source: trunk/source/processes/hadronic/models/low_energy/src/G4LEAlphaInelastic.cc@ 1200

Last change on this file since 1200 was 819, checked in by garnier, 17 years ago

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28 // Hadronic Process: Alpha Inelastic Process
29 // J.L. Chuma, TRIUMF, 25-Feb-1997
30 // Last modified: 27-Mar-1997
31 // J.L. Chuma, 08-May-2001: Update original incident passed back in vec[0]
32 // from NuclearReaction
33 //
34#include "G4LEAlphaInelastic.hh"
35#include "Randomize.hh"
36#include "G4Electron.hh"
37
38 G4HadFinalState *
39 G4LEAlphaInelastic::ApplyYourself( const G4HadProjectile &aTrack,
40 G4Nucleus &targetNucleus )
41 {
42 theParticleChange.Clear();
43 G4double A = targetNucleus.GetN();
44 G4double Z = targetNucleus.GetZ();
45
46 G4double kineticEnergy = aTrack.Get4Momentum().e()-aTrack.GetDefinition()->GetPDGMass();
47 if( verboseLevel > 1 )
48 {
49 const G4Material *targetMaterial = aTrack.GetMaterial();
50 G4cout << "G4LEAlphaInelastic::ApplyYourself called" << G4endl;
51 G4cout << "kinetc energy = " <<kineticEnergy/MeV << "MeV, ";
52 G4cout << "target material = " << targetMaterial->GetName() << G4endl;
53 }
54
55 // Work-around for lack of model above 100 MeV
56 if (kineticEnergy/MeV > 100. || kineticEnergy <= 0.1*MeV)
57 {
58 theParticleChange.SetStatusChange(isAlive);
59 theParticleChange.SetEnergyChange(aTrack.GetKineticEnergy());
60 theParticleChange.SetMomentumChange(aTrack.Get4Momentum().vect().unit());
61 return &theParticleChange;
62 }
63 G4double theAtomicMass = targetNucleus.AtomicMass( A, Z );
64 G4double massVec[9];
65 massVec[0] = targetNucleus.AtomicMass( A+4.0, Z+2.0 );
66 massVec[1] = targetNucleus.AtomicMass( A+3.0, Z+2.0 );
67 massVec[2] = targetNucleus.AtomicMass( A+3.0, Z+1.0 );
68 massVec[3] = targetNucleus.AtomicMass( A+2.0, Z+1.0 );
69 massVec[4] = targetNucleus.AtomicMass( A+1.0, Z+1.0 );
70 massVec[5] = theAtomicMass;
71 massVec[6] = targetNucleus.AtomicMass( A+2.0, Z+2.0 );
72 massVec[7] = massVec[3];
73 massVec[8] = targetNucleus.AtomicMass( A+2.0, Z );
74 //
75 G4FastVector<G4ReactionProduct,4> vec; // vec will contain the secondary particles
76 G4int vecLen = 0;
77 vec.Initialize( 0 );
78 //
79 theReactionDynamics.NuclearReaction( vec, vecLen, &aTrack,
80 targetNucleus, theAtomicMass, massVec );
81 //
82 G4double p = vec[0]->GetMomentum().mag();
83 theParticleChange.SetMomentumChange( vec[0]->GetMomentum() *(1./p));
84 theParticleChange.SetEnergyChange( vec[0]->GetKineticEnergy() );
85 delete vec[0];
86 //
87 G4DynamicParticle *pd;
88 for( G4int i=1; i<vecLen; ++i )
89 {
90 pd = new G4DynamicParticle();
91 pd->SetDefinition( vec[i]->GetDefinition() );
92 pd->SetMomentum( vec[i]->GetMomentum() );
93 theParticleChange.AddSecondary( pd );
94 delete vec[i];
95 }
96 //
97 return &theParticleChange;
98 }
99
100 /* end of file */
101
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