// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4InteractionContent.hh,v 1.5 2009/07/17 12:36:41 vuzhinsk Exp $ // GEANT4 tag $Name: geant4-09-03-ref-09 $ // #ifndef G4InteractionContent_h #define G4InteractionContent_h 1 // ------------------------------------------------------------ // GEANT 4 class header file // // ---------------- G4InteractionContent---------------- // by Gunter Folger, June 1998. // class for a storing colliding particles in PartonString Models // ------------------------------------------------------------ #include "globals.hh" #include "G4VSplitableHadron.hh" #include "G4Nucleon.hh" // Uzhi 16.07.09 class G4InteractionContent { public: G4InteractionContent(G4VSplitableHadron *aPrimaryParticipant); ~G4InteractionContent(); int operator==(const G4InteractionContent &right) const; int operator!=(const G4InteractionContent &right) const; G4VSplitableHadron * GetProjectile() const ; G4VSplitableHadron * GetTarget() const; void SetTargetNucleon(G4Nucleon * aNucleon); // Uzhi 16.07.09 G4Nucleon * GetTargetNucleon() const; // Uzhi 16.07.09 void SetTarget(G4VSplitableHadron *aTarget); G4int GetNumberOfSoftCollisions(); G4int GetNumberOfHardCollisions(); void SetNumberOfSoftCollisions(int); void SetNumberOfHardCollisions(int); G4int GetNumberOfDiffractiveCollisions(); void SetNumberOfDiffractiveCollisions(int); void SplitHadrons(); #ifdef G4DEBUG void Dump(); #endif public: G4InteractionContent(){} G4InteractionContent(const G4InteractionContent &right); const G4InteractionContent & operator=(const G4InteractionContent &right); protected: private: G4VSplitableHadron * theTarget; G4VSplitableHadron * theProjectile; G4Nucleon * theTargetNucleon; G4int theNumberOfHard; G4int theNumberOfSoft; G4int theNumberOfDiffractive; }; // Class G4InteractionContent inline G4VSplitableHadron * G4InteractionContent::GetProjectile() const { return theProjectile; } inline G4VSplitableHadron * G4InteractionContent::GetTarget() const { return theTarget; } inline void G4InteractionContent::SetTarget(G4VSplitableHadron *aTarget) { theTarget = aTarget; } inline void G4InteractionContent::SetTargetNucleon(G4Nucleon * aNucleon) // Uzhi 16.07.09 { theTargetNucleon = aNucleon; } inline G4Nucleon * G4InteractionContent::GetTargetNucleon() const // Uzhi 16.07.09 { return theTargetNucleon; } inline G4int G4InteractionContent::GetNumberOfSoftCollisions() { return theNumberOfSoft; } inline G4int G4InteractionContent::GetNumberOfHardCollisions() { return theNumberOfHard; } inline void G4InteractionContent::SetNumberOfSoftCollisions(int nCol) { theNumberOfSoft = nCol; } inline void G4InteractionContent::SetNumberOfHardCollisions(int nCol) { theNumberOfHard = nCol; } inline G4int G4InteractionContent::GetNumberOfDiffractiveCollisions() { return theNumberOfDiffractive; } inline void G4InteractionContent::SetNumberOfDiffractiveCollisions(int nCol) { theNumberOfDiffractive = nCol; } inline void G4InteractionContent::SplitHadrons() { if ( theProjectile != NULL ) theProjectile->SplitUp(); if ( theTarget != NULL ) theTarget->SplitUp(); } #ifdef G4DEBUG inline void G4InteractionContent::Dump() { G4cout << " G4InteractionContent " << this << G4endl << "Hard/Soft/Diff " << theNumberOfHard<<" / " <GetDefinition()->GetPDGEncoding() << " " << theProjectile->Get4Momentum()<< G4endl; } else { G4cout << " none " << G4endl; } if ( theTarget ) { G4cout << theTarget->GetDefinition()->GetPDGEncoding() << " " << theTarget->Get4Momentum()<< G4endl; } else { G4cout << " none " << G4endl; } } #endif #endif