1 | // |
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2 | // ******************************************************************** |
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3 | // * License and Disclaimer * |
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4 | // * * |
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6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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9 | // * include a list of copyright holders. * |
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11 | // * Neither the authors of this software system, nor their employing * |
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15 | // * use. Please see the license in the file LICENSE and URL above * |
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18 | // * This code implementation is the result of the scientific and * |
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19 | // * technical work of the GEANT4 collaboration. * |
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24 | // ******************************************************************** |
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25 | // |
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26 | // |
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27 | // $Id: G4NeutronHPFissionBaseFS.hh,v 1.13 2007/06/06 12:45:13 ahoward Exp $ |
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28 | // GEANT4 tag $Name: geant4-09-02 $ |
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29 | // |
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30 | #ifndef G4NeutronHPFissionBaseFS_h |
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31 | #define G4NeutronHPFissionBaseFS_h 1 |
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32 | |
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33 | #include "globals.hh" |
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34 | #include "G4ReactionProduct.hh" |
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35 | #include "G4DynamicParticleVector.hh" |
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36 | #include "G4NeutronHPFinalState.hh" |
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37 | #include "G4NeutronHPNames.hh" |
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38 | #include "G4NeutronHPVector.hh" |
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39 | #include "G4NeutronHPEnergyDistribution.hh" |
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40 | #include "G4NeutronHPAngular.hh" |
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41 | |
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42 | class G4NeutronHPFissionBaseFS : public G4NeutronHPFinalState |
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43 | { |
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44 | public: |
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45 | |
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46 | G4NeutronHPFissionBaseFS() |
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47 | { |
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48 | hasXsec = true; |
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49 | theXsection = new G4NeutronHPVector; |
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50 | } |
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51 | virtual ~G4NeutronHPFissionBaseFS() |
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52 | { |
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53 | delete theXsection; |
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54 | } |
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55 | |
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56 | void Init (G4double A, G4double Z, G4String & dirName, G4String & bit); |
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57 | |
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58 | G4DynamicParticleVector * ApplyYourself(G4int Prompt); |
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59 | |
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60 | virtual G4double GetXsec(G4double anEnergy) |
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61 | { |
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62 | return std::max(0., theXsection->GetY(anEnergy)); |
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63 | } |
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64 | virtual G4NeutronHPVector * GetXsec() { return theXsection; } |
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65 | |
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66 | inline void SetNeutron(const G4ReactionProduct & aNeutron) |
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67 | { |
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68 | theNeutron = aNeutron; |
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69 | theAngularDistribution.SetNeutron(aNeutron); |
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70 | } |
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71 | |
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72 | inline void SetTarget(const G4ReactionProduct & aTarget) |
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73 | { |
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74 | theTarget = aTarget; |
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75 | theAngularDistribution.SetTarget(aTarget); |
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76 | } |
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77 | |
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78 | private: |
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79 | |
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80 | G4HadFinalState * ApplyYourself(const G4HadProjectile & ) {return 0;} |
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81 | |
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82 | G4NeutronHPVector * theXsection; |
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83 | G4NeutronHPEnergyDistribution theEnergyDistribution; |
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84 | G4NeutronHPAngular theAngularDistribution; |
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85 | |
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86 | G4ReactionProduct theNeutron; |
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87 | G4ReactionProduct theTarget; |
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88 | |
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89 | private: |
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90 | |
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91 | }; |
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92 | #endif |
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