source: trunk/source/processes/hadronic/models/low_energy/src/G4LEDeuteronInelastic.cc@ 1201

Last change on this file since 1201 was 819, checked in by garnier, 17 years ago

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28 // Hadronic Process: Deuteron Inelastic Process
29 // J.L. Chuma, TRIUMF, 25-Feb-1997
30 // Last modified: 27-Mar-1997
31 // J.L. Chuma, 08-May-2001: Update original incident passed back in vec[0]
32 // from NuclearReaction
33 //
34#include "G4LEDeuteronInelastic.hh"
35#include "Randomize.hh"
36#include "G4Electron.hh"
37
38 G4HadFinalState *
39 G4LEDeuteronInelastic::ApplyYourself( const G4HadProjectile &aTrack,
40 G4Nucleus &targetNucleus )
41 {
42 theParticleChange.Clear();
43 const G4HadProjectile *originalIncident = &aTrack;
44
45 if( verboseLevel > 1 )
46 {
47 const G4Material *targetMaterial = aTrack.GetMaterial();
48 G4cout << "G4LEDeuteronInelastic::ApplyYourself called" << G4endl;
49 G4cout << "kinetic energy = " << originalIncident->GetKineticEnergy()/MeV << "MeV, ";
50 G4cout << "target material = " << targetMaterial->GetName() << ", ";
51 }
52
53 // Work-around for lack of model above 100 MeV
54 if( originalIncident->GetKineticEnergy()/MeV > 100. ||
55 originalIncident->GetKineticEnergy() <= 0.1*MeV )
56 {
57 theParticleChange.SetStatusChange(isAlive);
58 theParticleChange.SetEnergyChange(aTrack.GetKineticEnergy());
59 theParticleChange.SetMomentumChange(aTrack.Get4Momentum().vect().unit());
60 return &theParticleChange;
61 }
62
63 G4double A = targetNucleus.GetN();
64 G4double Z = targetNucleus.GetZ();
65 G4double theAtomicMass = targetNucleus.AtomicMass( A, Z );
66 G4double massVec[9];
67 massVec[0] = targetNucleus.AtomicMass( A+2.0, Z+1.0 );
68 massVec[1] = targetNucleus.AtomicMass( A+1.0, Z+1.0 );
69 massVec[2] = targetNucleus.AtomicMass( A+1.0, Z );
70 massVec[3] = theAtomicMass;
71 massVec[4] = 0.;
72 if (A > 1.0 && A-1.0 > Z)
73 massVec[4] = targetNucleus.AtomicMass( A-1.0, Z );
74 massVec[5] = 0.;
75 if (A > 2.0 && Z > 1.0 && A-2.0 > Z-1.0)
76 massVec[5] = targetNucleus.AtomicMass( A-2.0, Z-1.0 );
77 massVec[6] = 0.;
78 if (A > Z+1.0)
79 massVec[6] = targetNucleus.AtomicMass( A, Z+1.0 );
80 massVec[7] = massVec[3];
81 massVec[8] = 0.;
82 if (Z > 1.0) massVec[8] = targetNucleus.AtomicMass( A,Z-1.0 );
83
84 G4FastVector<G4ReactionProduct,4> vec; // vec will contain the secondary particles
85 G4int vecLen = 0;
86 vec.Initialize( 0 );
87
88 theReactionDynamics.NuclearReaction( vec, vecLen, originalIncident,
89 targetNucleus, theAtomicMass, massVec );
90 //
91 G4double p = vec[0]->GetMomentum().mag();
92 theParticleChange.SetMomentumChange( vec[0]->GetMomentum() * (1.0/p) );
93 theParticleChange.SetEnergyChange( vec[0]->GetKineticEnergy() );
94 delete vec[0];
95 //
96 G4DynamicParticle *pd;
97 for( G4int i=1; i<vecLen; ++i )
98 {
99 pd = new G4DynamicParticle();
100 pd->SetDefinition( vec[i]->GetDefinition() );
101 pd->SetMomentum( vec[i]->GetMomentum() );
102 theParticleChange.AddSecondary( pd );
103 delete vec[i];
104 }
105 return &theParticleChange;
106 }
107
108 /* end of file */
109
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