV;
236 momz = varntp->plab[particleI]*std::cos(varntp->tetlab[particleI]*CLHEP::pi/180.0)*MeV;
237
238 eKin = varntp->enerj[particleI] * MeV;
239
240 G4ThreeVector momDirection(momx, momy, momz); // Direction of the particle.
241 momDirection = momDirection.unit();
242 if(verboseLevel > 2) {
243 G4cout <<"G4InclLightIonInterface: " << G4endl;
244 G4cout <<"A = " << varntp->avv[particleI] << " Z = " << varntp->zvv[particleI] << G4endl;
245 G4cout <<"eKin = " << eKin << " MeV" << G4endl;
246 G4cout <<"px = " << momDirection.x() << " py = " << momDirection.y() <<" pz = " << momDirection.z() << G4endl;
247 }
248
249 G4int particleIdentified = 0; // Check particle ID.
250
251 if((varntp->avv[particleI] == 1) && (varntp->zvv[particleI] == 1)) { // Proton
252 cascadeParticle =
253 new G4DynamicParticle(G4Proton::ProtonDefinition(), momDirection, eKin);
254 particleIdentified++;
255 }
256
257 if((varntp->avv[particleI] == 1) && (varntp->zvv[particleI] == 0)) { // Neutron
258 cascadeParticle =
259 new G4DynamicParticle(G4Neutron::NeutronDefinition(), momDirection, eKin);
260 particleIdentified++;
261 }
262
263 if((varntp->avv[particleI] == -1) && (varntp->zvv[particleI] == 1)) { // PionPlus
264 cascadeParticle =
265 new G4DynamicParticle(G4PionPlus::PionPlusDefinition(), momDirection, eKin);
266 particleIdentified++;
267 }
268
269 if((varntp->avv[particleI] == -1) && (varntp->zvv[particleI] == 0)) { // PionZero
270 cascadeParticle =
271 new G4DynamicParticle(G4PionZero::PionZeroDefinition(), momDirection, eKin);
272 particleIdentified++;
273 }
274
275 if((varntp->avv[particleI] == -1) && (varntp->zvv[particleI] == -1)) { // PionMinus
276 cascadeParticle =
277 new G4DynamicParticle(G4PionMinus::PionMinusDefinition(), momDirection, eKin);
278 particleIdentified++;
279 }
280
281 if((varntp->avv[particleI] > 1) && (varntp->zvv[particleI] >= 1)) { // Nucleus fragment
282 G4ParticleDefinition * aIonDef = 0;
283 G4ParticleTable *theTableOfParticles = G4ParticleTable::GetParticleTable();
284
285 G4int A = G4int(varntp->avv[particleI]);
286 G4int Z = G4int(varntp->zvv[particleI]);
287 G4double excitationE = G4double(varntp->exini) * MeV;
288
289 if(verboseLevel > 1) {
290 G4cout <<"Finding ion: A = " << A << " Z = " << Z << " E* = " << excitationE/MeV << G4endl;
291 }
292 aIonDef = theTableOfParticles->GetIon(Z, A, excitationE);
293
294 if(aIonDef == 0) {
295 if(verboseLevel > 1) {
296 G4cout <<"G4InclLightIonInterface: " << G4endl;
297 G4cout <<"FATAL ERROR: aIonDef = 0" << G4endl;
298 G4cout <<"A = " << A << " Z = " << Z << " E* = " << excitationE << G4endl;
299 }
300 }
301
302 if(aIonDef != 0) { // If the ion was identified add it to output.
303 cascadeParticle =
304 new G4DynamicParticle(aIonDef, momDirection, eKin);
305 particleIdentified++;
306 }
307 }
308
309 if(particleIdentified == 1) { // Particle identified properly.
310 cascadeParticle->Set4Momentum(cascadeParticle->Get4Momentum()*=toLabFrame);
311 theResult.AddSecondary(cascadeParticle); // Put data into G4HadFinalState.
312 }
313 else { // Particle identification failed.
314 if(particleIdentified > 1) { // Particle was identified as more than one particle type.
315 if(verboseLevel > 1) {
316 G4cout <<"G4InclLightIonInterface: One outcoming particle was identified as";
317 G4cout <<"more than one particle type. This is probably due to a bug in the interface." << G4endl;
318 G4cout <<"Particle A:" << varntp->avv[particleI] << "Z: " << varntp->zvv[particleI] << G4endl;
319 G4cout << "(particleIdentified =" << particleIdentified << ")" << G4endl;
320 }
321 }
322 }
323 }
324
325 varntp->ntrack = 0; // Clean up the number of generated particles in the event.
326 }
327 /**
328 * Report unsupported features.
329 * (Check bullet, target, energy range)
330 */
331 else { // If the bullet type was not recognized by the interface, it will be returned back without any interaction.
332 theResult.SetStatusChange(stopAndKill);
333
334 G4ParticleTable *theTableOfParticles = G4ParticleTable::GetParticleTable();
335 cascadeParticle = new G4DynamicParticle(theTableOfParticles->FindParticle(aTrack.GetDefinition()), aTrack.Get4Momentum());
336
337 theResult.AddSecondary(cascadeParticle);
338
339 if(verboseLevel > 1) {
340 G4cout <<"G4InclLightIonInterface: Error processing event number (internal) " << eventNumber << G4endl;
341 }
342 if(verboseLevel > 3) {
343 diagdata <<"G4InclLightIonInterface: Error processing event number (internal) " << eventNumber << G4endl;
344 }
345
346 if(bulletType == 0) {
347 if(verboseLevel > 1) {
348 G4cout <<"G4InclLightIonInterface: Unknown bullet type" << G4endl;
349 G4cout <<"Bullet particle name: " << cascadeParticle->GetDefinition()->GetParticleName() << G4endl;
350 }
351 if(verboseLevel > 3) {
352 diagdata <<"G4InclLightIonInterface: Unknown bullet type" << G4endl;
353 diagdata <<"Bullet particle name: " << cascadeParticle->GetDefinition()->GetParticleName() << G4endl;
354 }
355 }
356
357 if((targetA == 1) && (targetZ == 1)) { // Unsupported target
358 if(verboseLevel > 1) {
359 G4cout <<"Unsupported target: " << G4endl;
360 G4cout <<"Target A: " << targetA << G4endl;
361 G4cout <<"TargetZ: " << targetZ << G4endl;
362 }
363 if(verboseLevel > 3) {
364 diagdata <<"Unsupported target: " << G4endl;
365 diagdata <<"Target A: " << targetA << G4endl;
366 diagdata <<"TargetZ: " << targetZ << G4endl;
367 }
368 }
369
370 if(bulletE < 100) { // INCL does not support E < 100 MeV.
371 if(verboseLevel > 1) {
372 G4cout <<"Unsupported bullet energy: " << bulletE << " MeV. (Lower limit is 100 MeV)." << G4endl;
373 G4cout <<"WARNING: Returning the original bullet with original energy back to Geant4." << G4endl;
374 }
375 if(verboseLevel > 3) {
376 diagdata <<"Unsupported bullet energy: " << bulletE << " MeV. (Lower limit is 100 MeV)." << G4endl;
377 }
378 }
379 if(verboseLevel > 3) {
380 diagdata <<"WARNING: returning the original bullet with original energy back to Geant4." << G4endl;
381 }
382 }
383
384 return &theResult;
385}
386
387G4ReactionProductVector* G4InclLightIonInterface::Propagate(G4KineticTrackVector* , G4V3DNucleus* ) {
388 return 0;
389}
390
391
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