// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4NeutronHPFieldPoint.hh,v 1.9 2007/06/06 12:45:13 ahoward Exp $ // GEANT4 tag $Name: geant4-09-02 $ // #ifndef G4NeutronHPFieldPoint_h #define G4NeutronHPFieldPoint_h 1 #include "globals.hh" class G4NeutronHPFieldPoint { public: G4NeutronHPFieldPoint() { X = 0; nP = 0; Y = 0; } G4NeutronHPFieldPoint(G4int n); void operator= (const G4NeutronHPFieldPoint & aSet); ~G4NeutronHPFieldPoint(); void InitY(G4int n); inline G4int GetDepth() const {return nP;} inline G4double GetX() const {return X;} inline G4double GetY(G4int i) const {return Y[i];} inline void SetX(G4double e) {X = e;} inline void SetY(G4int i, G4double x) {Y[i] = x;} inline void SetData(G4double e, G4int i, G4double x) {X = e; Y[i] = x;} private: G4double X; G4double * Y; G4int nP; }; #endif