// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // // Hadronic Process: Low Energy Proton Inelastic Process // J.L. Chuma, TRIUMF, 19-Nov-1996 #include "G4LEProtonInelastic.hh" #include "Randomize.hh" G4HadFinalState * G4LEProtonInelastic::ApplyYourself( const G4HadProjectile &aTrack, G4Nucleus &targetNucleus ) { theParticleChange.Clear(); const G4HadProjectile *originalIncident = &aTrack; if (originalIncident->GetKineticEnergy()<= 0.1*MeV) { theParticleChange.SetStatusChange(isAlive); theParticleChange.SetEnergyChange(aTrack.GetKineticEnergy()); theParticleChange.SetMomentumChange(aTrack.Get4Momentum().vect().unit()); return &theParticleChange; } // // create the target particle // G4DynamicParticle *originalTarget = targetNucleus.ReturnTargetParticle(); if( verboseLevel > 1 ) { const G4Material *targetMaterial = aTrack.GetMaterial(); G4cout << "G4LEProtonInelastic::ApplyYourself called" << G4endl; G4cout << "kinetic energy = " << originalIncident->GetKineticEnergy()/MeV << "MeV, "; G4cout << "target material = " << targetMaterial->GetName() << ", "; G4cout << "target particle = " << originalTarget->GetDefinition()->GetParticleName() << G4endl; } if( originalIncident->GetKineticEnergy()/GeV < 0.01+2.*G4UniformRand()/9. ) { SlowProton( originalIncident, targetNucleus ); delete originalTarget; return &theParticleChange; } // // Fermi motion and evaporation // As of Geant3, the Fermi energy calculation had not been Done // G4double ek = originalIncident->GetKineticEnergy()/MeV; G4double amas = originalIncident->GetDefinition()->GetPDGMass()/MeV; G4ReactionProduct modifiedOriginal; modifiedOriginal = *originalIncident; G4double tkin = targetNucleus.Cinema( ek ); ek += tkin; modifiedOriginal.SetKineticEnergy( ek*MeV ); G4double et = ek + amas; G4double p = std::sqrt( std::abs((et-amas)*(et+amas)) ); G4double pp = modifiedOriginal.GetMomentum().mag()/MeV; if( pp > 0.0 ) { G4ThreeVector momentum = modifiedOriginal.GetMomentum(); modifiedOriginal.SetMomentum( momentum * (p/pp) ); } // // calculate black track energies // tkin = targetNucleus.EvaporationEffects( ek ); ek -= tkin; modifiedOriginal.SetKineticEnergy( ek*MeV ); et = ek + amas; p = std::sqrt( std::abs((et-amas)*(et+amas)) ); pp = modifiedOriginal.GetMomentum().mag()/MeV; if( pp > 0.0 ) { G4ThreeVector momentum = modifiedOriginal.GetMomentum(); modifiedOriginal.SetMomentum( momentum * (p/pp) ); } const G4double cutOff = 0.1; if( modifiedOriginal.GetKineticEnergy()/MeV <= cutOff ) { SlowProton( originalIncident, targetNucleus ); delete originalTarget; return &theParticleChange; } G4ReactionProduct currentParticle = modifiedOriginal; G4ReactionProduct targetParticle; targetParticle = *originalTarget; currentParticle.SetSide( 1 ); // incident always goes in forward hemisphere targetParticle.SetSide( -1 ); // target always goes in backward hemisphere G4bool incidentHasChanged = false; G4bool targetHasChanged = false; G4bool quasiElastic = false; G4FastVector vec; // vec will contain the sec. particles G4int vecLen = 0; vec.Initialize( 0 ); Cascade( vec, vecLen, originalIncident, currentParticle, targetParticle, incidentHasChanged, targetHasChanged, quasiElastic ); CalculateMomenta( vec, vecLen, originalIncident, originalTarget, modifiedOriginal, targetNucleus, currentParticle, targetParticle, incidentHasChanged, targetHasChanged, quasiElastic ); SetUpChange( vec, vecLen, currentParticle, targetParticle, incidentHasChanged ); delete originalTarget; return &theParticleChange; } void G4LEProtonInelastic::SlowProton( const G4HadProjectile *originalIncident, G4Nucleus &targetNucleus ) { const G4double A = targetNucleus.GetN(); // atomic weight const G4double Z = targetNucleus.GetZ(); // atomic number // G4double currentKinetic = originalIncident->GetKineticEnergy()/MeV; // // calculate Q-value of reactions // G4double theAtomicMass = targetNucleus.AtomicMass( A, Z ); G4double massVec[9]; massVec[0] = targetNucleus.AtomicMass( A+1.0, Z+1.0 ); massVec[1] = 0.; if (A > Z+1.0) massVec[1] = targetNucleus.AtomicMass( A , Z+1.0 ); massVec[2] = theAtomicMass; massVec[3] = 0.; if (A > 1.0 && A-1.0 > Z) massVec[3] = targetNucleus.AtomicMass( A-1.0, Z ); massVec[4] = 0.; if (A > 2.0 && A-2.0 > Z) massVec[4] = targetNucleus.AtomicMass( A-2.0, Z ); massVec[5] = 0.; if (A > 3.0 && Z > 1.0 && A-3.0 > Z-1.0) massVec[5] = targetNucleus.AtomicMass( A-3.0, Z-1.0 ); massVec[6] = 0.; if (A > 1.0 && A-1.0 > Z+1.0) massVec[6] = targetNucleus.AtomicMass( A-1.0, Z+1.0 ); massVec[7] = massVec[3]; massVec[8] = 0.; if (A > 1.0 && Z > 1.0) massVec[8] = targetNucleus.AtomicMass( A-1.0, Z-1.0 ); G4FastVector vec; // vec will contain the secondary particles G4int vecLen = 0; vec.Initialize( 0 ); theReactionDynamics.NuclearReaction( vec, vecLen, originalIncident, targetNucleus, theAtomicMass, massVec ); theParticleChange.SetStatusChange( stopAndKill ); theParticleChange.SetEnergyChange( 0.0 ); G4DynamicParticle *pd; for( G4int i=0; iSetDefinition( vec[i]->GetDefinition() ); pd->SetMomentum( vec[i]->GetMomentum() ); theParticleChange.AddSecondary( pd ); delete vec[i]; } } void G4LEProtonInelastic::Cascade( G4FastVector &vec, G4int &vecLen, const G4HadProjectile *originalIncident, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged, G4bool &targetHasChanged, G4bool &quasiElastic ) { // derived from original FORTRAN code CASP by H. Fesefeldt (13-Sep-1987) // // Proton undergoes interaction with nucleon within a nucleus. Check if it is // energetically possible to produce pions/kaons. In not, assume nuclear excitation // occurs and input particle is degraded in energy. No other particles are produced. // If reaction is possible, find the correct number of pions/protons/neutrons // produced using an interpolation to multiplicity data. Replace some pions or // protons/neutrons by kaons or strange baryons according to the average // multiplicity per Inelastic reaction. // // the center of mass energy is based on the initial energy, before // Fermi motion and evaporation effects are taken into account // const G4double mOriginal = originalIncident->GetDefinition()->GetPDGMass()/MeV; const G4double etOriginal = originalIncident->GetTotalEnergy()/MeV; const G4double targetMass = targetParticle.GetMass()/MeV; G4double centerofmassEnergy = std::sqrt( mOriginal*mOriginal + targetMass*targetMass + 2.0*targetMass*etOriginal ); G4double availableEnergy = centerofmassEnergy-(targetMass+mOriginal); if( availableEnergy <= G4PionPlus::PionPlus()->GetPDGMass()/MeV ) { // not energetically possible to produce pion(s) quasiElastic = true; return; } static G4bool first = true; const G4int numMul = 1200; const G4int numSec = 60; static G4double protmul[numMul], protnorm[numSec]; // proton constants static G4double neutmul[numMul], neutnorm[numSec]; // neutron constants // np = number of pi+, nm = number of pi-, nz = number of pi0 G4int counter, nt=0, np=0, nm=0, nz=0; const G4double c = 1.25; const G4double b[] = { 0.70, 0.35 }; if( first ) // compute normalization constants, this will only be Done once { first = false; G4int i; for( i=0; i0 && nt<=numSec ) { protmul[counter] = Pmltpc(np,nm,nz,nt,b[0],c) / ( theReactionDynamics.Factorial(2-np+nm)* theReactionDynamics.Factorial(np-nm) ); protnorm[nt-1] += protmul[counter]; } } } } } for( i=0; i0 && nt<=numSec ) { neutmul[counter] = Pmltpc(np,nm,nz,nt,b[1],c) / ( theReactionDynamics.Factorial(1-np+nm)* theReactionDynamics.Factorial(1+np-nm) ); neutnorm[nt-1] += neutmul[counter]; } } } } } for( i=0; i 0.0 )protnorm[i] = 1.0/protnorm[i]; if( neutnorm[i] > 0.0 )neutnorm[i] = 1.0/neutnorm[i]; } } // end of initialization const G4double expxu = 82.; // upper bound for arg. of exp const G4double expxl = -expxu; // lower bound for arg. of exp G4ParticleDefinition *aNeutron = G4Neutron::Neutron(); G4ParticleDefinition *aProton = G4Proton::Proton(); G4int ieab = static_cast(availableEnergy*5.0/GeV); const G4double supp[] = {0.,0.4,0.55,0.65,0.75,0.82,0.86,0.90,0.94,0.98}; G4double test, w0, wp, wt, wm; if( (availableEnergy < 2.0*GeV) && (G4UniformRand() >= supp[ieab]) ) { // suppress high multiplicity events at low momentum // only one pion will be produced np = nm = nz = 0; if( targetParticle.GetDefinition() == aProton ) { test = std::exp( std::min( expxu, std::max( expxl, -(1.0+b[0])*(1.0+b[0])/(2.0*c*c) ) ) ); w0 = test/2.0; wp = test; if( G4UniformRand() < w0/(w0+wp) ) nz = 1; else np = 1; } else // target is a neutron { test = std::exp( std::min( expxu, std::max( expxl, -(1.0+b[1])*(1.0+b[1])/(2.0*c*c) ) ) ); w0 = test; wp = test/2.0; test = std::exp( std::min( expxu, std::max( expxl, -(-1.0+b[1])*(-1.0+b[1])/(2.0*c*c) ) ) ); wm = test/2.0; wt = w0+wp+wm; wp += w0; G4double ran = G4UniformRand(); if( ran < w0/wt ) nz = 1; else if( ran < wp/wt ) np = 1; else nm = 1; } } else // (availableEnergy >= 2.0*GeV) || (random number < supp[ieab]) { G4double n, anpn; GetNormalizationConstant( availableEnergy, n, anpn ); G4double ran = G4UniformRand(); G4double dum, excs = 0.0; if( targetParticle.GetDefinition() == aProton ) { counter = -1; for( np=0; np=excs; ++np ) { for( nm=std::max(0,np-2); nm<=np && ran>=excs; ++nm ) { for( nz=0; nz=excs; ++nz ) { if( ++counter < numMul ) { nt = np+nm+nz; if( nt>0 && nt<=numSec ) { test = std::exp( std::min( expxu, std::max( expxl, -(pi/4.0)*(nt*nt)/(n*n) ) ) ); dum = (pi/anpn)*nt*protmul[counter]*protnorm[nt-1]/(2.0*n*n); if( std::fabs(dum) < 1.0 ) { if( test >= 1.0e-10 )excs += dum*test; } else { excs += dum*test; } } } } } } if( ran >= excs ) // 3 previous loops continued to the end { quasiElastic = true; return; } } else // target must be a neutron { counter = -1; for( np=0; np=excs; ++np ) { for( nm=std::max(0,np-1); nm<=(np+1) && ran>=excs; ++nm ) { for( nz=0; nz=excs; ++nz ) { if( ++counter < numMul ) { nt = np+nm+nz; if( nt>0 && nt<=numSec ) { test = std::exp( std::min( expxu, std::max( expxl, -(pi/4.0)*(nt*nt)/(n*n) ) ) ); dum = (pi/anpn)*nt*neutmul[counter]*neutnorm[nt-1]/(2.0*n*n); if( std::fabs(dum) < 1.0 ) { if( test >= 1.0e-10 )excs += dum*test; } else { excs += dum*test; } } } } } } if( ran >= excs ) // 3 previous loops continued to the end { quasiElastic = true; return; } } np--; nm--; nz--; } if( targetParticle.GetDefinition() == aProton ) { switch( np-nm ) { case 1: if( G4UniformRand() < 0.5 ) { targetParticle.SetDefinitionAndUpdateE( aNeutron ); targetHasChanged = true; } else { currentParticle.SetDefinitionAndUpdateE( aNeutron ); incidentHasChanged = true; } break; case 2: currentParticle.SetDefinitionAndUpdateE( aNeutron ); targetParticle.SetDefinitionAndUpdateE( aNeutron ); incidentHasChanged = true; targetHasChanged = true; break; default: break; } } else // target is a neutron { switch( np-nm ) { case 0: if( G4UniformRand() < 0.333333 ) { currentParticle.SetDefinitionAndUpdateE( aNeutron ); targetParticle.SetDefinitionAndUpdateE( aProton ); incidentHasChanged = true; targetHasChanged = true; } break; case 1: currentParticle.SetDefinitionAndUpdateE( aNeutron ); incidentHasChanged = true; break; default: targetParticle.SetDefinitionAndUpdateE( aProton ); targetHasChanged = true; break; } } SetUpPions( np, nm, nz, vec, vecLen ); return; } /* end of file */