// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4LElastic.hh,v 1.12 2007/02/26 19:05:01 dennis Exp $ // GEANT4 tag $Name: geant4-09-02-ref-02 $ // // // G4 Model: Low energy elastic scattering -- header file // F.W. Jones, TRIUMF, 04-JUN-96 // // For further comments see G4LElastic.cc. // // use -scheme for elastic scattering: HPW, 20th June 1997 // most of the code comes from the old Low-energy Elastic class // #ifndef G4LElastic_h #define G4LElastic_h 1 // Class Description // Final state production model for hadron nuclear elastic scattering; // To be used in your physics list in case you need this physics. // In this case you want to register an object of this class with // the corresponding process. // Class Description - End #include "globals.hh" #include "Randomize.hh" #include "G4Element.hh" #include "G4ElementVector.hh" #include "G4ElementTable.hh" #include "G4PhysicsTable.hh" #include "G4PhysicsVector.hh" #include "G4LPhysicsFreeVector.hh" #include "G4LightMedia.hh" #include "G4Step.hh" #include "G4TrackStatus.hh" #include "G4HadronicInteraction.hh" class G4LElastic : public G4HadronicInteraction { public: G4LElastic() : G4HadronicInteraction("G4LElastic") { SetMinEnergy( 0.0*GeV ); SetMaxEnergy( DBL_MAX ); } ~G4LElastic() {}; G4HadFinalState * ApplyYourself(const G4HadProjectile & aTrack, G4Nucleus & targetNucleus); private: G4LightMedia LightMedia; G4int Rtmi(G4double* x, G4double xli, G4double xri, G4double eps, G4int iend, G4double aa, G4double bb, G4double cc, G4double dd, G4double rr); G4double Fctcos(G4double t, G4double aa, G4double bb, G4double cc, G4double dd, G4double rr); void Defs1(G4double p, G4double px, G4double py, G4double pz, G4double pxinc, G4double pyinc, G4double pzinc, G4double* pxnew, G4double* pynew, G4double* pznew); }; #endif