// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4HadronicInteraction.hh,v 1.8 2007/01/11 05:30:01 dennis Exp $ // GEANT4 tag $Name: $ // // Hadronic Interaction abstract base class // This class is the base class for the model classes. // It sorts out the energy-range for the models and provides // class utilities. // original by H.P. Wellisch // Modified by J.L.Chuma, TRIUMF, 21-Mar-1997 // Last modified: 3-Apr-1997 // Added units to energy initialization: J.L. Chuma 04-Apr-97 // Modified by J.L.Chuma, 05-May-97 to Initialize theBlockedCounter // Modified by J.L.Chuma, 08-Jul-97 to implement the Nucleus changes // Adding a registry for memory management of hadronic models, HPW 22-Mar-99 // Class Description // This is the base class for all hadronic interaction models in geant4. // If you want to implement a new way of producing a final state, please inherit // from here. // Class Description - End #ifndef G4HadronicInteraction_h #define G4HadronicInteraction_h 1 #include "G4HadFinalState.hh" #include "G4DynamicParticle.hh" #include "G4ReactionDynamics.hh" #include "G4Material.hh" #include "G4Nucleus.hh" #include "G4Track.hh" #include "G4HadProjectile.hh" #include "G4HadronicInteractionRegistry.hh" #include "G4HadronicException.hh" class G4HadronicInteraction { public: G4HadronicInteraction(const G4String& modelName = "HadronicModel") : verboseLevel(0), theMinEnergy(0.0*GeV), theMaxEnergy(25.0*GeV), isBlocked(false), theModelName(modelName) { G4HadronicInteractionRegistry::RegisterMe(this); } virtual ~G4HadronicInteraction() { G4HadronicInteractionRegistry::RemoveMe(this); } private: inline G4HadronicInteraction( const G4HadronicInteraction &right ) { *this = right; } inline const G4HadronicInteraction & operator=( const G4HadronicInteraction &right ) { G4String text = "unintended use of G4HadronicInteraction::operator="; throw G4HadronicException(__FILE__, __LINE__, text); return right; } public: inline G4bool operator==( const G4HadronicInteraction &right ) const { return ( this == (G4HadronicInteraction *) &right ); } inline G4bool operator!=( const G4HadronicInteraction &right ) const { return ( this != (G4HadronicInteraction *) &right ); } inline G4double GetMinEnergy() const { return theMinEnergy; } virtual G4double GetMinEnergy( const G4Material *aMaterial, const G4Element *anElement ) const; inline void SetMinEnergy( const G4double anEnergy ) { theMinEnergy = anEnergy; } virtual void SetMinEnergy( G4double anEnergy, G4Element *anElement ); virtual void SetMinEnergy( G4double anEnergy, G4Material *aMaterial ); inline G4double GetMaxEnergy() const { return theMaxEnergy; } virtual G4double GetMaxEnergy( const G4Material *aMaterial, const G4Element *anElement ) const; inline void SetMaxEnergy( const G4double anEnergy ) { theMaxEnergy = anEnergy; } virtual void SetMaxEnergy( G4double anEnergy, G4Element *anElement ); virtual void SetMaxEnergy( G4double anEnergy, G4Material *aMaterial ); inline const G4HadronicInteraction *GetMyPointer() const { return this; } inline G4int GetVerboseLevel() const { return verboseLevel; } inline void SetVerboseLevel( G4int value ) { verboseLevel = value; } inline const G4String& GetModelName() const { return theModelName; } public: // With description // This is the interface to implement for final state production code. virtual G4HadFinalState *ApplyYourself( const G4HadProjectile &aTrack, G4Nucleus & targetNucleus ) = 0; public: // Without description virtual void DeActivateFor( G4Material *aMaterial ); virtual void ActivateFor( G4Material *aMaterial ) { Block(); SetMaxEnergy(GetMaxEnergy(), aMaterial); SetMinEnergy(GetMinEnergy(), aMaterial); } virtual void DeActivateFor( G4Element *anElement ); virtual void ActivateFor( G4Element *anElement ) { Block(); SetMaxEnergy(GetMaxEnergy(), anElement); SetMinEnergy(GetMinEnergy(), anElement); } virtual G4bool IsBlocked( const G4Material *aMaterial ) const; virtual G4bool IsBlocked( const G4Element *anElement) const; virtual G4bool IsApplicable(const G4HadProjectile &/*aTrack*/, G4Nucleus & /*targetNucleus*/){ return true;} protected: G4HadFinalState theParticleChange; // the G4HadFinalState object which is modified and returned // by address by the ApplyYourself method, // (instead of aParticleChange as found in G4VProcess) G4int verboseLevel; // control flag for output messages // 0: silent // 1: warning messages // 2: more // (instead of verboseLevel as found in G4VProcess) G4ReactionDynamics theReactionDynamics; // these two have global validity // units are assumed to be MeV G4double theMinEnergy; G4double theMaxEnergy; G4bool IsBlocked() const { return isBlocked;} void Block() { isBlocked = true; } G4bool isBlocked; G4String theModelName; private: std::vector > theMinEnergyList; std::vector > theMaxEnergyList; std::vector > theMinEnergyListElements; std::vector > theMaxEnergyListElements; std::vector theBlockedList; std::vector theBlockedListElements; }; #endif