source: trunk/source/processes/hadronic/models/neutron_hp/include/G4NeutronHPElasticFS.hh @ 1340

Last change on this file since 1340 was 1340, checked in by garnier, 14 years ago

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26//
27// $Id: G4NeutronHPElasticFS.hh,v 1.12 2007/06/06 12:45:13 ahoward Exp $
28// GEANT4 tag $Name: geant4-09-03-ref-09 $
29//
30// 25-08-06 New Final State type (refFlag==3 , Legendre (Low Energy) + Probability (High Energy) )
31//          is added by T. KOI
32//
33#ifndef G4NeutronHPElasticFS_h
34#define G4NeutronHPElasticFS_h 1
35
36#include "globals.hh"
37#include "G4HadProjectile.hh"
38#include "G4HadFinalState.hh"
39#include "G4NeutronHPFinalState.hh"
40#include "G4NeutronHPLegendreStore.hh"
41#include "G4NeutronHPPartial.hh"
42#include "G4NeutronHPFastLegendre.hh"
43#include "G4NeutronHPInterpolator.hh"
44#include "G4NeutronHPNames.hh"
45
46class G4NeutronHPElasticFS : public G4NeutronHPFinalState
47{
48  public:
49 
50  G4NeutronHPElasticFS()
51  {
52    hasXsec = false; 
53    theCoefficients = 0;
54    theProbArray = 0;
55  }
56  ~G4NeutronHPElasticFS()
57  {
58    if(theCoefficients!=0) delete theCoefficients;
59    if(theProbArray!=0) delete theProbArray;
60  }
61  void Init (G4double A, G4double Z, G4String & dirName, G4String & aFSType);
62  G4HadFinalState * ApplyYourself(const G4HadProjectile & theTrack);
63  G4NeutronHPFinalState * New() 
64  {
65   G4NeutronHPElasticFS * theNew = new G4NeutronHPElasticFS;
66   return theNew;
67  }
68 
69  private:
70  G4int repFlag;    // Legendre coeff(1), or probability array(2), or isotropic(0).
71                    // add 3: for Legendre (Low Energy) + Probability (High Energy)
72  G4double tE_of_repFlag3; // transition energy in case of  repFlag 3:
73  G4double targetMass; // in neutronmass units.
74  G4int frameFlag;  // CMS or Lab system.
75 
76  G4NeutronHPLegendreStore * theCoefficients; // the legendre coefficients
77  G4NeutronHPPartial * theProbArray; // the probability array p,costh for energy
78  G4NeutronHPInterpolator theInt; // interpolation
79 
80  G4NeutronHPFastLegendre theLegend; // fast look-up for leg-integrals
81};
82#endif
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