// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4VPreCompoundModel.hh,v 1.5 2007/01/11 05:29:34 dennis Exp $ // GEANT4 tag $Name: geant4-09-02-ref-02 $ // #ifndef G4VPreCompoundModel_h #define G4VPreCompoundModel_h 1 // Class Description // Base class for pre-equilibrium decay models in geant4. By merit of inheriting // from this class a pre-equilibrium decay model can be used in conjunction with // any cascade, string parton model or other high energy generator in the // generation of final states for inelastic scattering. // Class Description - End #include "G4HadronicInteraction.hh" #include "G4ReactionProductVector.hh" #include "G4ReactionProduct.hh" class G4HadProjectile; class G4HadFinalState; class G4Nucleus; class G4Fragment; class G4ExcitationHandler; class G4VPreCompoundModel : public G4HadronicInteraction { public: G4VPreCompoundModel(G4ExcitationHandler* const value, const G4String& modelName = "PrecompoundModel"); virtual ~G4VPreCompoundModel() {}; protected: // default constructor G4VPreCompoundModel() {}; private: // copy constructor G4VPreCompoundModel(const G4VPreCompoundModel &) : G4HadronicInteraction() {}; // operators const G4VPreCompoundModel& operator=(const G4VPreCompoundModel &right); G4bool operator==(const G4VPreCompoundModel &right) const; G4bool operator!=(const G4VPreCompoundModel &right) const; public: virtual G4HadFinalState * ApplyYourself(const G4HadProjectile & thePrimary, G4Nucleus & theNucleus) = 0; virtual G4ReactionProductVector* DeExcite(const G4Fragment& aFragment) const = 0; void SetExcitationHandler(G4ExcitationHandler *const value); protected: const G4ExcitationHandler * GetExcitationHandler() const; private: G4ExcitationHandler *theExcitationHandler; }; inline const G4ExcitationHandler* G4VPreCompoundModel::GetExcitationHandler() const { return theExcitationHandler; } inline void G4VPreCompoundModel::SetExcitationHandler(G4ExcitationHandler *const value) { theExcitationHandler = value; } #endif