1 | // |
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2 | // ******************************************************************** |
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3 | // * License and Disclaimer * |
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4 | // * * |
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5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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7 | // * conditions of the Geant4 Software License, included in the file * |
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8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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9 | // * include a list of copyright holders. * |
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10 | // * * |
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11 | // * Neither the authors of this software system, nor their employing * |
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12 | // * institutes,nor the agencies providing financial support for this * |
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13 | // * work make any representation or warranty, express or implied, * |
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14 | // * regarding this software system or assume any liability for its * |
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15 | // * use. Please see the license in the file LICENSE and URL above * |
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16 | // * for the full disclaimer and the limitation of liability. * |
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17 | // * * |
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18 | // * This code implementation is the result of the scientific and * |
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19 | // * technical work of the GEANT4 collaboration. * |
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20 | // * By using, copying, modifying or distributing the software (or * |
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21 | // * any work based on the software) you agree to acknowledge its * |
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22 | // * use in resulting scientific publications, and indicate your * |
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23 | // * acceptance of all terms of the Geant4 Software license. * |
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24 | // ******************************************************************** |
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25 | // |
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26 | // |
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27 | // $Id: G4InteractionContent.hh,v 1.4 2007/01/24 10:28:54 gunter Exp $ |
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28 | // GEANT4 tag $Name: geant4-09-02 $ |
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29 | // |
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30 | |
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31 | #ifndef G4InteractionContent_h |
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32 | #define G4InteractionContent_h 1 |
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33 | |
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34 | // ------------------------------------------------------------ |
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35 | // GEANT 4 class header file |
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36 | // |
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37 | // ---------------- G4InteractionContent---------------- |
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38 | // by Gunter Folger, June 1998. |
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39 | // class for a storing colliding particles in PartonString Models |
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40 | // ------------------------------------------------------------ |
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41 | |
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42 | #include "globals.hh" |
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43 | |
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44 | #include "G4VSplitableHadron.hh" |
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45 | |
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46 | class G4InteractionContent |
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47 | { |
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48 | |
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49 | public: |
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50 | |
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51 | G4InteractionContent(G4VSplitableHadron *aPrimaryParticipant); |
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52 | |
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53 | ~G4InteractionContent(); |
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54 | |
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55 | int operator==(const G4InteractionContent &right) const; |
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56 | int operator!=(const G4InteractionContent &right) const; |
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57 | |
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58 | G4VSplitableHadron * GetProjectile() const ; |
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59 | G4VSplitableHadron * GetTarget() const; |
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60 | |
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61 | void SetTarget(G4VSplitableHadron *aTarget); |
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62 | |
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63 | G4int GetNumberOfSoftCollisions(); |
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64 | G4int GetNumberOfHardCollisions(); |
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65 | void SetNumberOfSoftCollisions(int); |
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66 | void SetNumberOfHardCollisions(int); |
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67 | G4int GetNumberOfDiffractiveCollisions(); |
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68 | void SetNumberOfDiffractiveCollisions(int); |
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69 | |
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70 | void SplitHadrons(); |
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71 | |
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72 | #ifdef G4DEBUG |
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73 | void Dump(); |
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74 | #endif |
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75 | |
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76 | |
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77 | public: |
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78 | G4InteractionContent(){} |
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79 | G4InteractionContent(const G4InteractionContent &right); |
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80 | const G4InteractionContent & operator=(const G4InteractionContent &right); |
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81 | |
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82 | protected: |
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83 | |
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84 | private: |
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85 | |
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86 | G4VSplitableHadron * theTarget; |
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87 | G4VSplitableHadron * theProjectile; |
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88 | |
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89 | G4int theNumberOfHard; |
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90 | G4int theNumberOfSoft; |
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91 | G4int theNumberOfDiffractive; |
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92 | }; |
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93 | |
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94 | // Class G4InteractionContent |
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95 | |
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96 | inline G4VSplitableHadron * G4InteractionContent::GetProjectile() const |
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97 | { |
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98 | return theProjectile; |
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99 | } |
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100 | |
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101 | inline G4VSplitableHadron * G4InteractionContent::GetTarget() const |
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102 | { |
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103 | return theTarget; |
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104 | } |
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105 | |
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106 | inline void G4InteractionContent::SetTarget(G4VSplitableHadron *aTarget) |
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107 | { |
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108 | theTarget = aTarget; |
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109 | } |
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110 | |
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111 | inline G4int G4InteractionContent::GetNumberOfSoftCollisions() |
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112 | { |
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113 | return theNumberOfSoft; |
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114 | } |
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115 | |
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116 | inline G4int G4InteractionContent::GetNumberOfHardCollisions() |
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117 | { |
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118 | return theNumberOfHard; |
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119 | } |
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120 | |
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121 | inline void G4InteractionContent::SetNumberOfSoftCollisions(int nCol) |
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122 | { |
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123 | theNumberOfSoft = nCol; |
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124 | } |
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125 | |
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126 | inline void G4InteractionContent::SetNumberOfHardCollisions(int nCol) |
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127 | { |
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128 | theNumberOfHard = nCol; |
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129 | } |
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130 | |
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131 | inline G4int G4InteractionContent::GetNumberOfDiffractiveCollisions() |
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132 | { |
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133 | return theNumberOfDiffractive; |
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134 | } |
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135 | |
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136 | inline void G4InteractionContent::SetNumberOfDiffractiveCollisions(int nCol) |
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137 | { |
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138 | theNumberOfDiffractive = nCol; |
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139 | } |
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140 | |
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141 | inline void G4InteractionContent::SplitHadrons() |
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142 | { |
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143 | if ( theProjectile != NULL ) theProjectile->SplitUp(); |
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144 | if ( theTarget != NULL ) theTarget->SplitUp(); |
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145 | } |
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146 | #ifdef G4DEBUG |
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147 | inline void G4InteractionContent::Dump() |
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148 | { |
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149 | G4cout << " G4InteractionContent " << this << G4endl |
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150 | << "Hard/Soft/Diff " |
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151 | << theNumberOfHard<<" / " |
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152 | <<theNumberOfSoft<<" / " |
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153 | <<theNumberOfDiffractive << G4endl |
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154 | << "Projectile " ; |
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155 | if ( theProjectile ) |
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156 | { G4cout << theProjectile->GetDefinition()->GetPDGEncoding() |
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157 | << " " << theProjectile->Get4Momentum()<< G4endl; |
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158 | } else { |
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159 | G4cout << " none " << G4endl; |
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160 | } |
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161 | if ( theTarget ) |
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162 | { G4cout << theTarget->GetDefinition()->GetPDGEncoding() |
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163 | << " " << theTarget->Get4Momentum()<< G4endl; |
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164 | } else { |
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165 | G4cout << " none " << G4endl; |
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166 | } |
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167 | |
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168 | } |
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169 | #endif |
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170 | |
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171 | #endif |
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172 | |
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173 | |
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